Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Discussing Oberon's upcoming rework


Buzkyl
 Share

Recommended Posts

So as of this tweet, it looks like Oberon is next up after Limbo to get that sweet rework goodness

 

So let's Help DE out by answering a few questions

  1. Do you use Oberon regularly, if at all?
  2. What problems do you find with Oberon's current kit
  3. To what extent do you think Oberon should be revisited? Minor skill retouching akin to Frost/Nekros? Or an Outright rework akin to Limbo or Excalibur
  4. Any possible suggestions?

 

My take

  1. Once in a blue moon if feel like playing an underused frame.
  2. Oberon is a generalist in a game of specialists. He's not bad but everything he can do other frames do better. Oberon is divided in both aesthetic (Paladin vs Druid) and skills (Support vs DPS). Unfortunately his "Balance" of either aspect isn't enough that i can find myself using him regularly.
  3. Minor skill retouching honestly, his as a concept work fine but thier execution needs to be brought up to date.
  4. Make hallowed Ground radial with a flat Armour boost to aid squishy and tank frames alike, allow Renewal to allow constant healing even when at max health, Enemies affected by reckoning could share damage with each other, damaging 1 enemy chains that damage to other nearby enemies.

 

What do you think? What are your thoughts on Oberon's current state and how his rework should be addressed?

Edited by Buzkyl
Link to comment
Share on other sites

I think his second skill serves no purpose.  The area of effect is too small and the AoE damage/squad buff it offers is too small.

His third skill should be a toggle.

And I feel that his first and fourth skills are fine.  Damage skills with knockdown and a radiation proc for cc.

 

Link to comment
Share on other sites

I use Oberon to help out noobs with Smite Infusion. His first and 4th abilities are alright (wouldn't mind if 4 had more team utility, higher chance to drop HP maybe). His 2nd and 3rd are most in need of changes if you ask me. Hallowed Ground is fun but without range mods it's use is extremely limited because of how small and immovable it is. Rejuv is ok at heals but it can be really annoying trying to heal people that are very far away and traveling fast as you energy levels just freefall trying to get the Rejuv orb to even touch them.

Completely forgot to mention his passive, but more often than not I find it confusing and hindering myself and others instead of being useful.

Edited by AXCrusnik
Link to comment
Share on other sites

I think Smite should be a melee oriented ability.

It would empower Oberon's melee weapon with +Radiation damage (scaling with Power Strenght) and causing it to release blasts of Radiation on Charge attacks and Slams (damage scaling with Power Strenght, Melee pure damage mods and Combo counter. Radioactive blast range scaling with Melee range mods and Power Range mods) for a given Duration.

Smite Infusion making Allies within a range getting the same buff.

Link to comment
Share on other sites

All the tanks in this game make themselves tanky. 

I want to see Oberon as a tank that can carry his team, and make everyone tanky. I want him to heal and protect his allies.

I also want to see his themes of nature and paladin melded with more grace.

Link to comment
Share on other sites

I rarely play Oberon because I got no incentive on dumping forma on a frame that doesn't seem to do anything reliable beyond lvl 30.

His 1 and 4 feel ok. The damage falls of really fast but the radiation procs and the range are what makes those abilities useful. His carpet is awful. Costs too much, has a super small base range in a weird shape. I'd rather have it as a circle that you drop on the ground, or as an AoE buff like Chroma's 2. His 3's travel time really fucks up things, and to top it of it only heals until full, regardless of duration. Either remove the travel time, or make it so it gives hp regen buff until it wears off.

And his passive needs to go, or to stop messing up Defenses.

Link to comment
Share on other sites

I use Oberon in like more than 60% of my games, and I really love it.

My principal problems is that he's not enough tankie, or not deal enough damages, or not heal/support enough to be good in hight level missions.

I barely use the 1 cause I play on a toaster and aiming is quit hard for me. XD

I barely use the 2 either cause the area is too small and do not quit such damage after the level 20.

But I use a lot the 3 and 4.

To my mind, the 1 may need boost damages, or more effect, why not putting malus on enemies, like decrease damages, or speed.

The 2 need a really bigger area, or DPS, or bigger Boost on it, like armor or else.

The 3 is great but it would be nice to let it's effect longer after it stop or making it staying on allies for a period of time, even when they are full life.

The 4 is really great. Maybe some more DPS, but it's already pretty good, it control a large zone, give health pretty often when kill, give a ton of irradiation effect.

And the passive is really nice, just maybe giving it a longer range?

So for me The actual oberon is great, he just need to be more helpful in hight level mission, by increasing his damages and status effect, or giving him more capacity in helping others, like bigger boost, longer time for the healing even when it's not give health point, armor or shield boost.

 

As a paladin/druid, he still need to stay offensive, support and defensive, and so it's normal that he can do those less effectively than other warframe specialized, he just need to get a little buff to become more than a unwanted frame by the community.

