[DE]Taylor

The Second Stream Podcast: Oberon Revisited, 'Priest' Warframe, New Boss Fight & More

The Second Stream Podcast   

605 members have voted

  1. 1. In your opinion, how useful are jack-of-all-trades Warframes like Oberon?

    • Very useful
      84
    • Somewhat useful
      263
    • Not useful
      181
    • Other (post an explanation below)
      10
    • No opinion
      51
  2. 2. What are you looking for in regards to a Warframe rework?

    • Cohesion between abilities
      320
    • Scalability
      382
    • Interesting and diverse powers
      320
    • Filling a niche
      117
    • Other (post an explanation below)
      10
    • No opinion
      10
  3. 3. What characteristics do you enjoy in Boss Battles?

    • Multi-stage fights
      280
    • Strategic attacks
      392
    • Non-combat aspects
      132
    • Other (post an explanation below)
      22
    • Don’t care, want loot (no opinion)
      61
  4. 4. In your opinion, how useful do you think filtered Chats will be for trading?

    • It’s a much-needed change
      244
    • More change is needed
      173
    • I don’t use Trade Chat for trading
      40
    • Other (post an explanation below)
      13
    • No opinion
      119
  5. 5. How excited are you for “Bobo”, a.k.a. the next Warframe?

    • MY BODY IS READY
      209
    • Pretty excited
      92
    • I want to see his abilities first
      253
    • He's 2edgy4me
      9
    • No opinion
      26


Recommended Posts

AdunSaveMe    34,729
7 hours ago, (PS4)EmilsTekcor said:

Umm no an auction house would be a bid based system and do tell how a market where players can set prices without interacting with others would hurt the game.

It doesn't have to just be bidding to be an auction house. WoW's AH works partially as an actual auction, but also allows buyouts, which is what most people use, and is how most MMO AHs work. What was suggested is the same as WoW's AH, without the bidding.

Edited by AdunSaveMe

Share this post


Link to post
Share on other sites
RavingRoman    489

What characteristics do you enjoy in boss battles?

- I enjoy boss battles when they have some unique sequence that makes fighting them cooler. To be more specific; quicktime events with regular gameplay that have some short cinematic moments were you can just appreciate how much of a badass you are. I love enjoying the fact they are very imposing figures that you will, in all your epic glory, take them down a few notches.

- Another aspect is having bosses that change tactics, causing us to step back and plan our next move. Epic clashes is what makes a great boss battle.

Share this post


Link to post
Share on other sites
3 hours ago, AdunSaveMe said:

It doesn't have to just be bidding to be an auction house. WoW's AH works partially as an actual auction, but also allows buyouts, which is what most people use, and is how most MMO AHs work. What was suggested is the same as WoW's AH, without the bidding.

How would that ruin warframe? How about a maroos change we let players set up market stands that have items with listed prices and players can either buy it from them for the price listed.

Edited by (PS4)EmilsTekcor

Share this post


Link to post
Share on other sites
Slendy-Broseph    226

Fave frame is Oberon (along with most used) so I'm probably highly biased.

  Currently, I like his design and his versatility (CC, Heal, Damage) but his Hallowed Ground in particular sucks because it discourages mobility and deals low damage. I rarely use it (mainly bulletjumping) and the only time I felt that it was useful was when in low health and being procced in a sortie.

What I would like to see is synergy between abilities (and other Warframe abilities), scalability and thematic coherency.

 

As for boss battles, I enjoy multistage battles. As an example, in Spiderman: Shattered Dimensions, each boss battle is a whole mission usually two-parter encounter with the boss, different mission objectives and fighting mooks strewn between said encounters with some differences in each encounter's mechanics. This might not translate as well in WF because this is more story driven. 

For example, in the first part, you fight the boss when he's not powered up. You fight it by attacking as well as dodging attack patterns and learning about their weakspots and how to trigger it. In the second, usually, the mechanics you learnt are more integral in defeating the boss.

For example, baiting the foe into a fuel tank and attacking until enemy mooks come while the boss hides until you finish the mooks (kinda like Vor) or exploiting his weaknesses by triggering something (baiting Vulture near a high intensity lamp and turning it on). 

Of course, this would mean increasing the rewards for the boss fight. And further shoving The Sword Alone tactic... DE PLS I WANNA KILL LEPHANTIS WITH MY MELEE.

 

I would just like a trading system where you put the price of what you are selling and someone just selects it and the transaction is done.I've been told that wf market works like this.

 

POPEFRAME LOREEEEE!!!

 

 

 

Share this post


Link to post
Share on other sites
Etomb    7
On 4/20/2017 at 2:37 PM, SoulReapher said:

exist a place where you put items on sales

Maroo's Bazaar. Go there.

Share this post


Link to post
Share on other sites
Wanderwhys    5

I had this vision of a new segment in your orbiter (possibly opposite the relic refinement menu) where you select sell-able items from your inventory to place in your [shop]. you can then type [shop] in chat to create a link that leads to a list of the things you have placed in your shop and the asking prices you selected. The shop creation menu should also provide options for selling things in bundles so you can sell complete prime sets without listing the parts individually. This segment would also have a second tab that would allow you to make a similar [WTB] list.

Share this post


Link to post
Share on other sites
Darkvramp    667

Boss battles need to be equally rewarding for the challenge that we experience. Right now they are as rewarding as they are challenging, so neither is satisfactory IMO. Also trade chat is absolutely useless. Why do I need to go outside of the game to sell in game parts?

Share this post


Link to post
Share on other sites
Dummyplug    16
On 18/4/2017 at 7:22 PM, Darkfeather21 said:

2. What are you looking for in regards to a Warframe rework?

Personally, I like abilities to have a cohesive theme with the warframe itself. Excalibur, the Holy Sword, has abilities based around using his sword. Nyx, goddess of night and chaos, sews chaos throughout the battlefield and turns her enemies to her friends. Atlas, titan of the earth, uses the ground itself to fight against his enemies. Ivara, bow of the warrior, is all about using her bow and arrows to destroy her enemies.

Oberon... Heals? Confuses? He's... Not very cohesive, either thematically or just mechanically.

Oberon, as a feeric king, will have confusion, revenge and madness as portrait.
I didn't like square shape for hallowed ground thou.
As for healing, I rather change the skill to some kind of sacrifice. 3s status, reflects to the player 50% of damage done, heals 200% over time.
That's more like it. Ol tricky vengeful deceiving elven king.

Share this post


Link to post
Share on other sites

#2 : Focus rework and an overhaul of thrown melee mechanics.

For focus, how about this?

For thrown melee all I want for Christmas is charge attack mapped to a different button, all channeling mods to affect AoE detonation values( maybe reach mods too) and... Kestrel Prime 

Share this post


Link to post
Share on other sites

1. They have their use in specific situations

2. Making sure the abilities coding is STABLE because Complex thing always break with more pieces to them( same rules apply to electricity stuff)  *Stares at a half broken chroma giving a thumbs up* I'll also add updating the skills to fit the current content if it is lacking but Globally I want behind the scenes things where things are less likely to backfire.

3. Bosses, Its not easy its hard fought but always fun in the end. When two warriors of equal strength and skill clash on the battlefield they smile and enjoy the fight. I personally think bosses should be that way considering how powerful the warframes are the few who do stand a chance need to make us smile and enjoy the hard fight.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.