SeaUrchins Posted March 29, 2017 Share Posted March 29, 2017 Ironically, Limbo's rework has changed him into something quite different from what he originally was. Limbo had a high damage potential, but required alot of precision from the player, you could walk around and eliminate high priority targets, banishing them one by one, you could even walk into a room and kill a sortie boss in solo, without paying attention to everyone around firing at you. There were issues with loot, terminal hacking (even after the rework you can still open doors from rift, but not use the elevators) and environmental damage through the rift ( have successfully made their way into the reworked Limbo). The following rift problems still exist in rift plane: Spoiler Now, though the loot picking in cataclysm has been fixed, there's another problem the enemy's aim, which cares very little about your time freezing abilities: Spoiler While most of the issues have been ignored, Limbo got cataclysm damage that scales and became a nuker. Community likes nukers, right? There can't be any issues with a frame that kills rooms, eh? Spoiler But we all know what happens to nukers, eventually they have their knee caps broken by a nerf hammer. That's why I am very concerned with Limbo becoming a nuker, since potentially it leads to a nerf and considering most of his issues haven't been addressed, there is a risk he'll be beaten with a nerf hammer for a rework, which hasn't even fixed most of stuff that needed to be fixed. Link to comment Share on other sites More sharing options...
Husla Posted March 29, 2017 Share Posted March 29, 2017 Limbo is a nuker, you say. Time to put some formas in. Been too long, since i've played a nuker frame. Rip Excalibro/Saryn Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted March 29, 2017 Share Posted March 29, 2017 Why would they nerf a rework that they just made and pushed themselves? Link to comment Share on other sites More sharing options...
RuslixsLV Posted March 29, 2017 Share Posted March 29, 2017 Stop being a wuss, same can be said with world on fire or banshee, they are AOE skills, they are ment to do aoe based damage, especially on low level enemies Link to comment Share on other sites More sharing options...
Xgomme Posted March 29, 2017 Share Posted March 29, 2017 15 minutes ago, Husla said: Limbo is a nuker, you say. Time to put some formas in. Been too long, since i've played a nuker frame. Rip Excalibro/Saryn Did you miss Equinox ? Link to comment Share on other sites More sharing options...
SeaUrchins Posted March 29, 2017 Author Share Posted March 29, 2017 1 minute ago, RuslixsLV said: same can be said with world on fire or banshee, they are AOE skills Since when WoF and Soundquake scale of enemy's health? Link to comment Share on other sites More sharing options...
RuslixsLV Posted March 29, 2017 Share Posted March 29, 2017 (edited) 1 minute ago, SeaUrchins said: Since when WoF and Soundquake scale of enemy's health? What do you mean by *scale of* ? Edited March 29, 2017 by RuslixsLV Link to comment Share on other sites More sharing options...
SeaUrchins Posted March 29, 2017 Author Share Posted March 29, 2017 2 minutes ago, RuslixsLV said: What do you mean by *scale of* ? The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift. So since when Ember's and Banshee's damage scales based on hp/sheilds of the enemies around? Link to comment Share on other sites More sharing options...
Airwolfen Posted March 29, 2017 Share Posted March 29, 2017 Personally I don't fully see something as a nerf if it was not a intended interaction to begin with. Happens a lot in other games I play. Dont think they tested it as a nuke skill and dont think its intended for that purpose either. Link to comment Share on other sites More sharing options...
Vilmu Posted March 29, 2017 Share Posted March 29, 2017 2 minutes ago, RuslixsLV said: What do you mean by *scale of* ? When Cataclysm ends it deals damage based on the total enemy health and shields inside of it (10% of total). Link to comment Share on other sites More sharing options...
RuslixsLV Posted March 29, 2017 Share Posted March 29, 2017 1 minute ago, SeaUrchins said: The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift. So since when Ember's and Banshee's damage scales based on hp/sheilds of the enemies around? SO you are displeased because this type of damage works differently then hit type of dmg? Link to comment Share on other sites More sharing options...
OoharaSora Posted March 29, 2017 Share Posted March 29, 2017 Don't you guys think it would be better if Limbo going into rift is 'slide + roll' instead of 'roll'? Like how Bullet Jump is 'crouch + jump', not just 'jump' I don't know you guys, but I use roll, a lot Love the rework by the way Link to comment Share on other sites More sharing options...
RuslixsLV Posted March 29, 2017 Share Posted March 29, 2017 1 minute ago, OoharaSora said: Don't you guys think it would be better if Limbo going into rift is 'slide + roll' instead of 'roll'? Like how Bullet Jump is 'crouch + jump', not just 'jump' I don't know you guys, but I use roll, a lot Love the rework by the way Well everyone has their own opinion for example i used a lot of role too, but on limbo i just keep holding spring button, and whenever i need i jump :D Link to comment Share on other sites More sharing options...
Nyaa314 Posted March 29, 2017 Share Posted March 29, 2017 Maybe good scaling of damage abilities is gasp intended? Nidus' [1] wasn't nerfed, but then again it doesn't affect whole rooms. We can only wait and see if limbo's [4] and octavia's [1] will be nerfed or not. Link to comment Share on other sites More sharing options...
LSG501 Posted March 29, 2017 Share Posted March 29, 2017 (edited) Have to say having seen a low duration, larger range, high damage focused catclysm build of limbo, which was literally obliterating higher level enemies, he does seem kind of overpowered when you consider he can stay in the rift, almost immune to damage (yeah I don't understand why fire etc works either), without any penalty and other 'high damage' frames seem to be on the 'nerf list'. Not to mention his passive energy regen.... Now I know people will say banshee resonating quake, but that has a downside in high energy usage for any decent sort of damage, or things like wof where it basically auto targets but this has a fall off on damage so it's not really comparable.. Edited March 29, 2017 by LSG501 Link to comment Share on other sites More sharing options...
