cyborgmaster Posted April 6, 2017 Share Posted April 6, 2017 Nvidia post new driver 381 and update for phyX !!!!! Interesting mister the developper. No ? Link to comment Share on other sites More sharing options...
K0bra Posted April 6, 2017 Share Posted April 6, 2017 1 hour ago, cyborgmaster said: Nvidia post new driver 381 and update for phyX !!!!! Interesting mister the developper. No ? There is really a new Physx driver 9.17.0329 .Devs does it fix the problem? Link to comment Share on other sites More sharing options...
Jengerer Posted April 6, 2017 Author Share Posted April 6, 2017 I've had driver version 381.65 tested on 3 separate systems and there doesn't appear to be any leaks on this version, so that may be a bit of good news for possibly re-enabling PhysX Effects. If anyone would like to try and update their drivers and test on their own system, you may follow the instructions for this sample application (use at your own risk and all that!) and report your findings here. Link to comment Share on other sites More sharing options...
Nep_Blanc Posted April 6, 2017 Share Posted April 6, 2017 On 2017-04-07 at 12:12 AM, [DE]Jengerer said: I've had driver version 381.65 tested on 3 separate systems and there doesn't appear to be any leaks on this version, so that may be a bit of good news for possibly re-enabling PhysX Effects. If anyone would like to try and update their drivers and test on their own system, you may follow the instructions for this sample application (use at your own risk and all that!) and report your findings here. using it and well I see no issues with it it seems fixed ^^ Link to comment Share on other sites More sharing options...
Andrew7811 Posted April 6, 2017 Share Posted April 6, 2017 47 minutes ago, [DE]Jengerer said: I've had driver version 381.65 tested on 3 separate systems and there doesn't appear to be any leaks on this version, so that may be a bit of good news for possibly re-enabling PhysX Effects. If anyone would like to try and update their drivers and test on their own system, you may follow the instructions for this sample application (use at your own risk and all that!) and report your findings here. Just ran the Leaky test you mentioned here on my Nvidia GT 740M (yes I will get a new computer soon). On the previous GE Force driver, windows task manager told me that the commited task memory increased by 10-20 MB every second for a few minutes. I then installed 381.65 and found that the commit memory size did not increase at all after 5 minutes. Thanks for the nice find Jengerer! Link to comment Share on other sites More sharing options...
SilverZs Posted April 6, 2017 Share Posted April 6, 2017 1 hour ago, [DE]Jengerer said: I've had driver version 381.65 tested on 3 separate systems and there doesn't appear to be any leaks on this version, so that may be a bit of good news for possibly re-enabling PhysX Effects. If anyone would like to try and update their drivers and test on their own system, you may follow the instructions for this sample application (use at your own risk and all that!) and report your findings here. I've been running 381.65 since release on a medium grade system and a high grade system, without noticing any true issues for Warframe or more highly resource intensive games. Medium Grade system specs: i7-4790k GTX 970 16 gigs DDR3 Win10 (all concurrent updates) High Grade specs: i7-6900K GTX 1080 SLI (x2) 64 gigs DDR4 Win10 (all concurrent updates) Link to comment Share on other sites More sharing options...
13QZXXTTX Posted April 7, 2017 Share Posted April 7, 2017 Same here, @[DE]Jengerer. Tennos replies before this post of Nvidia Driver 381.56: PhysX From: NVIDIA *********************************************************** Software Module Versions • NView - 148.47 • HD Audio Driver - 1.3.34.26 • NVIDIA PhysX System Software - 9.17.0329 • GeForce Experience - 3.4.0.70 • CUDA - 8.0 ************************************************************ I swear, there was some thing about memory leak, but it was indirect. Well, I do hope this get fix for the PhysX players who enjoys them. Link to comment Share on other sites More sharing options...
kAzz-GER Posted April 7, 2017 Share Posted April 7, 2017 11 hours ago, [DE]Jengerer said: I've had driver version 381.65 tested on 3 separate systems and there doesn't appear to be any leaks on this version, so that may be a bit of good news for possibly re-enabling PhysX Effects. If anyone would like to try and update their drivers and test on their own system, you may follow the instructions for this sample application (use at your own risk and all that!) and report your findings here. Like to help with it. But i get this result: Any Suggestions? Link to comment Share on other sites More sharing options...
calabi Posted April 7, 2017 Share Posted April 7, 2017 32 minutes ago, kAzz-GER said: Like to help with it. But i get this result: Any Suggestions? Yeah I tried and I get the same result as this. Link to comment Share on other sites More sharing options...
Jengerer Posted April 7, 2017 Author Share Posted April 7, 2017 @kAzz-GER and @calabi What video cards are you running? That error code seems to mean that the sample application doesn't have the support for your cards, so I may need to rebuild it. Link to comment Share on other sites More sharing options...
calabi Posted April 7, 2017 Share Posted April 7, 2017 9 minutes ago, [DE]Jengerer said: @kAzz-GER and @calabi What video cards are you running? That error code seems to mean that the sample application doesn't have the support for your cards, so I may need to rebuild it. Mines an EVGA GTX 1080 FTW. Link to comment Share on other sites More sharing options...
kAzz-GER Posted April 7, 2017 Share Posted April 7, 2017 22 minutes ago, [DE]Jengerer said: @kAzz-GER and @calabi What video cards are you running? That error code seems to mean that the sample application doesn't have the support for your cards, so I may need to rebuild it. NVIDIA GeForce GTX 1080 @[DE]Jengerer Link to comment Share on other sites More sharing options...
