Jump to content
[DE]Megan

Octavia's Anthem: Hotfix 20.0.4

Recommended Posts

This sounds excellent. One problem is the fact that it states "When killed these enemies create a chain reaction that damages other Surged enemies." in the Rift Surge ability of Limbo. The specific problem is that there is no such reaction happening.

  • Upvote 4

Share this post


Link to post
Share on other sites
1 minute ago, KnightSpark said:

Since Lua was brought up, does anyone know where to find the music room?

The "Music room" is a large room with a kind of tower inside, that has a chance to spawn in any given Lua mission. Around its midway section, attached to the encircling walls, you'll see three platforms at different levels, with 3 stepping pads on each of them. The middle platform has a console to start the puzzle. Once you complete the puzzle, jump to the area above the tower for the crate.

  • Upvote 1

Share this post


Link to post
Share on other sites

a lot of people had vengeful revenant and war parts for free... till today...

should DE add a new outpost wheere sentients are a common enemy, or add more sentiens in lua, depending on mastery rank level

  • Upvote 1

Share this post


Link to post
Share on other sites

Bard is still very underwhelming

- FULL CHROMATIC SCALES FOR BOTH SOUND CHANNELS
- Sustained Notes longer than our current quarter/eighth notes
- Slurred connected notes (pitch shifting or just connected and flowing)
- remove the Delta Pack melody
-at least double the current 4 measure limit
-make 10 the default size of how many song can be sorted
 

  • Upvote 4

Share this post


Link to post
Share on other sites
7 minutes ago, Lance_Lionroar said:

Please fix the HUD.

Also... still no fix for the Mutagen drop rate / Hema research cost.

The cost is fine for it, farmed 3k mutagen in 3 hour (Booster + smeeta in ODD) and we got the hema, tough only thing I would really like to see is a buff on hema, because it's not worth the 5k/15k/500k sample

Share this post


Link to post
Share on other sites
11 minutes ago, [DE]Megan said:

Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.

I was wondering how they were doing that.

Share this post


Link to post
Share on other sites

Still no UI fix, still no fix for teh upper half of some syandanas being stiff for no reason (normal Uru for example).

  • Upvote 3

Share this post


Link to post
Share on other sites
10 minutes ago, Tobiah said:

they like it better when you specify it in here or in a topic.

I Already linked my topic.

Share this post


Link to post
Share on other sites
12 minutes ago, felipe3402 said:

Please, Fix my riven issue.

 

masochist spotted ...

Share this post


Link to post
Share on other sites

I like how DE is ignoring the UI issue. Give a statement to us, at least show your thinking about our UI concern. or tell us what to expect and stop ignoring us please

  • Upvote 9

Share this post


Link to post
Share on other sites

another nerf on a dead meele weapon, GJ DE, how to nerf one weapon, remove all dmg and change the weapon ability, how to rework one weapon, decrease the dmg to 200 from 300

  • Upvote 9

Share this post


Link to post
Share on other sites
17 minutes ago, [DE]Megan said:

Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a scenario where items could be gathered endlessly in forced conditions. 

I like how quickly this got patched, as if the drop rates from them werent bad enough as it is.

  • Upvote 14

Share this post


Link to post
Share on other sites
10 minutes ago, TouchMyWeeWee said:

fix limbo not being able to banish while in rift walk?

that is intentional not a bug 

  • Upvote 1

Share this post


Link to post
Share on other sites
14 minutes ago, [DE]Megan said:

Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a scenario where items could be gathered endlessly in forced conditions. 

I don't see what's wrong with farming Sentient mods using the quest:

  1. The drop chances for rare mods and War parts are extremely low.
    1. It took me 100+ sentient kills to get a War part.
    2. It took me 150 kills to get only 3 rare mods, which took over an hour.
  2. Sentients are not exactly easy to kill, especially for non-veteran players. The is even truer when sentients spawn clustered together.
  3. Forcing players back to farming sentients via normal Lua missions increases the grind right back up there, a huge mistake.
    1. Less grind = happier players. More grind = frustrated, unhappy players.
  • Upvote 15

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...