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Ymir, the Catalyst - Warframe Concept


General_Durandal
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Name: Ymir 

  • Codex: This is Ymir, the Mighty, the Catalyst.
  • He and the Earth are one, it's fury will be known.
  •  
  • Inspiration: https://en.wikipedia.org/wiki/Ymir
  • Gender: Male
  • Appearance: Stones bound together with the roots of plants, 
  • revealing internal energy that flows like water, that bleeds out of the openings,
  • with a bowl like skull topped with a leafy canopy, that holds an orb, that holds a tiny universe.
  • Size: Large
  • Speed: Slow
  • Jump Height: High
  • Agility: Clumsy
     
  • Unranked
  • Shield: 100
  • Power: 60
  • Health: 100
  • Armor: 300
     
  • Rank 30
  • Shield: 300
  • Power: 90
  • Health: 300
  • Armor: 300
     
  • Passive: Flesh of Earth
  • Every step he takes creates a small quake, and restores 1 health and 1 armor.
  • Enemies standing on the ground in it's AoE have a chance to be staggered and take a small amount of damage.
  • AoE: 1/2/3/4 Meters (The AoE of Heavy Impact is added if equipped)
  • Stagger Chance: 1/2/3/4% chance per step (Rank of Heavy Impact is added if equipped, rank 5 adds plus 5 chance per step bring it up to 9%)
  • Damage: 1/2/3/4 Impact per step (5% of the damage dealt by Heavy Impact is added, 50=2.5, 300=15)
  •  
  • Heavy Impact's effects are increased by 10/20/30/40% (this increase isn't added to the passive's numbers)
  •  

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Power 1: Hair of Plants

  • Cast on self
  • The plants on his head release a cloud of floaty seeds over time.
  • The seeds will float outward, and to the ground.
  • They can stick to enemies, allies, walls and floors.
  • When they are stuck to enemies,
  • each seed reduces their accuracy and speed.
  • When attached to allies,
  • each seed increases energy and health regen,
  • When attached to walls and floors,
  • they don't do anything on their own.
  •  
  • Cast Cost: 25 Energy (power efficiency)
  • Seed creation Duration: 5/10/15/20 seconds (power duration)
  • Seeds: 2/4/6/8 per second (power strength)
  • Max seeds out at a time: 25/50/75/100 (power duration)
  • Enemy accuracy/speed reduction:  -0.25/0.5/0.75/1% per seed (power strength)
  • Ally Health/Energy Regen: 0.20/0.40/0.60/0.80% per second per seed (power strength)
     
  • Augment: Hair of Trees
  • When the seeds on the ground are touched by Blood of Water,
  • each seed has a 2/4/6/8% chance to grow into a tree instead of a patch of grass.
  • These trees can be used as cover, and have 200/400/600/800 health and armor.
  • Tenno within 1/2/3/4 meters of a tree regenerate .25/.5/.75/1% health a second. (stacks)
  •  

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Power 2: Bones of Stone

  • Cast on self
  • Buries some of his bones in the ground at the cost of some armor.
  • If any enemies step where bones were buried, they are impaled with stone spikes.
  • Impaled enemies can't act for the duration.
  • Can only plant up to 4 bone traps at a time.
  • If 4 are out, can't plant more.
  •  
  • Cast Cost: 5% max armor (power efficiency)
  • Bone Trap Duration: 10/20/30/40 seconds (power duration)
  • Bone Trap Trigger AoE: 1/2/3/4 meters (power range)
  • Bone Trap Effect AoE: 1.5/3/4.5/6 meters (power range)
  • Bone Trap Damage: 250/500/750/1000 puncture (power strength)
  • Bone Trap Impale Duration: 5/10/15/20 seconds (power duration)

  •  
  • Augment: Spears of Stone
  • Can now cast on target
  • When casting on a enemy target, shoot a single stone spike at them,
  • that will pin them to the floor, walls or ceiling.
  • Enemies hit directly with the javelin are impaled, and fly with it,
  • if the impaled enemy's body would touch an unimpaled enemy's body during flight,
  • those enemies are knocked down and dealt 100 impact damage.
  •  
  • Javelin Range: 10/20/30/40 meters
  • Javelin Flight Speed: 3/6/9/12 meters a second
  • Javelin Damage: 500/100/1500/2000 puncture
  • Impale/Pin Duration: 5/10/15/20 seconds (if target still lives)
  •  

