Kutsus Posted March 29, 2017 Share Posted March 29, 2017 (edited) The Simulor and its Synoid variant had their single target DPS greatly increased in update 20, in exchange for no immediate AOE/CC, however enemeis were still stunned upon detonation, and stacking the orbs great increased the damage, the annoying vortexes popping up everywhere was also fixed. But as we know, this was apparently not working as intended, in patch 20.0.4, amongst the patchnotes was this: Fixed Simulor Orbs not stacking at all. The result is that we got the old Simulor back, except now it has shorter range and does extremely low damage, and detonating barely does anything anymore (rip red crits). My suggestion is that the weapon simply be returned to it's update 20 state, where it was actually a fun and useful weapon that doesn't place annoying vortexes everywhere. Edit: Oh and i forgot to mention that despite the Simulor now being absolutely useless for most frames, Mirage with Simulor is still just as powerful, effortless, and spammy as before, nothing there has changed. Edited March 29, 2017 by Kutsus Link to comment Share on other sites More sharing options...
(PSN)auwsomestgamer Posted March 29, 2017 Share Posted March 29, 2017 Fun and useful? Pfft, just admit you never used it unless you were playing as mirage. Link to comment Share on other sites More sharing options...
Kutsus Posted March 29, 2017 Author Share Posted March 29, 2017 2 minutes ago, (PS4)auwsomestgamer said: Fun and useful? Pfft, just admit you never used it unless you were playing as mirage. I basically never use Mirage and/or Simulor, but i had much more fun with Simulor after u20 than i ever had with it before. Link to comment Share on other sites More sharing options...
Marine027 Posted March 29, 2017 Share Posted March 29, 2017 5 minutes ago, Nazrethim said: That's DE usual MO, look at Ash "we didn't actually fix any of the issues players pointed out" Revisit. What anime is this? looks familiar but I can't quite tell. According to source of the gif, Sakamoto Desu Ga. Link to comment Share on other sites More sharing options...
(PSN)auwsomestgamer Posted March 29, 2017 Share Posted March 29, 2017 I haven't gotten the 'fix' yet, so maybe I'll feel differently after I do ... Otherwise, I don't really care because I never use either (Mirage or Simulor), and if less people are going to be using it now, then that's even better. Maybe DE is trying to discourage players from using the simulor ;) Link to comment Share on other sites More sharing options...
Mk.1 Posted March 29, 2017 Share Posted March 29, 2017 (edited) 6 minutes ago, Kutsus said: had much more fun with Simulor after u20 than i ever had with it before. No sh-AZBOT-, it was bugged. 24 minutes ago, Kutsus said: fun and useful weapon that doesn't place annoying vortexes everywhere. No, instead it put clusters of 15-75(mirage) orbs that blew up one at a time, locking screens for several seconds for some players. Edited March 29, 2017 by Mk_1 Link to comment Share on other sites More sharing options...
Kutsus Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) 11 minutes ago, Mk_1 said: No, instead it put clusters of 15-75(mirage) orbs that blew up one at a time, locking screens for several seconds for some players. I see, rip the dream then. Edited March 29, 2017 by Kutsus Link to comment Share on other sites More sharing options...
NightElve Posted March 29, 2017 Share Posted March 29, 2017 33 minutes ago, Kutsus said: The Simulor and its Synoid variant had their single target DPS greatly increased in update 20, in exchange for no immediate AOE/CC, however enemeis were still stunned upon detonation, and stacking the orbs great increased the damage, the annoying vortexes popping up everywhere was also fixed. But as we know, this was apparently not working as intended, in patch 20.0.4, amongst the patchnotes was this: Fixed Simulor Orbs not stacking at all. The result is that we got the old Simulor back, except now it has shorter range and does extremely low damage, and detonating barely does anything anymore (rip red crits). My suggestion is that the weapon simply be returned to it's update 20 state, where it was actually a fun and useful weapon that doesn't place annoying vortexes everywhere. Edit: Oh and i forgot to mention that despite the Simulor now being absolutely useless for most frames, Mirage with Simulor is still just as powerful, effortless, and spammy as before, nothing there has changed. correct me if i'm wrong, but DE goes the wrong way fixing things/balancing Simulor was never that much of a great/utility weapons, stacking the orbs was costly especially in high level missions, it was very rare to find anyone using a Simulor apart from Akkad, but the weapon was godly like with Mirage, what DE has exactly done is essentially made the weapon garbage/useless to other normal frames and have therefore made it compulsory to be used alongside Mirage, with this nerf i myself will only use Simulor with Mirage only just because of preferences. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted March 29, 2017 Share Posted March 29, 2017 55 minutes ago, NightElve said: correct me if i'm wrong, but DE goes the wrong way fixing things/balancing Simulor was never that much of a great/utility weapons, stacking the orbs was costly especially in high level missions, it was very rare to find anyone using a Simulor apart from Akkad, but the weapon was godly like with Mirage, what DE has exactly done is essentially made the weapon garbage/useless to other normal frames and have therefore made it compulsory to be used alongside Mirage, with this nerf i myself will only use Simulor with Mirage only just because of preferences. I have gone in Akkad and mirages with simulor are still there dominating the place. The range is smaller so they have to move more but thats not really an issue for them. Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted March 29, 2017 Share Posted March 29, 2017 6 hours ago, NightElve said: it was very rare to find anyone using a Simulor apart from Akkad This does not match my experience at all. I would say almost 50% of the missions I've run (I run pretty much pub or solo) have someone flooding the screen with Simuballs. It was everywhere. High level missions, low level missions, I think if they could have run around the relays spamming it they would have. Link to comment Share on other sites More sharing options...