Link to comment
Share on other sites

34 minutes ago, Buzkyl said:

So as of this tweet, it looks like Oberon is next up after Limbo to get that sweet rework goodness

 

So let's Help DE out by answering a few questions

  1. Do you use Oberon regularly, if at all?
  2. What problems do you find with Oberon's current kit
  3. To what extent do you think Oberon should be revisited? Minor skill retouching akin to Frost/Nekros? Or an Outright rework akin to Limbo or Excalibur
  4. Any possible suggestions?

 

My take

  1. Once in a blue moon if feel like playing an underused frame.
  2. Oberon is a generalist in a game of specialists. He's not bad but everything he can do other frames do better. Oberon is divided in both aesthetic (Paladin vs Druid) and skills (Support vs DPS). Unfortunately his "Balance" of either aspect isn't enough that i can find myself using him regularly.
  3. Minor skill retouching honestly, his as a concept work fine but thier execution needs to be brought up to date.
  4. Make hallowed Ground radial with a flat Armour boost to aid squishy and tank frames alike, allow Renewal to allow constant healing even when at max health, Enemies affected by reckoning could share damage with each other, damaging 1 enemy chains that damage to other nearby enemies.

 

What do you think? What are your thoughts on Oberon's current state and how his rework should be addressed?

 

I really appreciate someone creating a simple and easy to follow system in order to help DE devs narrow down his issues and create viable solutions. 
So cheers to you. :)

1. For fun mostly, enjoy his aesthetic and that really the main reason he see's use for myself.
2. Oberon as said by DE themselves was aimed to be a paladin frame, within his current kit and use, he doesn't fill that role... at all unfortunatley. His abilites are clumbsy, inconsitant and extermely lack luster.
3. Hard Re-work, not a re-fresh.. a Re-work.  An analysis of his entire kit needs to be done.
4. All my notes are right here: 


Thanks again for making the community great. :)

Link to comment
Share on other sites

14 minutes ago, Evanescent said:

All the tanks in this game make themselves tanky. 

I want to see Oberon as a tank that can carry his team, and make everyone tanky. I want him to heal and protect his allies.

I also want to see his themes of nature and paladin melded with more grace.

 

If you're interested in that perspective i'd really appreciate it if you looked over at my 'Oberon re-work thread'. i discuss a lot of what you're looking for in an ideal re-work.

Link to comment
Share on other sites

Oberon main here, I gotta say I see many people making sugestions or overlooking skills because of lack of using him, smite is absolutly fine, Hallowed Ground needs heavy changes but not be discarded, his status removal can save you late in the game as much as renewall. Renewal needs a way shorter cast animation, at higher levels if you don't cast it mid air while bullet jump+glide you're dead. Reckoning needs more range and if it stays a 4th it needs way more damage.

 Since Exalted blade came out many people wanted a sword and shield on Oberon especially due to his paladin theme I would also love to see this, but I would also like to see a system on him like the stacks on Nidus, actually this is giving me an idea.

Link to comment
Share on other sites

I hope they don't just rework his powers but also rework his theme. He's supposed to be something like a druid or fairy/nature warframe but none of his current powers reflect that. DE could have called him Ray, the radiation version of Mag but he has healing and he can charm wildlife?...

I hope his rework is like he now summons giant trees or alien wildlife to fight for you or something.

Edited by (PS4)mahoshonenfox
Link to comment
Share on other sites

9 minutes ago, NeonNemesis said:

Oberon main here, I gotta say I see many people making sugestions or overlooking skills because of lack of using him, smite is absolutly fine, Hallowed Ground needs heavy changes but not be discarded, his status removal can save you late in the game as much as renewall. Renewal needs a way shorter cast animation, at higher levels if you don't cast it mid air while bullet jump+glide you're dead. Reckoning needs more range and if it stays a 4th it needs way more damage.

 Since Exalted blade came out many people wanted a sword and shield on Oberon especially due to his paladin theme I would also love to see this, but I would also like to see a system on him like the stacks on Nidus, actually this is giving me an idea.

 

Hate to keep re-posting this in someone else's discussion page but... here I am shamelessly promoting again.. D:

Hope it's to your liking. (specially the stacking system) :>

Link to comment
Share on other sites

10 minutes ago, (PS4)mahoshonenfox said:

I always got the idea he's a nature warframe. If you go to Maroo's Bazaar, there's a tree that looks like Oberon there.

very true. If you look up the source of Oberon's name it furthers this.

Link to comment
Share on other sites

At this point I basically made a new frame, but this was my original thoughts on a major rework for Oberon to make him a tank that can actually tank for other players, focusing on his paladin side.

Passive- 10% of damage is reflected to attacking enemy.  Stacks with channeled melee blocking.

