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Warframe: Age of Exploration/ OOC Now Recruiting


(PSN)SuperShadic445
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Story: 
 

Spoiler

Long ago, in a system just being born, resided 6 celestials. Each one with untold power. They noticed the vast emptiness around them and got to work filling it with bodies. Start systems, and eventually a massive planet, with four smaller moons surrounding it. What was the point of all this if there was no one to experience it? So the celestials, taking small, minute chunks of themselves, made a group of humans. These humans spread out across the planet, making cities and settlements for them to live in. With humanity came the inevitable war that ruined alliances and sparked rage across thousands. To quell the madness, the celestials gifted the human's suits for them to command. At first, wars broke out all the time, however, each time the wars ended in a submission from both sides. As time passed, the humans realized the futility of their wars and laid down arms, making peace with each side. The warframes were lost to the ravages of time, and humanity moved on. The celestials, satisfied with their work, spread their essence into six orbs hidden within biomes and vanished without a trace. Over 10,000 years later, rumors circulate about the orbs and the power they possess, and the powered suits being key to finding them. Bands of mercenaries, bandits, and civilizations begin the hunt to find these relics and restore the celestials

 
 
 
 
 
 
 
7

Rules:
 

Spoiler

The usual
No God Modding/Meta Gaming
No controlling characters aside from your own
Don´t violate the TOS (Terms of Service)
I´ll allow romance but keep it PG 13 kids

 
 
 
 
 
 
 
 


Setting: 
 

Spoiler

A massive super planet in the center of a universe. It is surrounded by four moons which also can host life.The planet melds technology and nature together to form a biomechanical ecosystem that can change and adapt.
 

 
 
 
 
 
 
 
 


How Warframes tie into the story:
 

Spoiler

Ancient technology created by the gods thought lost for thousands of years, only recently rediscovered and reactivated

Major NPC´s
 

Spoiler

Recovery Team:
 

Odin: Leader of a civilization that resides in a city known as Haven. A great warrior and leader, who uses his head (physically and metaphorically) to solve most problems. Can be brash and arrogant at times.
Gender: Male

Height: 7ft. 4in. / 2.24 meters

Weight: 360lbs / 163 kg
Build: Extremely muscular
Weapon: Spiked Gauntlets, Plasma Rifle

Age: 35
Vehicle: Marauder - A custom-made SUV built by his chief mechanic Diesel. Outfitted with twin pulse cannons are hidden beneath the bodywork and titanium armor fitted onto the lightweight carbon fiber body.




Diesel: Chief mechanic of Haven. Is the current mentor and father figure of Sparky. Builds cars for the residents of Haven and custom vehicles for the recovery team. Frequently goes out into battle. Accompanies Recovery team when sent out on explorations. Knows way around almost any vehicle and can adapt quickly. Also works well with Teku in designing robots. Smart and loyal to Odin.
Gender: Male
Height: 6ft. 2in. / 1.88 meters
Weight: 210lbs / 95 kg
Build: Extremely muscular
Weapon: Custom made battle hammer nicknamed ¨Black Betty¨ ,Twin .50cal.  Desert Eagles named Scorch and Burner
Age: 29
Vehicle: Riveted - A customized civilian muscle car that can take as much punishment as it dishes out. A sleek ride for a not so sleek man



 

Sparky: A talented young mechanic working under Diesel. His parents were slaughtered in a raider ambush. He managed to escape and wandered for quite a bit until he was found by the Recovery group. He took an instant liking to Diesel and vice versa. He almost never leaves his side. Better behind the wheel, or under a hood than fighting.

