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Unification of Alternate Fire control schemes


(PSN)Santar0s
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Why do some weapons have different alt fire mechanics than others? Why is the Zarr switchable form cannon to barrage but the Euphona has a locked primary mode mapped to the trigger, I play on PS4. 

I like the idea of some weapons having a alternative function but consistency in mechanics should be exercised. 

I suggest that all weapons with an alternative fire mode be switched to a mechanic simular to the Zarr for the sake of simplicity and utility. 

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If one fire mode plays on the other than switchable modes may not be for for that particular gun. I still think that the Euphona would benefit from a Zarr like mechanic. Perhaps having the option per gun is the way to go. It can be clunky on in a controller. 

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On 4/2/2017 at 10:05 AM, MudShadow said:

What is the big deal with learning different ALT fire modes for different weapons? Personally I prefer the non-switch ALT fire mode on the Euphona.

Consistency and limited inputs / clunky controls when the alt fire is mapped to clicking the the stick you aim with. 

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TBH I use a controller (using a M+KB for 3rd person shooters feels so wrong) and I've never minded the alternate modes. For some guns the alt fire is more of a quick-shot, like Euphona Prime and Quanta V, while Stradavar and Zarr make sense that you switch to use those.

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