1-Divine Armor- armor of light surrounds you, reducing damage and granting you regenerating health for X seconds as well as attracting the attention of nearby enemies, taunting them if they are within X meters to attack only you for X seconds

2-Divine Sacrifice- you sacrifice yourself for your allies, you take X amount of damage for them for X energy/second (affected by ability duration and efficiency) (damage % taken for allies raises with rank and power strength / actual damage applied to you can be reduced with armor or other damage reduction abilities [including divine armor])

3-Judgement- With a flash of light you judge those around you.  All allies and enemies within X meters of you are judged, if they are an ally the light soothes them, removing procs and providing light healing.  If they are an enemy, the light burns them, causing a fire proc that scales with your melee weapon.

4-Angelic Form- You release your power and gain your true angelic form.  At the cost of X energy/second (affected by ability duration and efficiency) you reflect 50% of all damage and all procs back at your attackers, and the aura of light around you can bless your allies with health regeneration of X health/second (affected by power rank and power strength, aura size affected my power range).  Every 5 seconds, you release a pulse that has a 75% chance to make enemies caught in it attack only you for 5 seconds.

 

The idea being that he can add some much needed survivability to squishier frames by taking the brunt of attacks made against them,  while being able to provide some healing and light CC.

Link to comment
Share on other sites

Now this is what a constructive feedback thread looks like. Props for the kickstart.

Here I go!

1. Do you use Oberon regularly, if at all?

Rarely. However, I do know how to play him effectively and utilize every aspect of his powers.

2. What problems do you find with Oberon's current kit?

Oberon has quite a few things going for him, however the way the abilities function doesn't sufficiently allow me to become a valuable asset to a team at high level play. For instance:

  • Hallowed Ground's armor bonus scales off of base armor, which means low armored Warframes benefit the least when they need the boost the most; its static nature and requirement for players to stay atop its short reaching influence, alongside the lacking armor bonus are not incentive enough for players to trade for their unrestricted mobility.
  • Renewal's healing does not persist for the whole duration if the teammate or Oberon himself is healed to full health, and it works counter-productively to its Bleedout extension with modding difficulties; the healing projectiles must also reach teammates before they can be healed, and though it is infinite range, the travel time does not make Renewal a good reactive ability to cast when the situation immediately demands it.
  • Reckoning's damage does not scale with the level of enemies, thus its Health Orb chance hardly ever triggers during high level missions due to its requirement for Reckoning to kill the targets.
  • I feel that Smite is at a good place for its low cost and multiple functions, but perhaps optimize its projectiles' home-in on enemies in range (instead of flying in a circle).

3. To what extent do you think Oberon should be revisited? Minor skill retouching akin to Frost/Nekros? Or an Outright rework akin to Limbo or Excalibur?

A drastic overhaul could change Oberon's identity as a generalist, for better or worse. I am inclined to side with the tweaking, adjusting, buffing, balancing crowd and not the radical rework side (unless it's really good, surprise us Scott!).

4. Any possible suggestions?

Yes indeed. Please bear with me.

  • Hallowed Ground
    • Hallowed Aura: Oberon and teammates that touch a Hallowed Ground and leave its area will bring a 2.5 meters aura of hallowed energy with them around their feet. This mini-hallowed aura gives players all benefits of Hallowed Ground, lasting for 100% of the remaining duration on the carpet they walked past.
    • Stand your Ground: Hallowed Ground provides a flat Armor bonus (e.g. 75 / 100 / 125 / 150) to players and friendly AI, affected by Power Strength. This bonus is doubled when the player or friendly AI stands on Hallowed Ground.
    • Irradiated Earth: enemies damaged by Hallowed Ground (as well as the personal hallowed auras) have a small chance to proc Radiation.
  • Renewal (perhaps renamed to Regrowth, as these changes are more Druid than Paladin)
    • Wisps: when Oberon activates Renewal, Wisps (basically the healing projectiles) will spawn around him. The number of Wisps created depends on the number of ally players in the mission.
      • Fae Affinity: If allies are within Oberon's Affinity Range (50 meters), Wisps will immediately spawn around each ally.
      • Medical Emergency: If allies are outside of Affinity Range, Wisps will fly toward their direction, going through walls and teleporting a set distance in between (like when Kubrows and Kavats try to catch up to their owner).
      • Followers: As Wisps are healing players, they will follow them as though they were just particle effects or Sentinels hovering around said players.
      • Friends to Pets: When Wisps are healing players, they will also heal their Companions simultaneously wherever they may be.
    • Extended Healing: Wisps will continuously heal players for the whole healing duration, even when the max. health has been reached.
    • Initial Status Cleanse: in addition to removing all negative Status Effects on players once their max. health is reached, Wisps will also cleanse status when they provide the initial burst heal for players (the first time Wisps reach players).
    • Friendly AI Healing: any friendly AI within Oberon's Affinity Range will also be affected by all of Renewal's effects. If there is need for compounding energy drain per second for balance, please go ahead, but Renewal as a healing ability should be versatile enough to also heal friendly AI.
    • Consistent Bleedout Extension: bleedout extension is no longer tied to healing duration. While an ally's bleedout timer is extended, Renewal remains active for Oberon until he decides to deactivate it, which means continuous energy drain per second for balance.
    • Homesick Wisps: when Wisps have healed players for the full healing duration, they will return to Oberon (or just disappear). Oberon has to recast Renewal again to spawn Wisps again.
  • Reckoning
    • Judgement Day: Reckoning will also apply to any enemies standing on Hallowed Ground, allowing Oberon to extend his reach beyond the area around him to prepared Hallowed Grounds in advance.
    • Radiant Strike: enemies affected by Radiation proc are dealt bonus damage from Reckoning. This bonus damage is calculated based on the total number of enemies affected by Reckoning, regardless of whether they are irradiated or not.
    • Dying Light: enemies that are blinded by Reckoning can be killed by any source to trigger the Health Orb spawn chance.