Gender: Male
Height: 5ft. 9in. / 1.75 meters

Weight: 150lbs / 68 kg
Build: Toned
Weapon: Custom made maces nicknamed ¨Turbo and Boost¨
Age: 18
Vehicle: Octane - A modified military buggy built for hit and run tactics. Low armour but all the speed and weapons a guy could need




Teku: A rare human known as a technopath. Able to communicate with technology. She can build, repair, or modify even the most complex of machines. Always eager to learn and adapt to the world around her. Likes building machines with Diesel and listening to Beat´s latest music tracks
Gender: Female
Height: 5ft. 2in. / 1.57 meters
Weight: 110lbs / 50 kg
Build: Average
Weapon: Her mind
Age: 21
Vehicle:  Cosmic - A custom built hyper car. Lacks armor, but makes up for it with a shield generator and high horsepower engine. Perfect for speedy attacks



 

Beat: The resident DJ of Haven. Loves to make music. Great if you need someone to talk to. Laid back and easy guy. Rash and impulsive at times
Gender: Male
Height: 5ft. 11in. / 1.8 meters
Build: Toned
Weapon: Two custom made acoustic gloves. Can play and amplify sound waves over long distances.

Age: 24
Vehicle: Baseline - A modified civilian pickup turned into a mobile speaker. Balanced mix between speed and firepower. Unarmored.


Violet: A cybernetic Ninja who trained under a secret sect of ninja´s. Once she matured she was sent out into the world, to live among normal humans. Shy and aloof, she often struggles to fit in with people and make friends
Gender: Female
Height: 5ft. 5in. / 1.55 meters
Build: Athletic
Weapon: Cybernetic Katana, remote controlled kunai, throwing stars and twin 9mm pistols
Vehicle: Endo - Custom Supercar designed by Violet, built by Sparky and upgraded by Teku



 

Amanda ¨Miracle¨ Wagner: Battle hardened field doctor who's seen more than Odin on the battlefield. Despite her aggressive demeanor she is actually quite nice and caring once you get to know her. Always has an eye on everyone

Gender: Female
Age: 49
Height: 5ft. 8in. / 1.73 meters

Build: Athletic
Weapon: Twin Katars built into the arms of her medical suit, Modified MP5

Vehicle: Breakout S-type: Custom Supercar that uses nanotechnology to carry supplies into battle

 

 
 
 
 
 
 
 
2
Spoiler

Others:

 

Alexa ¨Lexi¨ Jones: The weaponsmith of Haven. She builds all the weapons of Haven and even beyond. If you want power, you go to her. Flirty and talkative.
Gender: Female
Age: 29
Height: 5ft. 4in. / 1.63 meters
Build: Slim
Weapon: Whatever the hell she builds



 

James “Jimmy" Jakobs: One of the rare Warframe users. This one uses a Trinity, even though he's male. The frame was passed down for generations in her family, and now it was his time to serve as a medic. He's more of a town doctor than he is a field doctor, but can be both if needed.

Gender: male

Age: 39

Height: 6ft. 1in. / 1.85 meters

Build: thin and tall

Weapon: Uses a double barrel shotgun. If needed, he also has a butterfly knife.
 

 
 
 
 
 
 
 
 

Participants:
 

Spoiler

Supershadic445: Recovery team
ShrimpOverlord: James, other NPC

Psychotoxin: Penn "Nil" Klay
Arunafelz: Forsythe Windsor
Crimsonspartan1: Arthur "James" Will

Drakeardian: Nicholas Wyatt Sharpe
Yzjdriel: 
 Amotmilqart Thyxis

 
1
 
 
 
 
 
1


Character submission format:
 

Spoiler

Name: 
Description:

Stats:
Weapons:
Vehicle (optional): 

If you don´t want a vehicle, more than likely, I´ll have Diesel make you one unless you plan on riding with a recovery team member

 
 
 
 
 
 
 
 

Shrimpy is CO-DM with me so message me or him if you´ve got any issues or questions. 

Edited by (PS4)SuperShadic445
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Name: Penn "Nil" Klay

Desc.: Approx. 1.65m, slim build, dark hair, and always wears a mask with a jagged smile, leaving only their steel-blue eyes visible. Uses a voice modifier, giving a heavy mechanical effect to their voice. Prefers clothing that covers their whole body, and usually wears a brown, long, flowing coat. Over a light suit of armor.

Does not talk too much around strangers, but can be informal with "friendlies".

