General_Durandal Posted April 19, 2017 Share Posted April 19, 2017 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Ymir Codex: This is Ymir, the Mighty, the Catalyst. He and the Earth are one, it's fury will be known. Inspiration: https://en.wikipedia.org/wiki/Ymir Gender: Male Appearance: Stones bound together with the roots of plants, revealing internal energy that flows like water, that bleeds out of the openings, with a bowl like skull topped with a leafy canopy, that holds an orb, that holds a tiny universe. Size: Large Speed: Slow Jump Height: High Agility: Clumsy Unranked Shield: 100 Power: 60 Health: 100 Armor: 300 Rank 30 Shield: 300 Power: 90 Health: 300 Armor: 300 Passive: Flesh of Earth Every step he takes creates a small quake, and restores 1 health and 1 armor. Enemies standing on the ground in it's AoE have a chance to be staggered and take a small amount of damage. AoE: 1/2/3/4 Meters (The AoE of Heavy Impact is added if equipped) Stagger Chance: 1/2/3/4% chance per step (Rank of Heavy Impact is added if equipped, rank 5 adds plus 5 chance per step bring it up to 9%) Damage: 1/2/3/4 Impact per step (5% of the damage dealt by Heavy Impact is added, 50=2.5, 300=15) Heavy Impact's effects are increased by 10/20/30/40% (this increase isn't added to the passive's numbers) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 1: Hair of Plants Cast on self The plants on his head release a cloud of floaty seeds over time. The seeds will float outward, and to the ground. They can stick to enemies, allies, walls and floors. When they are stuck to enemies, each seed reduces their accuracy and speed. When attached to allies, each seed increases energy and health regen, When attached to walls and floors, they don't do anything on their own. Cast Cost: 25 Energy (power efficiency) Seed creation Duration: 5/10/15/20 seconds (power duration) Seeds: 2/4/6/8 per second (power strength) Max seeds out at a time: 25/50/75/100 (power duration) Enemy accuracy/speed reduction: -0.25/0.5/0.75/1% per seed (power strength) Ally Health/Energy Regen: 0.20/0.40/0.60/0.80% per second per seed (power strength) Augment: Hair of Trees When the seeds on the ground are touched by Blood of Water, each seed has a 2/4/6/8% chance to grow into a tree instead of a patch of grass. These trees can be used as cover, and have 200/400/600/800 health and armor. Tenno within 1/2/3/4 meters of a tree regenerate .25/.5/.75/1% health a second. (stacks) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 2: Bones of Stone Cast on self Buries some of his bones in the ground at the cost of some armor. If any enemies step where bones were buried, they are impaled with stone spikes. Impaled enemies can't act for the duration. Can only plant up to 4 bone traps at a time. If 4 are out, can't plant more. Cast Cost: 5% max armor (power efficiency) Bone Trap Duration: 10/20/30/40 seconds (power duration) Bone Trap Trigger AoE: 1/2/3/4 meters (power range) Bone Trap Effect AoE: 1.5/3/4.5/6 meters (power range) Bone Trap Damage: 250/500/750/1000 puncture (power strength) Bone Trap Impale Duration: 5/10/15/20 seconds (power duration) Augment: Spears of Stone Can now cast on target When casting on a enemy target, shoot a single stone spike at them, that will pin them to the floor, walls or ceiling. Enemies hit directly with the javelin are impaled, and fly with it, if the impaled enemy's body would touch an unimpaled enemy's body during flight, those enemies are knocked down and dealt 100 impact damage. Javelin Range: 10/20/30/40 meters Javelin Flight Speed: 3/6/9/12 meters a second Javelin Damage: 500/100/1500/2000 puncture Impale/Pin Duration: 5/10/15/20 seconds (if target still lives) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 3: Blood of Water Cast on self Ymir opens his wounds, and bleeds upon the ground, causing constant damage. He leaves a pool of water at his feet, and will leave trails of water as he moves. Allies that stand in the blood/water are cured of slash and toxic procs and healed over time. Enemies standing in the blood/water are dealt toxic damage over time. If Ymir's blood lands where Seeds are planted, seeds on allies become tree bark, granting extra armor, seeds on the ground turn into grass, which allies can move easier through, seeds on enemies become moss and vines, reducing movement even more When allies stand on seed-grass floor, their speed is increased. When allies cling to Seed-Moss/Vine walls, they may cling for as long as they like at no cost. If Ymir's blood lands on the ground where bones are buried, the bone trap will also poison affected enemies. Cast Cost: 10% Max Health (power efficiency) Water Creation Duration: 5/10/15/20 seconds (power duration) Water Pool AoE: 2/4/6/8 meters (power range) Water Pool Duration: 20/40/60/80 seconds (power duration) Allies heal 0.50/1.00/1.50/2.00 health a second. (power strength) Enemies are dealt 4/8/12/16 toxic damage per second. (power strength) Ally Seed-Armor: +3/6/9/12% per seed (power strength) Enemy Seed-Vines: -0.50/1/1.5/2% accuracy/speed per Seed-Vine (power strength) Seed-Grass Ally Speed Boost: 2/4/6/8% (power strength) Seed-Grass Ally Speed