PaperAlien Posted July 13, 2013 Share Posted July 13, 2013 Missing: The Sobek is now properly functioning as a Double Barreled Shotgun instead of an AA12 with shotgun cancer. Link to comment Share on other sites More sharing options...
cloud_leonhart Posted July 13, 2013 Share Posted July 13, 2013 aw theres no artifact again ? T___T , otherwise the aura should not take the mod slot to :'( if so, the potatoed thing should had more bigger than 60 right now T__T Link to comment Share on other sites More sharing options...
wtfman789 Posted July 13, 2013 Share Posted July 13, 2013 hey here is an idea lets put the % chance for a material back the way it was i am tired of completing a mission and getting nothing but morphics and control modules Link to comment Share on other sites More sharing options...
Othergrunty Posted July 13, 2013 Share Posted July 13, 2013 So are newbies still forced to do that Nightmare mode mission at Mercury? Link to comment Share on other sites More sharing options...
Sini Posted July 13, 2013 Share Posted July 13, 2013 Happy with the new updates, hope new updates for the Foundry UI (simplifying it) and perhaps the chat. But that's just me thanks! Link to comment Share on other sites More sharing options...
LiroRaeriyo Posted July 13, 2013 Share Posted July 13, 2013 yeah wtf happend to my extra forma and materials, i had a crap ton put it and now the costs are next to nothing.. atleast give us back out forma for christ sake (im missin 2-3 forma...) Link to comment Share on other sites More sharing options...
r0ckwolf Posted July 13, 2013 Share Posted July 13, 2013 i want the hard vor back, he was the most fun boss. Link to comment Share on other sites More sharing options...
K_Shiro Posted July 13, 2013 Share Posted July 13, 2013 (edited) I find strange materials at places they shouldn't be... hell we found packs of Control Modules like +2 and +3 in one pack. I like extras but this is creepy and normal resources are nowhere to be found. Was farming the new Europe boss for the new frame, no drops whatsoever. Nothing falling, nothing spawning on the ground - or at least we found nothing. It would be nice to give it a death animation which during he hits the ground and drops the ... drops. Oh, and he is brutal. The missile attack makes it impossible to revive anyone without the use of some kind of invulnerability. It's depressingly hard, without any drops. Forget about the frame bp, not even a mod. Something is messed up with the code - I would guess it's because he is in flight when killed but I can't be sure. The lobby system could use some polish as we cannot see what the others have voted for - also the new lobby where you see each other looks nice and holds great possibilities. It would be nice to have buttons there to "find active operatives" to join and "play now" to start hosting a mission instead of activating the countdown right away. Also what will happen when the new clan system kicks in? We won't be able to build till we built the new halls or something? ____________ _ _ ____________ Edited July 13, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
Stifmiester Posted July 13, 2013 Share Posted July 13, 2013 good support.... but i was really disappointed about auras need to having a slot in the warframe itself. the way they were was awsom :( i hope u guys put the aura thingy back to the way it was that useless slot taking thingy from the warframe itself..... Link to comment Share on other sites More sharing options...
HyrulianSavior Posted July 13, 2013 Share Posted July 13, 2013 Seriously... above and beyond DE. Bravo and you make me happy to be a founder. Link to comment Share on other sites More sharing options...
FALLSADOOM Posted July 13, 2013 Share Posted July 13, 2013 were's the deck gone, why cant i use rifel amp Link to comment Share on other sites More sharing options...
niczerus Posted July 13, 2013 Share Posted July 13, 2013 the new difficulty is stupid Link to comment Share on other sites More sharing options...
Catharsis25 Posted July 13, 2013 Share Posted July 13, 2013 - Fix for problem in tutorial where enemies were trying to sabotage the Lotus's guidance. What? What was happening? Link to comment Share on other sites More sharing options...
KinGMoilA23 Posted July 13, 2013 Share Posted July 13, 2013 Nightmare mode should be able to be turned off imho, especially on the first planets. It's getting really difficult for new players to level. And yes I know that the nightmare missions are marked by the skull emblem, but a new player has to do those missions in order to unlock the next missions. I think the nightmare mode is a great idea for making the game a bit more challenging for high level players, but for the mode to be forced upon new low level players is a bit too much. The easiest solution would be an option to turn it off. That way the high-lvl players will be able to get more challenge and enjoyment from the game and the new players will be able to learn the game and level until they themselves are ready for nightmare mode. Just my two cents on the subject :) Link to comment Share on other sites More sharing options...
Lonely_Unimportus Posted July 13, 2013 Share Posted July 13, 2013 I found a bug (maybe) the dojo speed up in platinum doesnt work, it rejects it! Link to comment Share on other sites More sharing options...
ericdesuper10 Posted July 13, 2013 Share Posted July 13, 2013 That was fast. its not until a day for the hotfix to come. Anyway, great hotfix. But I wasnt to happy about swapping back to the old foundry. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted July 13, 2013 Share Posted July 13, 2013 Drop rate for BPs on Raptor is bullS#&$. For me, I kept track and it has been under 5%. Shameless cash grab by DE trying to get people to use platinum. I know they have to make money but this is just crap. Link to comment Share on other sites More sharing options...
Ryald Posted July 13, 2013 Share Posted July 13, 2013 Thank you guys! I am LOVING the new nightmare modes, this stuff is awesome, keep up the great work! Link to comment Share on other sites More sharing options...
Metal_Bear_Salad Posted July 13, 2013 Share Posted July 13, 2013 What? now artifact must be placed in mods and take away the mod capacity? BOOOOO Link to comment Share on other sites More sharing options...
ih8dis Posted July 13, 2013 Share Posted July 13, 2013 ta guys. fab job. Link to comment Share on other sites More sharing options...
jwya Posted July 13, 2013 Share Posted July 13, 2013 CoolioEDIT: Kinda disappointed with Vor not scaling high anymore. -shurgs- Oh well. It was actually fun :/ But that's just me You do realize vor is meant to be a boss for beginners... Link to comment Share on other sites More sharing options...
jwya Posted July 13, 2013 Share Posted July 13, 2013 That was fast. its not until a day for the hotfix to come. Anyway, great hotfix. But I wasnt to happy about swapping back to the old foundry. Actually,many people were complaining about how the New foundry was form over function compared to the old layout, so people might request for the old to stay. Sorry to burst your bubble :/ Link to comment Share on other sites More sharing options...
Exeados Posted July 13, 2013 Share Posted July 13, 2013 Is Raptor meant to drop anything over 20 runs no loots what so ever Link to comment Share on other sites More sharing options...
Dussack Posted July 13, 2013 Share Posted July 13, 2013 rubedo still hardly dropping Link to comment Share on other sites More sharing options...
Anymetal Posted July 13, 2013 Share Posted July 13, 2013 I love update 9. But I have to ask, is salvage supposed to be super rare now? I'm hardly getting any on either Jupiter, Mars or Sedna. Link to comment Share on other sites More sharing options...
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