Kesvalk Posted April 4, 2017 Share Posted April 4, 2017 I've been playing the game since the banshee/paris update, and since then, i really wanted to play with a focus on melee, at that time there was no melee mode so i didn't gave that much of a thought, then you guys made it so we could go in missions with only a single weapon, and since then i've been trying my best to play melee only, and i've noticed that the melee focused way of playing has a single disadvantage when it comes to play focusing on ranged weapons, and that is that if we need to use a pistol/rifle/whatever to shoot a camera/sensor/switch we need to stop what we are doing, change weapons, shoot whatever it is that you need to shoot, and then go back to melee mode, but if you are using a primary or secondary weapon and need to attack something with your melee weapon, you just press the quick melee button and you can use the melee weapon, albeit with some limitations, seamlessly without stopping. So, with that in mind, i suggest that when in melee mode the quick attack button would be able to let the player draw a pistol or shuriken without the need to change weapons, easy and simple. Some limitations in the range of weapons could be put in place too, in that you could only use single secondary weapons (no akimbo) and shurikens in melee mode, that would also give the single pistols a tactical use in place of the akimbo style ones, which is a good thing as right now they are solely used as resource to make the dual versions of the weapon, and the limited magazine on single pistols make then even worse. Reload/Magazine size would be handled in that it's the limit of shots you can make consecutively, and the next one would trigger a reload, or put the weapon usage on a cooldown based on it's reload time, so as to not let people abuse the mechanic. Warframe powers that lock you on melee would make the mechanic unavailable, obviously. That's basically it, i really love playing this game using melee weapons, put the lack of a quick secondary really hurts the playstyle. I hope you guys give this a look, as i think it would be a very nice addition to the game and give melee weapons focused players some very good QoL help. Link to comment Share on other sites More sharing options...
egregiousRac Posted April 4, 2017 Share Posted April 4, 2017 That would really annoy me. I have both quick and full melee on the same button because it doesn't make sense to switch buttons when I pull it out. Doesn't channeling default to that button? Where would you map that? Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted April 4, 2017 Share Posted April 4, 2017 Personally, I hope that quick attack gets replaced with melee combos. The switch weapon button should only be used to switch between primary and secondary. Needing to "equip" a melee weapon kills the flow of combat, imo. Especially someone like me who likes to use melee weapons most of the time but needs to switch back to a firearm to kill flying enemies. Link to comment Share on other sites More sharing options...
Kesvalk Posted April 4, 2017 Author Share Posted April 4, 2017 Just now, egregiousRac said: That would really annoy me. I have both quick and full melee on the same button because it doesn't make sense to switch buttons when I pull it out. Doesn't channeling default to that button? Where would you map that? i have melee attack on the mouse for when in melee mode, and quick melee in a key near the movement keys, i actually think that how it works in default keybinds? i changed mine such a long time ago that i don't quite remember. Link to comment Share on other sites More sharing options...
Kesvalk Posted April 4, 2017 Author Share Posted April 4, 2017 2 minutes ago, (PS4)Magician_NG said: Personally, I hope that quick attack gets replaced with melee combos. The switch weapon button should only be used to switch between primary and secondary. Needing to "equip" a melee weapon kills the flow of combat, imo. Especially someone like me who likes to use melee weapons most of the time but needs to switch back to a firearm to kill flying enemies. That is how it was before the update that let you change into melee mode, you had a single melee button that gave you a basic combo and a charge attack if you hold it. I really don't like this because it simplifies the gameplay we have now and gives you less options in playstyle, and if you read the suggestion you will see that a quick secondary button is exactly so people that focus on using melee weapons most of the time don't need to switch out just to kill a osprey or something. Link to comment Share on other sites More sharing options...