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Power 3: Blood of Water

  • Cast on self
  • Ymir opens his wounds, and bleeds upon the ground, causing constant damage.
  • He leaves a pool of water at his feet, and will leave trails of water as he moves.
  • Allies that stand in the blood/water are cured of slash and toxic procs and healed over time.
  • Enemies standing in the blood/water are dealt toxic damage over time.
  • If Ymir's blood lands where Seeds are planted,
  • seeds on allies become tree bark, granting extra armor,
  • seeds on the ground turn into grass, which allies can move easier through,
  • seeds on enemies become moss and vines, reducing movement even more
  • When allies stand on seed-grass floor, their speed is increased.
  • When allies cling to Seed-Moss/Vine walls, they may cling for as long as they like at no cost.
  • If Ymir's blood lands on the ground where bones are buried,
  • the bone trap will also poison affected enemies.
  •  
  • Cast Cost: 10% Max Health (power efficiency)
  • Water Creation Duration: 5/10/15/20 seconds (power duration)
  • Water Pool AoE: 2/4/6/8 meters (power range)
  • Water Pool Duration: 20/40/60/80 seconds (power duration)
  • Allies heal 0.50/1.00/1.50/2.00 health a second. (power strength)
  • Enemies are dealt 4/8/12/16 toxic damage per second. (power strength)
  •  
  • Ally Seed-Armor: +3/6/9/12% per seed (power strength)
  • Enemy Seed-Vines:  -0.50/1/1.5/2% accuracy/speed per Seed-Vine (power strength)
  •  
  • Seed-Grass Ally Speed Boost: 2/4/6/8% (power strength)
  • Seed-Grass Ally Speed Boost Duration: 2/4/6/8 seconds (power duration)
  •  
  • Toxic-Bone Trap Procs: 2/4/6/8 Toxin procs (power strength)
  • Toxin Proc Duration: 1/2/3/4 seconds each (power duration)
  • Toxin Proc Damage: 5/10/15/20 toxic per second (power strength)

  •  
  • Augment: Ocean of Blood
  • Hold 3rd, to cast on self
  • AoE on self
  • Creates a vast body of water around himself.
  • Enemies and allies sink into the water over time.
  • The deeper they sink, the slower they get.
  • If they become fully submerged, they start taking damage.
  • At the end of the duration, the water returns to Ymir.
  • Enemies in the AoE when it ends,
  • are dealt damage based how deep they have sunk.
  • Every enemy that dies in Ocean of Blood, 
  • restores some of Ymir's health.
  •  
  • Cost: 75% health
  • AoE: 10/20/30/40 meters
  • Duration: 3/6/9/12 seconds
  • Sink Speed: 1/2/3/4 centimeters per second
  • Speed reduction: -0.5/1/1.5/2% per second (stacks)
  • Drowning Damage: 10/20/30/40 cold damage per second
  • Ending Damage: 10/20/30/40 cold damage per 1% of body submerged
  • Health restored: 5/10/15/20% per enemy killed
  •  

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Power 4: Mind of Clouds

  • Cast on self, toggleable
  • Baleful clouds float about the sky.
  • With them comes rain, storm, and cold.
  • Enemies minds within its wake, become clouded and confused.
  • They will attack any nearby, friend or foe with fervor.
  • Enemies cannot see Ymir within the clouds that float about him.
  • Or any of his allies that are in them with him.
  • The rain drenches enemies,
  • and makes them take more electric and cold damage.
  • Lightning may strike those in it's wake.
  •  
  • Cast Cost: 10 energy (power efficiency)
  • Drain: 8/6/4/2 energy per second (power efficiency and duration)
  • AoE: 10/20/30/40 meters (power range)
  • Confused enemy Damage Increase: 10/20/30/40% more damage (power strength)
  • Electric/Cold Weakness: +5/10/15/20% more damage taken (power strength)
  • Rain Damage: 1/2/3/4 cold per second (power strength)
  • Lightning strike interval: 0.15/0.30/0.45/0.60 lightning strikes per second (unaffected by anything)
  • Lightning strike damage: 250/500/750/1000 Electric (power strength)

  •  
  • Augment: Skull of Heaven
  • Hold 4th, to Cast Skull of Heaven
  • AoE on self
  • The space around Ymir, is consumed by pitch-black nothingness.
  • Enemies outside the area, can't see anything inside.
  • Enemies inside are blind and confused.
  • Within the nothing, float many stars.
  • Each Star, may target an enemy or ally.
  • Allies are hit with a beam of life.
  • Enemies are hit with a beam of death.
  • Life Beams bring health and healing.
  • Death Beams cause pain and suffering.
  •  
  • Cost: 100 energy
  • AoE: 10/20/30/40 meters
  • Star Count: 5/10/15/20
  • Beam Fire Rate: 0.10/0.20/0.30/0.40 per second
  • Life Beam Heal: 1/2/3/4% max health
  • Life Beam Cure: 1/2/3/4 random procs
  • Death Beam Damage: 1/2/3/4% max health
  • Death Beam Harm: 1/2/3/4 random procs
  •  

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Quest: Catalyst of Flesh

  • An outbreak of the Infestation has started on Earth.
  • You must do everything you can to remove it.
     
