Metamorpher Posted April 7, 2017 Share Posted April 7, 2017 9 hours ago, NightmareT12 said: Not the same department. But this the same game studio! Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 7, 2017 Share Posted April 7, 2017 Just now, Metamorpher said: But this the same game studio! IDK man, I would even put the people cleaning the office into coding stuff if it was up to me. Steve is more logical though and avoids the mess :P Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 7, 2017 Share Posted April 7, 2017 12 hours ago, SLIMJIMMONSTER said: well..... it's obvious they care more about reskins and a giant sword than fixing the UI.... You are aware that DE has different teams that do different stuff right? And that just because the art/modeling team was able to put out some new skins doesn't mean that the UI team ever stopped working on the UI slider? None of the work done by the art/modeling team affects the UI teams work in any way or delays them or anything. Its two different teams doing two entirely separate tasks and the art/modeling team was done. Or do you expect them to put all updates and work from every department on hold until the UI team finishes the UI slider? Link to comment Share on other sites More sharing options...
SLIMJIMMONSTER Posted April 7, 2017 Share Posted April 7, 2017 (edited) 3 hours ago, Tsukinoki said: You are aware that DE has different teams that do different stuff right? And that just because the art/modeling team was able to put out some new skins doesn't mean that the UI team ever stopped working on the UI slider? None of the work done by the art/modeling team affects the UI teams work in any way or delays them or anything. Its two different teams doing two entirely separate tasks and the art/modeling team was done. Or do you expect them to put all updates and work from every department on hold until the UI team finishes the UI slider? I feel like it's as simple as reverting the UI changes until they execute the 4k support better. what I'm saying is reverting the UI would take less effort than creating new content, yes ik it's a different department, but it's obvious that DE is not willing to give a temp fix to the issue. I'm sure DE has backups of each version I just don't see why reverting the UI until they are completely finished is not a option in their book. Edited April 7, 2017 by SLIMJIMMONSTER Link to comment Share on other sites More sharing options...
cyborgmaster Posted April 7, 2017 Share Posted April 7, 2017 (edited) No remove actual UI, just optimize ! Th UI problem it's identical in 4k than 1080p ! Edited April 7, 2017 by cyborgmaster Link to comment Share on other sites More sharing options...
Khunvyel Posted April 10, 2017 Share Posted April 10, 2017 If the rumor is correct, they use the PC players as guinea pigs to iron out the kinks so when it's ready to be bundle-shipped to Sony, the 4K ready PS4 has much less issues to deal with. While I understand this tactic and it is perfectly viable from a business point of view, I'm not sure how rushed the decision or the execution for the delivery of said UI fix was. I am honestly still happy that things are no longer squished in non-widescreen aspect ratios, and got used to the "less screen space available" thus smaller text. But I still wish the UI would finally be coded modular in a fashion that allows individual scaling and crispness while not killing performance. Aka, not using Adobe Flash ( don't know about performance of Adobe Air) Link to comment Share on other sites More sharing options...
[DE]Pablo Posted April 11, 2017 Share Posted April 11, 2017 Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo Link to comment Share on other sites More sharing options...
Wolfdoggie Posted April 11, 2017 Share Posted April 11, 2017 1 minute ago, [DE]Pablo said: Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo Thanks! ★High five★ Link to comment Share on other sites More sharing options...
TRL_BLZER Posted April 11, 2017 Share Posted April 11, 2017 PRAISE PABLO!!! Link to comment Share on other sites More sharing options...
Nidaria Posted April 11, 2017 Share Posted April 11, 2017 14 minutes ago, [DE]Pablo said: Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo As always, thanks for working hard for our sake, Pablo <3 Link to comment Share on other sites More sharing options...
Dini Posted April 11, 2017 Share Posted April 11, 2017 31 minutes ago, [DE]Pablo said: Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo Bless Pablo Link to comment Share on other sites More sharing options...
CaptainTimy Posted April 11, 2017 Share Posted April 11, 2017 Why is everyone having bigger UIs while i have a smaller one Link to comment Share on other sites More sharing options...
lhardy Posted April 11, 2017 Share Posted April 11, 2017 3 hours ago, Timythedarkside said: Why is everyone having bigger UIs while i have a smaller one I have a smaller one too. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted April 11, 2017 Share Posted April 11, 2017 (edited) 4 hours ago, [DE]Pablo said: Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo Wonderful! Could you also add a scale for overlay map, and a maximum size? It's currently unbounded, which makes large maps block the crosshairs and add way too much visual noise. I've been reporting problems with that since January. Edited April 11, 2017 by chrisx1125 Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 11, 2017 Share Posted April 11, 2017 4 hours ago, Timythedarkside said: Why is everyone having bigger UIs while i have a smaller one 49 minutes ago, lhardy said: I have a smaller one too. Are your resolutions 1600x900 or lower? Link to comment Share on other sites More sharing options...
lhardy Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, NightmareT12 said: Are your resolutions 1600x900 or lower? Yes, 13~~ x 768 Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 11, 2017 Share Posted April 11, 2017 Just now, lhardy said: Yes, 13~~ x 768 I know by what Pablo posted the previous UI was 900p with empty space around for 1080p. So I guess by making it 100% for 1080p and above and scale it on each resolution, they made the smaller ones bigger and the bigger ones smaller, meaning only people with 1600x900 will not notice any difference whatsoever. Link to comment Share on other sites More sharing options...
Urlan Posted April 12, 2017 Share Posted April 12, 2017 Good to know. Link to comment Share on other sites More sharing options...
-TSA-voshond Posted April 12, 2017 Share Posted April 12, 2017 #promotepablo Link to comment Share on other sites More sharing options...
[DE]Danielle Posted April 12, 2017 Author Share Posted April 12, 2017 On 4/11/2017 at 0:13 PM, [DE]Pablo said: Hey everyone, Finally an update on this, the feature is now complete and QA is poking at it, so the hope is to ship this week if all goes well. We added a setting called Menu Scale with these options Full Menus scale to match your resolutionLegacy Pretty close to pre U20, except diegetic screens(Mods, Foundry, etc) scale as well, you will only see the difference in resolutions larger than 1080pCustom You can set a scale to be what you want Cheers, Pablo And we're live! The new Menu Scale option is now available under Options > Interface (was previously HUD) in Update 20.2.0 along with these other UI changes: ‘Full’ Menu Scale scales to match your resolution. ‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p. ‘Custom’ Menu Scale is set and determined by you. Thank you all for your patience! Link to comment Share on other sites More sharing options...
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