Weapons: Silenced Dragunov sniper rifle, Kukri knife, Glock 19.

Vehicle: none. Prefers walking.

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I don't know why I'm doing this. But I guess it's worth a try. Gotta start somewhere if I'm looking to get involved in this forum again after all.

Name: Forsythe Windsor
Gender: Male
Description: A gentleman and bachelor into his early-fifties, Sir Forsythe stands proudly at 1.7 meters tall with a well-maintained runner's physique despite his age. His  trimmed, whited hair and moustache, alert blue eyes, pronounced cheekbones and steep, jutting jawline are complemented by his tailored brown suits, hats and dress canes, giving away his noble heritage. But while he runs his family business of estate landing, few remember that he had only retired from active duty in the paramilitary half a decade ago. His military background was that of a reconnaissance officer and a precision specialist, and he has retained all knowledge and connections from his time in the force.

Weapons
M4A1 Carbine - Forsythe retained his service rifle, standard issue of his precision specialist department. Its medium caliber ammunition and shorter barrel limit its effective range, but its full automatic capability render it suitable and versatile for special operations use.

Dress Cane-Sword - Forsythe never travels unarmed. His officer's sword was reforged with a rapier-like blade and umbrella-grip handle by an artisan smithing family, and fitted into a tapered walking cane used by the gentlemen of Windsor. In the field, he usually carries a combat knife or punching daggers instead, unless on extended reconnaissance missions where his cane's utility can be employed without leaving traces.

Remington 95 Derringer - A double-barreled pocket pistol with intricate engraving and a walnut grip. A concealed carry means of self-defense while not in active combat.


Vehicle
Windsor Self-Propelled Weapons Platform G-04 - Commissioned by the Windsor family. It consists of artillery pieces mounted onto an armoured, double wheel with caterpillar-tread low profile chassis. Designed to provide indirect fire for precision specialists in the field, the vehicle is equipped by standard with a 155mm howitzer for long-range shelling, and a limited inventory of anti-tank unguided rockets(interchangeable with guided surface-to-air missiles). The platform is also capable of limited remote operation in the absence of a driver within a restricted range. With such a heavy load, mobility and cargo space is rather constrained, but its sheer firepower render it an invaluable asset whenever the situation demands high firepower at a moment's notice.

A versatile weapons platform by design, the G-04 is compatible with several other pieces such as mortars and heavy machine guns... if one even has access to such weaponry. Its lightly-armoured nature also means it favours indirect fire weaponry that do not put the vehicle into the direct heat of battle.

-

 

 

 

Let's do our best.

Edited by Arunafeltz
Vehicle expansion, inventory update
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Name: Arthur "James" Will  


Description: Average sized man wearing a leather jacket, with a bullet proof vest underneath, also wears dark brown trousers, black shoes and a sort of cap. Once orginally a bandit, not because he enjoyed being the "bad guy", but because he only wanted to survive. He decided to leave the "bandit life" and decided to help out (although most people are "unaware" of him previously being a bandit, because he wore a mask to hide his face during bandit activies. He enjoys battles and will rush in to help out those in need. He can occasionally be cocky at times


Stats: Average height and weight, in his 20's


Weapons:

Automatic assault rifle fitted with a red dot sight. 

Revolver with high calibur, armour piercing ammunition 

Small knife, capable of dealing quick and painful hits


Vehicle (optional): Highly armoured truck, capable of transporting a large number of people and supplies within it's trailer. While it doesn't feature weapons, it is very armoured, can go at rather decent speeds and has the ramming power of a full speeding train. 
 

Dunno what it means by stats, but I can always fill it in once I know. Not 100% if the description is the greatest, so if needed, I can edit that too.

Edited by crimsonspartan1
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1 hour ago, crimsonspartan1 said:

Name: Arthur "James" Will  


Description: Average sized man wearing a leather jacket, with a bullet proof vest underneath, also wears dark brown trousers, black shoes and a sort of cap. Once orginally a bandit, not because he enjoyed being the "bad guy", but because he only wanted to survive. He decided to leave the "bandit life" and decided to help out (although most people are "unaware" of him previously being a bandit, because he wore a mask to hide his face during bandit activies. He enjoys battles and will rush in to help out those in need. He can occasionally be cocky at times


Stats: (not sure what you have to write here exactly) 


Weapons:

Automatic assault rifle fitted with a grenade launcher attachment and a red dot sight. 