  • Mission 1: Earth of Flesh
  • Planet: Earth
  • Tile Set: Earth Infested Desert
  •  
  • Mission: Evacuation+Defense+Exterminate
  • Protect a Steel Meridian Commander while they evacuate their personnel.
  • To win: Rescue 100 personnel, and Kill 2000 infested
  • To fail: Steel Meridian Commander dies, or 50 personnel die.
  •  
  • Reward: Ymir Blueprint
     
  • Mission 2: Plants of Hair
  • Planet: Earth
  • Tile Set: Earth Infested Jungle
  •  
  • Mission: Sabotage/Survival+Exterminate
  • Take a special device to a Grineer poison producer and install it.
  • The device will turn the poison that the device makes into gas that is designed to kill infested.
  • Survive while fighting a missive army of infested.
  • To win: Survive for 30 minutes then escape, or kill 100,000 infested then leave.
  • To fail: Held Device is destroyed before installation on the poison producer.
  •  
  • Reward: Ymir Neuroptics Blueprint
     
  • Mission 3: Stones of Bone
  • Planet: Earth
  • Tile Set: Earth Infested Mountain
  •  
  • Mission: Hive+Sabotage
  • Destroy the source of the infestation.
  • Destroy 6 Hives each protected by 10 tumor nodes spread out through a wide area.
  • Each Hive is blocking the path to the next, and the last hive it blocking the path to the hive heart.
  • Set up a bomb at the hive heart, and protect it for 20 minutes as it gets armed.
  • Once it's armed you have 1 minute to evacuate before it explodes.
  • To win: Destroy all 6 hives, and escape before the bomb goes off.
  • To fail: The bomb is destroyed before being armed, or you fail to escape before it explodes.
  •  
  • Reward: Ymir Chassis Blueprint
     
  • Mission 4: Water of Blood
  • Planet: Earth
  • Tile Set: Earth Infested Ocean
  •  
  • Mission: Assassination+Sabotage
  • Destroy the Hive Mother Tyl Regor captured for his experiments, as well as all the infested infesting his lab,
  • then destroy the lab by over charging the reactor.
  • To win: Kill the Hive Mother, then set the Reactor to explode, and leave.
  • To lose: Death, or the reactor is destroyed before the bomb is armed.
  •  
  • Reward: Ymir Systems Blueprint
Edited by General_Durandal
Tweeking
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5 minutes ago, (PS4)jFresh215 said:

Great concept. 

Idea for augment for 1st ability could be to just increase the effects of the seeds on enemies and allies per enemy effected that's killed. Increasing by some small % with a fair rounded cap. 

Thanks!
I'd like to make every power augment each other power,
but, i'll have to think up those later.

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2 minutes ago, BlackDiamondAce said:

can I just say this:  from the outset.

 

which sounds more thematic? a frozen mountain or a catalyst. (are you doing this to spite me?)

The word Catalyst might not have been used, but the word means what he was.
"a person or thing that precipitates an event."
Ymir was a primeval being that was born from venom that dripped into an icy river.
His flesh was used to make earth, his hair the plants and trees, his blood the oceans,
his bones the hills, his mind the clouds, his skull the heavens.
His eyebrows were used to create Midgard.
He was a Catalyst, used to create a great deal of existence.
Neither Ysmir, or Ymir, really have anything to do with a frozen mountain.
Ymir doesn't really have any direct ice powers, so his passive and 3rd don't fit him.
A Weapon based Ragnorok ult should be a flaming sword, like what Surtr the bringer of the Ragnorok used.
Regardless of how much I like your Ysmir fram's powers, they just don't fit either character lore-wise.


No, I just got inspired by Ymir's story after reading it,
and he actually had enough story to quickly come up with a decent warframe setup.
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1 minute ago, General_Durandal said:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks!
I'd like to make every power augment each other power,
but, i'll have to think up those later.

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The word Catalyst might not have been used, but the word means what he was.
"a person or thing that precipitates an event."
Ymir was a primeval being that was born from venom that dripped into an icy river.
His flesh was used to make earth, his hair the plants and trees, his blood the oceans,
his bones the hills, his mind the clouds, his skull the heavens.
His eyebrows were used to create Midgard.
He was a Catalyst, used to create a great deal of existence.
Neither Ysmir, or Ymir, really have anything to do with a frozen mountain.
Ymir doesn't really have any direct ice powers, so his passive and 3rd don't fit him.
A Weapon based Ragnorok ult should be a flaming sword, like what Surtr the bringer of the Ragnorok used.
Regardless of how much I like your Ysmir fram's powers, they just don't fit either character lore-wise.


