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[DE]Megan

Octavia’s Anthem: Update 20.2.0

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2 minutes ago, Riley355 said:

All the Red Veil got was a Titania augment mod. *cries*

Does Loka have it at all?

If not that might be a HUGE oversight, considering you know, Titania was a New Loka quest.

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Just now, Latiac said:

Does Loka have it at all?

If not that might be a HUGE oversight, considering you know, Titania was a New Loka quest.

Loka gets it as well.

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16 minutes ago, Pur4 said:

Will the augment be as buggy as Titania's lantern? :D

Most likely as the ability itself is self-defeating.  So now you'll not only waste 75 energy, but also a mod slot!

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20 minutes ago, MakeLuvNotWerFrame said:

are there any important fixes you're neglecting this time?

JV, JV, wait, did I forget to mention JV?

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23 minutes ago, Raniu said:

Augment for Nezha's FIREWALKER!? I'd hype but doesn't look too promising, sadly.

Hey, why not alternative augment for Chroma's Spectral Scream that, say, changes energy colours allowing you to change the element in-mission? =)

Yeah just how about we make him proc all stats with all of his abilities

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25 minutes ago, [DE]Megan said:

Fixed Chroma’s Idle animation not breathing actual fire. 
 

Can we get a fix for Wukong's idles animation not spinning/toying with an actual staff?

Edited by AXCrusnik

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Can you explain the changes / ideas behind the augments DE? They feel incredibly uninspired.

Inaros' was expected from the DC voting, not much else to say there. It seems somewhat useful.

Nezha's Firewalker seems decently strong, but when it was voted on, it was supposed to end with Nezha releasing the burst in a conical fire-kick, you know, so it FELT like an augment? But you made a it into "MORE FIREWALK" instead? Why?
EDIT: I mean yes, it DOES do a "kick" (more like a "football pass" kind of thing), but the path is also very narrow, just like the regular firewalker thing. The power is not horrible though, but the line's narrowness and the lameness of the kick is... well... I expected more :(

And where's Ivara's Teleporting Navigator? Oh ok, you made it a plain and boring statbooster instead. Bleh.

And then Titania's Lantern... is that a troll? I mean, DE, you KNOW that the target tends to float away, usually UPWARDS, right??

Edited by Azamagon
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Still waiting for Wukong's Iron Staff for his idle animations.

Edited by The_B00b3n

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I've been trying for the past several minutes but my launcher won't download the update and it keeps failing. Is anyone else having this problem?

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1 minute ago, Leonardo_DeKappario said:

Yeah just how about we make him proc all stats with all of his abilities

Changes should be balanced.

The process of changing energy color (and the element along with it) could require you to have Spectral Scream activated for 10+ seconds or whatever.

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I got the content server unavailable problem after this update deployed. Guess I won't be playing until DE decides to fix it.

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Uh, that's not the Navogator Augment the Design Council voted for. It wasn't even in the vote.

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Wow thanks for fixing Chroma Dynasty Effigy Wings! They look much better now! 

Can you also please increase the visibility of the patterns on the armor?

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5 minutes ago, AXCrusnik said:

Can we get a fix for Wukong's idles animation not spinning/toying with an actual staff?

GOD YES PLEASE. It's bugging me so much too TT_TT

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Nerf Ivara's navigator drain. Why should I lose 400+ energy in five seconds (even with +165% power efficiency) just because I pressed LMB to make it fly faster, meanwhile Ember casts an ult that kills everything in a massive radius and she can go for like 10 minutes straight.

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Quote

Nezha:
PYROCLASTIC FLOW

 "Their name is SURGE.

They kidnapped... HURR"

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