Revolver with high calibur, armour piercing ammunition 

Small knife, capable of dealing quick and painful hits


Vehicle (optional): Highly armoured truck, capable of transporting a large number of people and supplies within it's trailer. While it doesn't feature weapons, it is very armoured, can go at rather decent speeds and has the ramming power of a full speeding train. 
 

Dunno what it means by stats, but I can always fill it in once I know. Not 100% if the description is the greatest, so if needed, I can edit that too.

 

For stats, I mean the technical stuff. 
Height, Weight, age. Y´know the usual. 

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2 minutes ago, crimsonspartan1 said:

Well, he's average height, which I mentioned. Weight, I suppose is also average height.

Age, I suppose around 20 or something?

Forgive me to sound rude but would it not be best to edit that into your character sheet?

Edited by Drakeardian
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2 minutes ago, (PS4)SuperShadic445 said:

Sure. I´m kind of busy right now anyway. I´ll probably throw up the IC up in an hour or so

By the way a few questions.

1. What is the rule on Cybernetics and Prosthetics

2. Can we have prosthetics that can have onboard weapons

3. Do hoverboards exist?

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6 minutes ago, ShrimpOverlord said:

Also, Crim... I think your character is a bit too strong. Maybe remove a few of his weapons and nerf his car? 

Seriously though, his car is crazy.

His truck is highly armoured and can carry lots of supplies, but lacks weapons, and i'm quite sure that driving a truck with a trailer in real life is quite a pain. I suppose I could make the truck less armoured and possibly slower?

As for weapons, he holds three weapons, and holding three weapons will make him sort of slower (and he'll need to hold quite a bit of ammo as well, rifle ammo, grenade ammo for the grenade launcher attatchment on his rifle, revolver ammo and that stuff). I suppose I could maybe switch out either his revolver for a weaker pistol, or give the revolver regular ammo, rather than armour piercing ammo. Or just get rid of his pistol in general.

Unless you have any possible suggestions?

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8 minutes ago, crimsonspartan1 said:

His truck is highly armoured and can carry lots of supplies, but lacks weapons, and i'm quite sure that driving a truck with a trailer in real life is quite a pain. I suppose I could make the truck less armoured and possibly slower?

As for weapons, he holds three weapons, and holding three weapons will make him sort of slower (and he'll need to hold quite a bit of ammo as well, rifle ammo, grenade ammo for the grenade launcher attatchment on his rifle, revolver ammo and that stuff). I suppose I could maybe switch out either his revolver for a weaker pistol, or give the revolver regular ammo, rather than armour piercing ammo. Or just get rid of his pistol in general.

Unless you have any possible suggestions?

Maybe remove the grenade launcher. About his truck... It shouldn't be able to drive at decent speeds. And if it can, its file consumption must be high. So if you want such a strong vehicle, you can choose to either make it slow, so journeys will take longer, or make its fuel consumption high, so it wouldn't be able to drive long distances.

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6 minutes ago, ShrimpOverlord said:

Maybe remove the grenade launcher. About his truck... It shouldn't be able to drive at decent speeds. And if it can, its file consumption must be high. So if you want such a strong vehicle, you can choose to either make it slow, so journeys will take longer, or make its fuel consumption high, so it wouldn't be able to drive long distances.

I suppose I can do that.

The grenade launcher was just so Arthur ain't using a basic assault rifle. The truck I can simply make to be slow, although it'll still be armoured and such. It does lack weapons, so the only methods of fighting against enemy vehicles is to ram then or use your own guns to shoot the enemies, from the driver seat or from the back of the trailer, when it's opened anyway.   

Edit: sheet edited 

Edited by crimsonspartan1
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