No, I just got inspired by Ymir's story after reading it,
and he actually had enough story to quickly come up with a decent warframe setup.
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eh.  reworks are reworks.

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1 minute ago, JudgeXion said:

Intresting frame.

But why does it feel like I'm reading Haiku in each line?

Anyway, An Agument for 2 maybe? Instead of planting the bones in the ground as a trap he shoots them out forward kinda like how Juggernaut shoots spikes?

Thanks :)

Added unintentional bonus?
Simplified the descriptions, but with fancy words.

Oooo, and pin them to stuff like boltor does.
Would need a higher armor cost, but would do more damage i'd think.
Just need a name for it.

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11 minutes ago, JudgeXion said:

Intresting frame.

But why does it feel like I'm reading Haiku in each line?

Anyway, An Agument for 2 maybe? Instead of planting the bones in the ground as a trap he shoots them out forward kinda like how Juggernaut shoots spikes?

  • Augment: Stone Javelin
  • Can now cast on target
  • When casting on a enemy target, shoot a single stone spike at them,
  • that will pin them to the floor, walls or ceiling.
  •  
  • Javelin Range: 20/40/60/80 meters
  • Javelin Damage: 500/100/1500/2000 puncture
  • Impale/Pin Duration: 5/10/15/20 seconds
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Just now, General_Durandal said:
  • Augment: Stone Javelin
  • Can now cast on target
  • When casting on a enemy target, shoot a single stone spike at them,
  • that will pin them to the floor, walls or ceiling.
  •  
  • Javelin Range: 20/40/60/80 meters
  • Javelin Damage: 500/100/1500/2000 puncture
  • Impale/Pin Duration: 5/10/15/20 seconds

oh that looks good.

I would add though that just like Boltor or Arrows from like Dread, it can hit several enemies.
But instead of maybe impaling all enemies it hits, it causes knockdown on anything that isn't the initial target.

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12 minutes ago, JudgeXion said:

oh that looks good.

I would add though that just like Boltor or Arrows from like Dread, it can hit several enemies.
But instead of maybe impaling all enemies it hits, it causes knockdown on anything that isn't the initial target.

Added,

  • Enemies hit directly with the javelin are impaled,
  • if the impaled enemy bodies would touch another enemy's body during flight,
  • those enemies are knocked down and dealt 100 impact damage.

to the augment's info.

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59 minutes ago, General_Durandal said:

If you need any help making a frame based on a mythological character, let me know.
This kind of stuff if what I live for.

I'd rather not.  There are a ton of unique takes on characters and me and a friend are writing the quest dialogue...  so there is narrative for it 

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2 minutes ago, BlackDiamondAce said:

I'd rather not.  There are a ton of unique takes on characters and me and a friend are writing the quest dialogue...  so there is narrative for it 

I can only find one take on Ymir aka Aurgelmir, the first Hrimthursar aka Rime Giant.
We are technically both wrong about him.
I'm going on what his body was used for, and you're going on how he himself was created.

Ymir is an Ice Giant with a hammer in Smite. http://smite.gamepedia.com/Ymir
And a snow Giant in Marvel https://marvel.com/universe/Ymir
In Ragnarok Online, Ymir's heart is the very foundation of Midgard it'self.

Only *real* problem with your Ysmir frame, is his ult.
Ymir or Aurgelmir, have nothing to do with Ragnarok.
The Ragnarok's wiki doesn't even mention them,
so either he's dead by then, or, just didn't get involved.
Easy fix, change the name of his ult to Hrimthursar, or Jötunn.

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22 minutes ago, General_Durandal said:

What about games other than warframe?

I don't.  Well besides Metro series, Bullet storm, tf2, and a few other games I don't need to mention presently.  I like the characters but they aren't my favorite.  I'm that kind of parent who never chooses a favorite anything.

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  • 2 weeks later...
  • 3 weeks later...
8 hours ago, General_Durandal said:

3rd power now has a Augment: Ocean of Blood

It sounds exactly like Hydroids undertow with it's agument added to it, Just that they sink slower.

Edited by JudgeXion
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10 hours ago, JudgeXion said:

It sounds exactly like Hydroids undertow with it's agument added to it, Just that they sink slower.

Hydroid melts into the Undertow, enemies sink into it instantly, and are dealt damage over time.
Curative Undertow heals hydroid and allies in the AoE over time.

Ocean of Blood cost's 75% of his health, no energy,
he blankets the surrounding area in his water/blood,
the way it's worded right now indicates that it hinders allies, but not damages them,
enemies in it sink slowly, the deeper they are the slower they get,
fully submerged enemies take constant damage.
Enemies that die in it heal Ymir.

Hmm...
A lot of the wording needs tweeking.
But for a guy who's blood was used to create the oceans of earth,
there isn't a lot of things you can do with it.

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