Quanlain Posted March 29, 2017 Share Posted March 29, 2017 20 minutes ago, xXx_mtv_xXx said: Why would they nerf a rework that they just made and pushed themselves? Khm... simulor Link to comment Share on other sites More sharing options...
OoharaSora Posted March 29, 2017 Share Posted March 29, 2017 (edited) 10 minutes ago, LSG501 said: Have to say having seen a low duration, larger range, high damage focused catclysm build of limbo, which was literally obliterating higher level enemies, he does seem kind of overpowered when you consider he can stay in the rift, almost immune to damage (yeah I don't understand why fire etc works either), without any penalty and other 'high damage' frames seem to be on the 'nerf list'. Yeah... I really hate those spammer Limbo Edited March 29, 2017 by OoharaSora only agreed to 1 thing in it, energy regen has always been his passive Link to comment Share on other sites More sharing options...
Quanlain Posted March 29, 2017 Share Posted March 29, 2017 (edited) Actually, before any nerfs coming, i should say, that i was playing Limbo myself (Using strength+effi build) and this so-called nuker limbo, yes, we had two limbos at Sortie survival, nearly lost us a game a couple of times. Loot picking was fixed, however objectives like life support can not be activated while in cataclysm (Bug?). AND when someone else's cataclysm get's intsta-shutdown, it leads to eye-rape situation, that also confuses the crap out of everyone. See pic:https://www.dropbox.com/s/vjtn9sl8h01dp0q/20170329131757_1.jpg?dl=0 Also: i nearly lost Resque mission, because of AOE banish, and inability to banish throug the dimension. Also (2): more than two Limbos in a team = absolute chaos, especially for both of these two. Edited March 29, 2017 by Quanlain Link to comment Share on other sites More sharing options...
SeaUrchins Posted March 29, 2017 Author Share Posted March 29, 2017 7 minutes ago, Quanlain said: Also: i nearly lost Resque mission, because of AOE banish, and inability to banish throug the dimension. This could be fixed if banish worked through dimensions and had the option to toggle AoE or single target mode. Link to comment Share on other sites More sharing options...
Quanlain Posted March 29, 2017 Share Posted March 29, 2017 Just now, SeaUrchins said: This could be fixed if banish worked through dimensions and had the option to toggle AoE or single target mode. Or just if AOE only worked on enemies if enemy was targeted. Same for allies Link to comment Share on other sites More sharing options...
OoharaSora Posted March 29, 2017 Share Posted March 29, 2017 2 minutes ago, Quanlain said: Or just if AOE only worked on enemies if enemy was targeted. Same for allies Or, just banish the target right after hacking the console Link to comment Share on other sites More sharing options...
Quanlain Posted March 29, 2017 Share Posted March 29, 2017 (edited) 1 minute ago, OoharaSora said: Or, just banish the target right after hacking the console banish have some surprisng radius, even at 70%. It can also go through walls, just a reminder Edited March 29, 2017 by Quanlain Link to comment Share on other sites More sharing options...
OoharaSora Posted March 29, 2017 Share Posted March 29, 2017 1 minute ago, Quanlain said: banish have some surprisng radius, even at 70%. It can also go through walls Idk, but I go maxed Narrow Minded, and has no problem banishing small amount of targets. And by small I mean 3 rescue targets stick together small. And if there's any enemy in the rift just go in and kill 'em, plus you can stop the time if you have to. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted March 29, 2017 Share Posted March 29, 2017 22 minutes ago, Quanlain said: Khm... simulor Simulor and Tonkor were nerfed because they became overused and overpowered via synergy with frames and riven mods. In other words, these old weapons were updated and brought in line with the current realities of the game. The Limbo rework is brand new and designed by DE with the current realities in mind, so why would they nerf it? Same goes for Octavia btw. Link to comment Share on other sites More sharing options...
Aeon94 Posted March 29, 2017 Share Posted March 29, 2017 (edited) 36 minutes ago, LSG501 said: Have to say having seen a low duration, larger range, high damage focused catclysm build of limbo, which was literally obliterating higher level enemies, he does seem kind of overpowered when you consider he can stay in the rift, almost immune to damage (yeah I don't understand why fire etc works either), without any penalty and other 'high damage' frames seem to be on the 'nerf list'. Not to mention his passive energy regen.... Now I know people will say banshee resonating quake, but that has a downside in high energy usage for any decent sort of damage, or things like wof where it basically auto targets but this has a fall off on damage so it's not really comparable.. In Limbo's Theorem , Ordis says ; " Operator, I think I know why we're finding Limbo parts scattered throughout the system. His final rift walk was a miscal... disaster. Well, perhaps when you occupy this frame, you will use more... caution. " We know Original Limbo ( perhaps Limbo Prime ? ) stayed too long in his last rift-walk and it caused his death. Rift's downside should be - " Limbo loses HP per sec ( after staying 5-10 sec in rift ) as long as he stays in rift " so that will force him to switch between planes , not sit in Rift indefinitely Limbo is immune to dmg from enemies while he is in Rift but won't be immune to Rift itself ! same can happen to enemies , they lose HP per sec in rift too. I agree nuking capability of Cataclysm should be nerfed ( or scaling dmg should be removed ) Limbo can't have both nuking and invulnerability. I love Stasis ability tho :D Edited March 29, 2017 by Aeon94 Link to comment Share on other sites More sharing options...
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