Boost Duration: 2/4/6/8 seconds (power duration) Toxic-Bone Trap Procs: 2/4/6/8 Toxin procs (power strength) Toxin Proc Duration: 1/2/3/4 seconds each (power duration) Toxin Proc Damage: 5/10/15/20 toxic per second (power strength) Augment: Ocean of Blood Hold 3rd, to cast on self AoE on self Creates a vast body of water around himself. Enemies and allies sink into the water over time. The deeper they sink, the slower they get. If they become fully submerged, they start taking damage. At the end of the duration, the water returns to Ymir. Enemies in the AoE when it ends, are dealt damage based how deep they have sunk. Every enemy that dies in Ocean of Blood, restores some of Ymir's health. Cost: 75% health AoE: 10/20/30/40 meters Duration: 3/6/9/12 seconds Sink Speed: 1/2/3/4 centimeters per second Speed reduction: -0.5/1/1.5/2% per second (stacks) Drowning Damage: 10/20/30/40 cold damage per second Ending Damage: 10/20/30/40 cold damage per 1% of body submerged Health restored: 5/10/15/20% per enemy killed ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 4: Mind of Clouds Cast on self, toggleable Baleful clouds float about the sky. With them comes rain, storm, and cold. Enemies minds within its wake, become clouded and confused. They will attack any nearby, friend or foe with fervor. Enemies cannot see Ymir within the clouds that float about him. Or any of his allies that are in them with him. The rain drenches enemies, and makes them take more electric and cold damage. Lightning may strike those in it's wake. Cast Cost: 10 energy (power efficiency) Drain: 8/6/4/2 energy per second (power efficiency and duration) AoE: 10/20/30/40 meters (power range) Confused enemy Damage Increase: 10/20/30/40% more damage (power strength) Electric/Cold Weakness: +5/10/15/20% more damage taken (power strength) Rain Damage: 1/2/3/4 cold per second (power strength) Lightning strike interval: 0.15/0.30/0.45/0.60 lightning strikes per second (unaffected by anything) Lightning strike damage: 250/500/750/1000 Electric (power strength) Augment: Skull of Heaven Hold 4th, to Cast Skull of Heaven AoE on self The space around Ymir, is consumed by pitch-black nothingness. Enemies outside the area, can't see anything inside. Enemies inside are blind and confused. Within the nothing, float many stars. Each Star, may target an enemy or ally. Allies are hit with a beam of life. Enemies are hit with a beam of death. Life Beams bring health and healing. Death Beams cause pain and suffering. Cost: 100 energy AoE: 10/20/30/40 meters Star Count: 5/10/15/20 Beam Fire Rate: 0.10/0.20/0.30/0.40 per second Life Beam Heal: 1/2/3/4% max health Life Beam Cure: 1/2/3/4 random procs Death Beam Damage: 1/2/3/4% max health Death Beam Harm: 1/2/3/4 random procs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest: Catalyst of Flesh An outbreak of the Infestation has started on Earth. You must do everything you can to remove it. Mission 1: Earth of Flesh Planet: Earth Tile Set: Earth Infested Desert Mission: Evacuation+Defense+Exterminate Protect a Steel Meridian Commander while they evacuate their personnel. To win: Rescue 100 personnel, and Kill 2000 infested To fail: Steel Meridian Commander dies, or 50 personnel die. Reward: Ymir Blueprint Mission 2: Plants of Hair Planet: Earth Tile Set: Earth Infested Jungle Mission: Sabotage/Survival+Exterminate Take a special device to a Grineer poison producer and install it. The device will turn the poison that the device makes into gas that is designed to kill infested. Survive while fighting a missive army of infested. To win: Survive for 30 minutes then escape, or kill 100,000 infested then leave. To fail: Held Device is destroyed before installation on the poison producer. Reward: Ymir Neuroptics Blueprint Mission 3: Stones of Bone Planet: Earth Tile Set: Earth Infested Mountain Mission: Hive+Sabotage Destroy the source of the infestation. Destroy 6 Hives each protected by 10 tumor nodes spread out through a wide area. Each Hive is blocking the path to the next, and the last hive it blocking the path to the hive heart. Set up a bomb at the hive heart, and protect it for 20 minutes as it gets armed. Once it's armed you have 1 minute to evacuate before it explodes. To win: Destroy all 6 hives, and escape before the bomb goes off. To fail: The bomb is destroyed before being armed, or you fail to escape before it explodes. Reward: Ymir Chassis Blueprint Mission 4: Water of Blood Planet: Earth Tile Set: Earth Infested Ocean Mission: Assassination+Sabotage Destroy the Hive Mother Tyl Regor captured for his experiments, as well as all the infested infesting his lab, then destroy the lab by over charging the reactor. To win: Kill the Hive Mother, then set the Reactor to explode, and leave. To lose: Death, or the reactor is destroyed before the bomb is armed. Reward: Ymir Systems Blueprint Edited February 25, 2018 by General_Durandal Tweeking Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 you really think you can do a giant frame better? I'll have you know it took over six months to flesh out the base, and then the tweaks came. Link to comment Share on other sites More sharing options...
