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Octavia's Anthem: Hotfix 20.0.6


[DE]Danielle
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Octavia's Anthem: Hotfix 20.0.6

Octavia Mandachord Fix:

Fixed issues with desynchronized songs when using the Mandachord in missions or Relays. Songs played will now stay in perfect time with each other.

Helminth Charger Default Color Change:

All Helminth Chargers bred before Update 20 had the same default color scheme (pink/orange) that was originally only meant as their eye color. As a result, Chargers bred before Update 20, who currently do not have custom colors, have had their default colors rerolled to something new!

Changes

  • Void Trace Alerts will now grant 20 Traces instead of 10 Traces.
  • Instrument Packs now also reward +1 Song Slot for each owned/purchased. This is retroactive as well, so you should see more Song Slots appear if you've bought any Mandachord Instrument Packs!
  • Tonkor's projectile will now start with no lens flare visible and activate when Arming Distance is reached.
  • Adjusted the Nullifier Projector Drone hitbox to make it slightly easier to hit the drone while the Nullifier is facing perpendicular to you.
  • Fixed the Nullifier Crewman bubble hitbox being slightly bigger than the visual bubble when shrinking. This made it nearly impossible to hit the Projector Drone when the bubble has been recently damaged.
  • Setting the Instrument volume in Mandachord sliders to "off" will now completely mute the sound.
  • UI opening sounds will no longer play during the docking Relay cinematic and after you spawn.
  • Removed FOV "pop" when spawning into the Relay.
  • Made improvements to Octavia’s Idle animation that had some bad blending.
  • Improved the Tenora’s reload animation by tweaking the clip to now spawn and drop to the floor.
  • Increased the timing accuracy of Octavia's Mandachord notes.
  • Tightened up the visuals of the Nullifier further so the size of the visual bubble always matches the largest physical collision size.
  • Added Energy color option for the Helminth Charger customizations in Arsenal.
  • Added "BR" acronym next to the Portuguese language option selector in the Launcher to indicate Brazilian dialect.
  • Made minor updates to Braton Prime’s sound remaster.
  • Improved Reticle resolution for players using 4K compatible monitors.
  • Added chat moderation for Dojo chat channels.

Trading UI Improvements:

  • When Platinum amount changes in the Trade window, it will be indicated by a green arrow (to indicate an increase) or a red arrow (to indicate a decrease) next to the Platinum amount to highlight the change:
    COIiN0F.png0RWFrJX.png
  • If a player attempts to trade all of their Platinum, a confirmation window will appear indicating that they are trading all their Platinum.
  • There is now a 3 second countdown before the final trade confirmation can be made.

Conclave Changes:

  • Limbo does not receive Energy Regen while in the Rift.
  • Limbo’s Banish can be cast without a target.

Fixes

  • Fixed Kuva Siphons pointing in the opposite direction of the incoming Kuva.
  • Fixed the Isolator Bursa version of the Nullifier (the one that shoots as a projectile) not functioning properly.
  • Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.
  • Fixed issues with Rathuum nodes being selected for Sorties.
  • Fixed Octavia’s ability music not being synchronized between Client/Host.
  • Fixed extraction marker appearing for Clients in extraction regardless of if the required number of enemies have been killed.
  • Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.
  • Fixed Octavia’s Resonator rollerball getting stuck on environment objects.
  • Fixed Grineer Forest day/night applying night lightmap tints to the Orokin Void interior tiles.
  • Fixed Kuva Jester animations looking stretched.
  • Fixed missing walk animations for Combas with a shield equipped.
  • Fixed broken/missing floor meshes in the Corpus Ship tileset (including Corpus Captura Scenes).
  • Fixed Clients seeing damage numbers on dead bodies.
  • Fixed long-term players who chose to skip Vor's Prize not being able to see in-game news or events in the Navigation console.
  • Fixed a crash in the Dojo.
  • Fixed a join-in-progress crash.
  • Fixed script error when playing Solo.
  • Fixed script error when trying to select an Alert or Syndicate Alert from the World State Window on a node that has an active quest.
  • Fixed distorted and blocked textures in Infested Elevator in The Jordas Verdict.
  • Fixed an issue with Gear being consumed from your Inventory as they would in-mission if used in the Simulacrum or Captura.
  • Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.
  • Fixed lighting issues on Void tilesets.
  • Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them
  • Fixed players getting trapped behind doors during lockdown in the Infested Ship tileset due to a missing hacking Console.
  • Fixed Warframe Melee attacking in the opposite direction away from the Toggle Free Camera when using the Advance Time function in Captura.  
  • Fixed missing descriptions for Instrument Packs in the Market.
  • Fixed Warframes maintaining their walking/running momentum and sliding awkwardly when using the Advance Time function in Captura.
  • Fixed the Little Helper Hat attachment awkwardly positioned inside of the Helminth Charger’s head and neck.
  • Fixed Player List HUD display for abilities with decreasing timer buffs (Rhino’s Roar for example) not counting down on affected Squad members.  
  • Fixed Players invited to Dojo being unable to chat.

 

Edit: For those of you wondering where the UI adjustment fixes are please read yesterday's Part 2 of the 4K UI Support Dev Workshop: 

 

Edited by [DE]Danielle
Added note on Dev Workshop
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UI fixes?

I know there is a workshop in the works. I just hope they have both 28" 4k monitors (higher dpi then most 1080p screens) and 40" 4k monitors (about the same dpi as most 1080p screens) to test on. 

The old UI was fine on 40" 4k (the mission reward screen didn't cover full screen), but that was also the only issue I had with it, all icons etc looked the same when I had WF running on a 22" 1080p monitor (almost same dpi), so I assume the redone UI was mostly intended to fix those using 4k on smaller screens. 

Edited by Pegasy
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72798831dfb911329fd3174a6a45917e.png

Dat Red_Text tho

Edit: Thank you for the hotfix! I really needed those extra song slots. Now if we could just have access to another way to get Riven mods, and make raids worth doing, and have better rewards from more 'end-game' content for replay value, that'd be nice. Still appreciative of all that everyone does at DE!

Edited by WarframeWins
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.Still shooting for more stuff

- FULL CHROMATIC SCALES FOR BOTH SOUND CHANNELS
- Sustained Notes longer than our current quarter/eighth notes
- Slurred connected notes (pitch shifting or just connected and flowing)
- remove the Delta Pack melody
-at least double the current 4 measure limit
-make 10 the default size of how many song can be sorted


also can overtop camera of the entire sequencer would be nice

FsMHbIL.jpg

Edited by Wevi
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