Skaleek Posted March 29, 2017 Share Posted March 29, 2017 I want to see if they change the Riven disposition of the weapon when it falls to almost no usage in Warframe. All i know is my gut says maybe. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted March 29, 2017 Share Posted March 29, 2017 1 hour ago, (Xbox One)CannyJack said: This does not match my experience at all. I would say almost 50% of the missions I've run (I run pretty much pub or solo) have someone flooding the screen with Simuballs. It was everywhere. High level missions, low level missions, I think if they could have run around the relays spamming it they would have. Many people got angered and started to do a crusade against those who called the nerfs in (mainly against weak geared akkad farmers) Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted March 29, 2017 Share Posted March 29, 2017 Well, it appeared to have worked: they got the weapon well and truly hammered. Link to comment Share on other sites More sharing options...
Celthric317 Posted March 29, 2017 Share Posted March 29, 2017 I liked the so-called "annoying vortexes" because it allowed me to pick up everything whilst bringing my kavat Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted March 29, 2017 Share Posted March 29, 2017 (edited) I'm not gonna lie, I never liked the weapon at all - the noise, the visuals, the near-constant screen shake, and the almost-guaranteed framerate drops (which made it hard for me to get the few kills I was trying for) made it a very unpleasant weapon to be around, no matter who was using it. I'm top-rank in Cephalon Suda, but I never bothered to try the gun out. I mean, if someone wanted to use it I had no way to stop them, but there were very few times where I thought "Thank god, a Simulor user." Edited March 29, 2017 by (XB1)CannyJack Link to comment Share on other sites More sharing options...
Mk.1 Posted March 30, 2017 Share Posted March 30, 2017 8 hours ago, (Xbox One)CannyJack said: they got the weapon well and truly hammered. 10 hours ago, Skaleek said: falls to almost no usage in Warframe. 17 hours ago, Kutsus said: rip the dream 17 hours ago, NightElve said: nerf https://www.youtube.com/watch?v=1s_uJyq9AmI Link to comment Share on other sites More sharing options...
Fallen_Echo Posted March 30, 2017 Share Posted March 30, 2017 3 hours ago, Mk_1 said: https://www.youtube.com/watch?v=1s_uJyq9AmI Well they changed the mechanic to deal more explosion damage, but the stacking damage was decreased extremly. Link to comment Share on other sites More sharing options...
NightElve Posted March 30, 2017 Share Posted March 30, 2017 14 hours ago, (Xbox One)CannyJack said: This does not match my experience at all. I would say almost 50% of the missions I've run (I run pretty much pub or solo) have someone flooding the screen with Simuballs. It was everywhere. High level missions, low level missions, I think if they could have run around the relays spamming it they would have. you play on Xbox so there is a difference, i'm on PC spamming with a controller and keyboard mouse set up is very different :D Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted March 30, 2017 Share Posted March 30, 2017 (edited) That's true - spamming it basically meant holding one stick forward and pulling the trigger. Or running in a circle spraying orbs into every spawn area. I've watched a mirage player do literally just that on a defense mission: ran laps around the map at top speed, keeping up a never ending stream of orbs into all the doorways, for five waves. After one wave, I put up a bubble on the objective, and meditated. Mirage never even broke pace. Edited March 30, 2017 by (XB1)CannyJack Link to comment Share on other sites More sharing options...
yingji Posted March 30, 2017 Share Posted March 30, 2017 That vauban video is extremely misleading because unless all the mobs you are attacking are always frozen in place in a specific range (e.g. the vauban bastille in simulacrum that picked up all the mobs where they spawned) then mobs are staggered outside of merged orb range where they get zero damage. Link to comment Share on other sites More sharing options...
Skaleek Posted March 30, 2017 Share Posted March 30, 2017 (edited) 10 hours ago, Mk_1 said: https://www.youtube.com/watch?v=1s_uJyq9AmI That video kinda shows that it sucks now lol, or at least, how he was using it made it look like it sucks. Did the guy even use the explosion alt fire? That was terrible. Also his build was god awful Hammershot and vital sense? and then status mods? No point strike if youre gonna maximize crit? He coulda built it to clear faster, and coulda cleared waaay faster if he used the alt fire. My point still stands, which you took out of context, I want to see if the riven disposition is buffed when it falls to almost no usage. Edited March 30, 2017 by Skaleek Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now