(PSN)jFresh215 Posted April 19, 2017 Share Posted April 19, 2017 (edited) Great concept. Idea for augment for 1st ability could be to just increase the effects of the seeds on enemies and allies per enemy effected that's killed. Increasing by some small % with a fair rounded cap. Edited April 19, 2017 by (PS4)jFresh215 Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 can I just say this: from the outset. which sounds more thematic? a frozen mountain or a catalyst. (are you doing this to spite me?) Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5 minutes ago, (PS4)jFresh215 said: Great concept. Idea for augment for 1st ability could be to just increase the effects of the seeds on enemies and allies per enemy effected that's killed. Increasing by some small % with a fair rounded cap. Thanks! I'd like to make every power augment each other power, but, i'll have to think up those later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 minutes ago, BlackDiamondAce said: can I just say this: from the outset. which sounds more thematic? a frozen mountain or a catalyst. (are you doing this to spite me?) The word Catalyst might not have been used, but the word means what he was. "a person or thing that precipitates an event." Ymir was a primeval being that was born from venom that dripped into an icy river. His flesh was used to make earth, his hair the plants and trees, his blood the oceans, his bones the hills, his mind the clouds, his skull the heavens. His eyebrows were used to create Midgard. He was a Catalyst, used to create a great deal of existence. Neither Ysmir, or Ymir, really have anything to do with a frozen mountain. Ymir doesn't really have any direct ice powers, so his passive and 3rd don't fit him. A Weapon based Ragnorok ult should be a flaming sword, like what Surtr the bringer of the Ragnorok used. Regardless of how much I like your Ysmir fram's powers, they just don't fit either character lore-wise. No, I just got inspired by Ymir's story after reading it, and he actually had enough story to quickly come up with a decent warframe setup. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 1 minute ago, General_Durandal said: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks! I'd like to make every power augment each other power, but, i'll have to think up those later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The word Catalyst might not have been used, but the word means what he was. "a person or thing that precipitates an event." Ymir was a primeval being that was born from venom that dripped into an icy river. His flesh was used to make earth, his hair the plants and trees, his blood the oceans, his bones the hills, his mind the clouds, his skull the heavens. His eyebrows were used to create Midgard. He was a Catalyst, used to create a great deal of existence. Neither Ysmir, or Ymir, really have anything to do with a frozen mountain. Ymir doesn't really have any direct ice powers, so his passive and 3rd don't fit him. A Weapon based Ragnorok ult should be a flaming sword, like what Surtr the bringer of the Ragnorok used. Regardless of how much I like your Ysmir fram's powers, they just don't fit either character lore-wise. No, I just got inspired by Ymir's story after reading it, and he actually had enough story to quickly come up with a decent warframe setup. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eh. reworks are reworks. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 Just now, BlackDiamondAce said: eh. reworks are reworks. If you need any help making a frame based on a mythological character, let me know. This kind of stuff if what I live for. Link to comment Share on other sites More sharing options...
JudgeXion Posted April 19, 2017 Share Posted April 19, 2017 Intresting frame. But why does it feel like I'm reading Haiku in each line? Anyway, An Agument for 2 maybe? Instead of planting the bones in the ground as a trap he shoots them out forward kinda like how Juggernaut shoots spikes? Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 1 minute ago, JudgeXion said: Intresting frame. But why does it feel like I'm reading Haiku in each line? Anyway, An Agument for 2 maybe? Instead of planting the bones in the ground as a trap he shoots them out forward kinda like how Juggernaut shoots spikes? Thanks :) Added unintentional bonus? Simplified the descriptions, but with fancy words. Oooo, and pin them to stuff like boltor does. Would need a higher armor cost, but would do more damage i'd think. Just need a name for it. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 11 minutes ago, JudgeXion said: Intresting frame. But why does it feel like I'm reading Haiku in each line? Anyway, An Agument for 2 maybe? Instead of planting the bones in the ground as a trap he shoots them out forward kinda like how Juggernaut shoots spikes? Augment: Stone Javelin Can now cast on target When casting on a enemy target, shoot a single stone spike at them, that will pin them to the floor, walls or ceiling. Javelin Range: 20/40/60/80 meters Javelin Damage: 500/100/1500/2000 puncture Impale/Pin Duration: 5/10/15/20 seconds Link to comment Share on other sites More sharing options...