Adaptor-Face Posted April 7, 2017 Share Posted April 7, 2017 1st run: 20000 frames Commit: stayed at 197MB for the entire duration Working set:started at 113MB until around frame 1000, then increased to114MB and stayed there for the rest of the duration. 2nd run: 40000 frames Commit: stayed at 197MB for the entire duration Working set:started at 113MB until around frame 1000, then increased to114MB and stayed there for the rest of the duration. Gtx970 2x in SLI Driver 381.65 Link to comment Share on other sites More sharing options...
Jengerer Posted April 7, 2017 Author Share Posted April 7, 2017 Okay, yeah, the sample application wasn't built with support for 1000-series cards. I've submitted a new release here that should work (I've verified on a 1080 that the leaks don't occur on 381.65, but the more data points the better). Link to comment Share on other sites More sharing options...
taiiat Posted April 7, 2017 Share Posted April 7, 2017 21 hours ago, Extroah said: Please no Havok. Havok is freaking out a lot, especially in Skyrim in regards to clothes physics with collision detection (like havok cloaks stretching across the whole map or havok hair freaking out when colliding), so i can't even start and imagine how that would work out with particle effects. uhh... Havok is one of the most widely used Physics libraries, used in countless thousands of games. Havok isn't the issue, it's the game if physics related things are functioning poorly (Bethesda games are a complete disaster and should be banned from the industry). any Physics library can produce terrible results. Link to comment Share on other sites More sharing options...
calabi Posted April 7, 2017 Share Posted April 7, 2017 6 minutes ago, [DE]Jengerer said: Okay, yeah, the sample application wasn't built with support for 1000-series cards. I've submitted a new release here that should work (I've verified on a 1080 that the leaks don't occur on 381.65, but the more data points the better). Thanks that works. Tested and the memory size stays fixed at Committed: 203MB and Working Set: 114MB. Link to comment Share on other sites More sharing options...
kAzz-GER Posted April 7, 2017 Share Posted April 7, 2017 10 minutes ago, [DE]Jengerer said: Okay, yeah, the sample application wasn't built with support for 1000-series cards. I've submitted a new release here that should work (I've verified on a 1080 that the leaks don't occur on 381.65, but the more data points the better). Okay. It works. But till wich Frame schould i let it run? Commited: 256 - 258 MB | Working Set: 114 MB Link to comment Share on other sites More sharing options...
Jengerer Posted April 7, 2017 Author Share Posted April 7, 2017 1 minute ago, kAzz-GER said: Okay. It works. But till wich Frame schould i let it run? Commited: 256 - 258 MB | Working Set: 114 MB Shouldn't need more than a few seconds; once the "Active Particles" count reaches 500, it should stop using more memory. Thanks for the tests, everyone. I think this bodes well for this driver version. Link to comment Share on other sites More sharing options...
taiiat Posted April 7, 2017 Share Posted April 7, 2017 memory usage completely stable for me as well on 381.65 (no knowledge of before this version).http://pcpartpicker.com/user/taiiat/saved/8fLQzy w7 x64 SP1 Link to comment Share on other sites More sharing options...
Death_Master_ Posted April 7, 2017 Share Posted April 7, 2017 Is it possible to replace PhysX with OpenCL calculations for particles? CUDA may be more optimized for nvidia cards but OpenCL is fully cross-platform and cross-vendor solution. Link to comment Share on other sites More sharing options...
kAzz-GER Posted April 7, 2017 Share Posted April 7, 2017 19 minutes ago, [DE]Jengerer said: Shouldn't need more than a few seconds; once the "Active Particles" count reaches 500, it should stop using more memory. Thanks for the tests, everyone. I think this bodes well for this driver version. Active Particles starts with 500 ... oO Link to comment Share on other sites More sharing options...
Vafthrudnir Posted April 7, 2017 Share Posted April 7, 2017 I hope we get a reactivation hotfix before weekend. Link to comment Share on other sites More sharing options...
Anubis.ft.Chacal Posted April 7, 2017 Share Posted April 7, 2017 Its activated again. So are the devs thinking about use Nvidia FleX? I just downloaded the Beta Gamengine and its awesome *-* Warframe is awesome and it would be the perfect Fusion Ha! Link to comment Share on other sites More sharing options...
K0bra Posted April 7, 2017 Share Posted April 7, 2017 3 hours ago, Anubis.ft.Chacal said: Its activated again. So are the devs thinking about use Nvidia FleX? I just downloaded the Beta Gamengine and its awesome *-* Warframe is awesome and it would be the perfect Fusion Ha! Flex sucks.In Killing Floor 2 its unusable.You get massive fps drops from this. When you dont know Killing Floor 2 here is a video that demonstrates Flex very well but trust me it runs like crap. Link to comment Share on other sites More sharing options...
Anubis.ft.Chacal Posted April 8, 2017 Share Posted April 8, 2017 3 hours ago, K0bra said: Flex sucks.In Killing Floor 2 its unusable.You get massive fps drops from this. When you dont know Killing Floor 2 here is a video that demonstrates Flex very well but trust me it runs like crap. Like I said, Ive tested it on gameengine. This game sucks, its not warframe. Who write the game is free to improve everything with codes. FleX is more complex than PhysX (which just create some glowing beatles with a lit of physics) and a lot of knowledge is needed...so thats why Killing Floor sucks. Just look at other videos and ull see. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.