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Sarpa with Bullet Dance not firing in bursts [Fixed]


Ventura_Highway
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Sarpa is only firing 1 bullet, sometimes doesn't fire any bullet at all and it can not hit the broad side of a bursa. This has nothing to do with attack speed or the type of stance on it and therefore I made this topic since the previous posts were related to the stance or attack speed.

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None of these have any effect on how it functions.

 

 

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The top bullet hole is from my braton and where I aimed at with no straying from the reticle pinpoint accuracy 1 bullet with 90% multishot, the bottom bullet hole however is nowhere near where I aimed at or even near my reticle at all.

Now while I like the sarpa, a couple patches ago it was severely broken into a near unusable state.

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Currently, no matter what mods you equip, the Sarpa gunblade only shoots one bullet when it should be shooting a burst. This essentially makes the weapon useless for shooting, as the only bullet shot out is inaccurate due to the fact it's meant to be part of a burst.

Seriously, this cripples the weapon so much. It has huge damage potential - unmodded and broken the way it is now it can still cut through level 20s - which is being oh so limited by this bug.

The bug affects Bullet Dance and no stance - unsure about High Noon as I don't have it, but I'm assuming it'd still be broken on that, too.

I reckon the bug happened at Octavia's Anthem, but not sure on that.

Here is a video showing what I mean, I apologise if it's difficult to see, but you should be able to notice that there is only one bullet-impact per shot and the weapon itself only shoots one bullet.

 

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2 hours ago, [DE]Saske said:

Hey Tenno! This issue will be fixed in the next Hotfix.

Nice.

Since it's a novelty weapon and has bad reviews, somewhat unjustified IMO, can you look at that handicap? It surely affects market sales, nobody hypes for awkward and glitched stuff =

 

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  • 3 months later...

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