JudgeXion Posted April 19, 2017 Share Posted April 19, 2017 Just now, General_Durandal said: Augment: Stone Javelin Can now cast on target When casting on a enemy target, shoot a single stone spike at them, that will pin them to the floor, walls or ceiling. Javelin Range: 20/40/60/80 meters Javelin Damage: 500/100/1500/2000 puncture Impale/Pin Duration: 5/10/15/20 seconds oh that looks good. I would add though that just like Boltor or Arrows from like Dread, it can hit several enemies. But instead of maybe impaling all enemies it hits, it causes knockdown on anything that isn't the initial target. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 12 minutes ago, JudgeXion said: oh that looks good. I would add though that just like Boltor or Arrows from like Dread, it can hit several enemies. But instead of maybe impaling all enemies it hits, it causes knockdown on anything that isn't the initial target. Added, Enemies hit directly with the javelin are impaled, if the impaled enemy bodies would touch another enemy's body during flight, those enemies are knocked down and dealt 100 impact damage. to the augment's info. Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 59 minutes ago, General_Durandal said: If you need any help making a frame based on a mythological character, let me know. This kind of stuff if what I live for. I'd rather not. There are a ton of unique takes on characters and me and a friend are writing the quest dialogue... so there is narrative for it Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 2 minutes ago, BlackDiamondAce said: I'd rather not. There are a ton of unique takes on characters and me and a friend are writing the quest dialogue... so there is narrative for it I can only find one take on Ymir aka Aurgelmir, the first Hrimthursar aka Rime Giant. We are technically both wrong about him. I'm going on what his body was used for, and you're going on how he himself was created. Ymir is an Ice Giant with a hammer in Smite. http://smite.gamepedia.com/Ymir And a snow Giant in Marvel https://marvel.com/universe/Ymir In Ragnarok Online, Ymir's heart is the very foundation of Midgard it'self. Only *real* problem with your Ysmir frame, is his ult. Ymir or Aurgelmir, have nothing to do with Ragnarok. The Ragnarok's wiki doesn't even mention them, so either he's dead by then, or, just didn't get involved. Easy fix, change the name of his ult to Hrimthursar, or Jötunn. Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 stop being so lore poignant. does it matter? really? does it matter? Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 1 minute ago, BlackDiamondAce said: stop being so lore poignant. does it matter? really? does it matter? Yes. Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 2 hours ago, General_Durandal said: Yes. why? Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 14 minutes ago, BlackDiamondAce said: why? I'll have to give you an example. so, who is your fave character from your fave anime, or tv show, or whatever? Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 i dont. i dont watch tv that much, and i especially do not watch anime. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 19, 2017 Author Share Posted April 19, 2017 7 minutes ago, BlackDiamondAce said: i dont. i dont watch tv that much, and i especially do not watch anime. What about games other than warframe? Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 19, 2017 Share Posted April 19, 2017 22 minutes ago, General_Durandal said: What about games other than warframe? I don't. Well besides Metro series, Bullet storm, tf2, and a few other games I don't need to mention presently. I like the characters but they aren't my favorite. I'm that kind of parent who never chooses a favorite anything. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 27, 2017 Author Share Posted April 27, 2017 Made som tex fixes and grammar improvements. Flesh of Earth is now per step, instead of per hit. 4th power is now Mind of Clouds. 4th power's augment is now Skull of Heaven Link to comment Share on other sites More sharing options...
General_Durandal Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) 3rd power now has a Augment: Ocean of Blood Edited May 17, 2017 by General_Durandal Link to comment Share on other sites More sharing options...
JudgeXion Posted May 18, 2017 Share Posted May 18, 2017 (edited) 8 hours ago, General_Durandal said: 3rd power now has a Augment: Ocean of Blood It sounds exactly like Hydroids undertow with it's agument added to it, Just that they sink slower. Edited May 18, 2017 by JudgeXion Link to comment Share on other sites More sharing options...
General_Durandal Posted May 18, 2017 Author Share Posted May 18, 2017 10 hours ago, JudgeXion said: It sounds exactly like Hydroids undertow with it's agument added to it, Just that they sink slower. Hydroid melts into the Undertow, enemies sink into it instantly, and are dealt damage over time. Curative Undertow heals hydroid and allies in the AoE over time. Ocean of Blood cost's 75% of his health, no energy, he blankets the surrounding area in his water/blood, the way it's worded right now indicates that it hinders allies, but not damages them, enemies in it sink slowly, the deeper they are the slower they get, fully submerged enemies take constant damage. Enemies that die in it heal Ymir. Hmm... A lot of the wording needs tweeking. But for a guy who's blood was used to create the oceans of earth, there isn't a lot of things you can do with it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now