Like Limbo's, I really look forward to his rework, as I've been dying to play him in all his Faearch glory, while knowing I can contribute more to my team.

Edited by PsiWarp
Link to comment
Share on other sites

  1. Do you use Oberon regularly, if at all?

I've used Oberon regularly since he came out and even more since his deluxe skin dropped. I quit warframe since late last year and i'm only returning for limbo and oberon reworks. If they F*** this Oberon rework up...well it's been a fun time. 

  1. What problems do you find with Oberon's current kit

It's mediocre. Smite is good, Reckoning is bigger version smite and it doesn't quite feel like an ultimate. His powers don't synergize at all, his 2 and 3 are his "tanking abilities" but can't be used properly in conjunction to tank - conflicting duration modding etc. His 2 is also small and does very little damage while providing very little armor and just a novelty buff for status immunity.   

  1. To what extent do you think Oberon should be revisited? Minor skill retouching akin to Frost/Nekros? Or an Outright rework akin to Limbo or Excalibur

Somewhere in between. At the core I think the concepts of his powers are good they're just wonky right now. Like Limbo his core concept was not only preserved but built upon in a way that truly represents what he is and I think Oberon needs that.

  1. Any possible suggestions?

Too many. Renewal - be a much better support ability, inclusive of armor buffs and ability to revive downed teammates to an extent. Have a melee oriented power since he is a paladin, hallowed ground is the obvious candidate to give a melee buff. Make his ultimate feel more like an ultimate ability. Since he is a all-rounder I don't think his powers should be overly powerful on their own but they should be able to be used together in a way that self buffs their effectiveness. His passive also needs an additional component to be anything other than "meh".

  1. What shouldn't be done.

Making him into an exclusive "Paladin theme" character, I.E no holy light bullS#&$. No need for an exalted weapon. I do think he needs a melee component but not an exalted weapon - him being a melee/caster - paladin/druid is part of his concept. 

Link to comment
Share on other sites

I have a five forma Oberon. He is one of my favorite frames. I love the way he looks and I find that he has a lot of potential. 

I hope DE does right by him.

His first ability is okay. Garunteed CC and Radiation proc is always nice. Possibly just tweak the numbers a little, but honestly nothing signifigant is needed. 

I HATE his second ability. Almost NEVER use it. It is just awkward, doesn't function well, and its buff doesn't warrant standing on such a small area of effect. If they don't fully scrap the ability, then I hope they HEAVILY alter it.

I like Renewal. I really do. However, it is flawed. The travel time makes it weird and difficult to use, the fact that the bleedout increase is tied to the duration of the ability is stupid, and I dislike how it stops when the player hits full HP regardless of whether the duration has fully finished. 

Reckoning is pretty cool. Though it's VERY similar to smite. Basically a Smite on steroids. It could possibly use some changes to make it different, but I feel that I would honestly be fine with number tweaking. 

As a long time Oberon player, I have been asked one question a lot;

Why do you play him when there are much better frames?

I want DE to get him to a point where I am no longer (or at least not as frequently) asked this question. I have high hopes, but we'll just have to wait and see.

Edited by KX297
Link to comment
Share on other sites

1. Since i leveled him up to 30, maybe once

2. His powers feel like cheap chinese copies of other frame powers.

3-4. Half of each. Smite and reneval needs small adjustements. My suggestion is to make smite into a fast moving projectile and make reneval reach targets instantly.

Complete rework on hallowed ground and recknoking and his passive. Hallowed ground should be an aura based skill and recknoking, im not sure maybe make it a big light pillar appearing from the sky to smite enemies or green energy chanelled from the ground what succumbs enemies turning them into wood? You know to fit better his druid paladin theme.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...