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Octavia's Anthem: Hotfix 20.0.4


[DE]Megan
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1 minute ago, KnightSpark said:

Since Lua was brought up, does anyone know where to find the music room?

The "Music room" is a large room with a kind of tower inside, that has a chance to spawn in any given Lua mission. Around its midway section, attached to the encircling walls, you'll see three platforms at different levels, with 3 stepping pads on each of them. The middle platform has a console to start the puzzle. Once you complete the puzzle, jump to the area above the tower for the crate.

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Bard is still very underwhelming

- FULL CHROMATIC SCALES FOR BOTH SOUND CHANNELS
- Sustained Notes longer than our current quarter/eighth notes
- Slurred connected notes (pitch shifting or just connected and flowing)
- remove the Delta Pack melody
-at least double the current 4 measure limit
-make 10 the default size of how many song can be sorted
 

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7 minutes ago, Lance_Lionroar said:

Please fix the HUD.

Also... still no fix for the Mutagen drop rate / Hema research cost.

The cost is fine for it, farmed 3k mutagen in 3 hour (Booster + smeeta in ODD) and we got the hema, tough only thing I would really like to see is a buff on hema, because it's not worth the 5k/15k/500k sample

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17 minutes ago, [DE]Megan said:

Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a scenario where items could be gathered endlessly in forced conditions. 

I like how quickly this got patched, as if the drop rates from them werent bad enough as it is.

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14 minutes ago, [DE]Megan said:

Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a scenario where items could be gathered endlessly in forced conditions. 

I don't see what's wrong with farming Sentient mods using the quest:

  1. The drop chances for rare mods and War parts are extremely low.
    1. It took me 100+ sentient kills to get a War part.
    2. It took me 150 kills to get only 3 rare mods, which took over an hour.
  2. Sentients are not exactly easy to kill, especially for non-veteran players. The is even truer when sentients spawn clustered together.
  3. Forcing players back to farming sentients via normal Lua missions increases the grind right back up there, a huge mistake.
    1. Less grind = happier players. More grind = frustrated, unhappy players.
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