Trichouette Posted April 4, 2017 Share Posted April 4, 2017 6 minutes ago, Kesvalk said: i have melee attack on the mouse for when in melee mode, and quick melee in a key near the movement keys, i actually think that how it works in default keybinds? i changed mine such a long time ago that i don't quite remember. By default E is for melee, whether you have it in your hand or not. So that wouldn't work very well. However I believe MESA should have a quick secondary instead of a quick melee (because... You know... Gunslinger and stuff... She even has a passive bonus for not having a melee) Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Share Posted April 4, 2017 10 minutes ago, (PS4)Magician_NG said: Personally, I hope that quick attack gets replaced with melee combos. The switch weapon button should only be used to switch between primary and secondary. Needing to "equip" a melee weapon kills the flow of combat, imo. Especially someone like me who likes to use melee weapons most of the time but needs to switch back to a firearm to kill flying enemies. I like the idea of having the quick melee changed to the melee combos, or at least giving the players the option of having it this way. That being said, I still like to be able to fully equip my melee weapon and use channeling. Link to comment Share on other sites More sharing options...
Kesvalk Posted April 4, 2017 Author Share Posted April 4, 2017 5 minutes ago, (PS4)ceejmr333 said: I like the idea of having the quick melee changed to the melee combos, or at least giving the players the option of having it this way. That being said, I still like to be able to fully equip my melee weapon and use channeling. quick melee should have limitations, you are just using your melee weapon in a hurry, if you want to use 100% of the weapon potential you should change to melee mode, it's a way to keep things balanced exactly because of how the game used to be before the melee mode was added. Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Share Posted April 4, 2017 2 minutes ago, Kesvalk said: quick melee should have limitations, you are just using your melee weapon in a hurry, if you want to use 100% of the weapon potential you should change to melee mode, it's a way to keep things balanced exactly because of how the game used to be before the melee mode was added. You're definitely right about that. A very good point! Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 4, 2017 Share Posted April 4, 2017 I don't think it's a good idea. I would, instead, use the Alt Fire button as a secondary key for combos. But even then one would need to be careful because then there's the console userbase, and they (we) have less buttons. I don't expect everyone to use the same scheme as me. Making a game work for 3 platforms sure is freaking difficult >_< Link to comment Share on other sites More sharing options...
OniDax Posted April 4, 2017 Share Posted April 4, 2017 25 minutes ago, (PS4)Magician_NG said: Personally, I hope that quick attack gets replaced with melee combos. The switch weapon button should only be used to switch between primary and secondary. Needing to "equip" a melee weapon kills the flow of combat, imo. Especially someone like me who likes to use melee weapons most of the time but needs to switch back to a firearm to kill flying enemies. You really just want quick melee? Seriously? You claim to play melee most of the time but yet don't want us to be able to equip melee weapons? Well, I disagree. Link to comment Share on other sites More sharing options...
Ceteruler Posted April 23, 2017 Share Posted April 23, 2017 (edited) This thread kind of spun to ideas about quick melee, but I suppose it is relevant because both quick melee and quick secondary are very grounded in the idea of combat flow. Quote I hope that quick attack gets replaced with melee combos. The switch weapon button should only be used to switch between primary and secondary. Needing to "equip" a melee weapon kills the flow of combat. I like this and similar points, but of course the next concern would be for melee Channeling. Should it be altered around this, or just scrapped, or what? But I am getting tangential. The original idea about quick secondary definitely deserves more attention. I believe it's safe to say that combat often does not "flow" as well as it could or as much as it should for how chaotic it gets. Control layout for this mechanic would need more iteration, as others have said. Good propositions for the specifics of the mechanic, OP. The additional effect of making singular secondaries more relevant is very appealing. Edited April 23, 2017 by Rhokkes Link to comment Share on other sites More sharing options...
Ironlixivium Posted April 26, 2017 Share Posted April 26, 2017 On 4/4/2017 at 1:40 PM, Trichouette said: By default E is for melee, whether you have it in your hand or not. So that wouldn't work very well. However I believe MESA should have a quick secondary instead of a quick melee (because... You know... Gunslinger and stuff... She even has a passive bonus for not having a melee) Gotta be honest. A quick draw button would be EPIC...But that's not gonna happen because complainers....Maybe double tap switch weapons, but that would only add to tower of clunkiness we call (de calls) weapon switching. Link to comment Share on other sites More sharing options...
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