Milinko Posted April 20, 2017 Share Posted April 20, 2017 9 minutes ago, Pegasy said: Do JV on next prime time please! Yes see how ridiculously buggy raids are. The bugs are the second to main reason people don't do them. If there were tutorials not even tutorials just Lotus telling us what to do and get rid of bugs and daily raid count goes through the roof. Link to comment Share on other sites More sharing options...
Spotdodge Posted April 20, 2017 Share Posted April 20, 2017 So... instead of buffing Zenith... you change it's description. [DE] TAKES POINTLESS CHANGES TO THE DIGITAL EXTREME. Link to comment Share on other sites More sharing options...
Nyaa314 Posted April 20, 2017 Share Posted April 20, 2017 10 minutes ago, Vakaef said: Lets see what they broke with this hot 'fix' Lemme guess - hushed invisibility doesn't affect redeemer and will stay that way for another two years. Link to comment Share on other sites More sharing options...
UvBenServed Posted April 20, 2017 Share Posted April 20, 2017 So I know people are upset about Redeemer no longer being silent, but...am I going crazy or did they remove the start up swing? Link to comment Share on other sites More sharing options...
CroqueMortTime Posted April 20, 2017 Share Posted April 20, 2017 17 minutes ago, [DE]Danielle said: Dark Sector nodes Coba and Tikal will now always take place during the night. I'm willing to say "why not" ... its called a "dark" sector afterall... but is there a specific reason for that ??? related to earth tileset remaster... or better, dark sector revamp ? =) Link to comment Share on other sites More sharing options...
Neofaucheur Posted April 20, 2017 Share Posted April 20, 2017 1 minute ago, undernown said: Also funny how they fix this, can ee get actual combo counter now with the shots then too? Cause it's realy jarring to do a MELEE COMBO and not get more MELEE COMBO COUNTER points. Also fix Sarpa first?! Well the melee combo actually increase, but only by one hit for every shot (even when you kill about 10 mobs with it) and the multiplier is not taken into account... which makes as much sense as getting a noisy charged shot, since it's not actually a melee hit -_- The Sarpa also need its stats to be buffed if it's ever to be competitive with the Redeemer. Link to comment Share on other sites More sharing options...
--Q--PPPokeHerFace Posted April 20, 2017 Share Posted April 20, 2017 24 minutes ago, Pegasy said: Do JV on next prime time please! Keep trying! Link to comment Share on other sites More sharing options...
Raruna Posted April 20, 2017 Share Posted April 20, 2017 So... not gonna do anything at all about the completely busted Tellurium drop rate? Link to comment Share on other sites More sharing options...
Chroia Posted April 20, 2017 Share Posted April 20, 2017 24 minutes ago, [DE]Danielle said: Fixed a script error possibly related to when the Zenistar disk is launched but the player dies before it is recalled. Not sure which you're referring to, but the disc still stays (i.e. doesn't get despawned) if you die while it's deployed. Link to comment Share on other sites More sharing options...
tomnmillie Posted April 20, 2017 Share Posted April 20, 2017 23 minutes ago, [DE]Danielle said: Hotfix 20.2.4 Changes: Sorties with “dense fog” will now always take place during the night. I always forget it's only ever foggy at night...thanks for the reminder. Also, if you need other, non contrived ideas for making things more difficult, how about just superimpose the HUD over a black screen. Would probably help w performance issues at the same time. Link to comment Share on other sites More sharing options...
Hornster98 Posted April 20, 2017 Share Posted April 20, 2017 26 minutes ago, Pegasy said: Do JV on next prime time please! Yes, so they can see how much bugged it is! Link to comment Share on other sites More sharing options...
gizol333 Posted April 20, 2017 Share Posted April 20, 2017 27 minutes ago, [DE]Danielle said: Fixed the Redeemer not properly alerting enemies when fired. This is just disgusting.... Link to comment Share on other sites More sharing options...
Jakorak Posted April 20, 2017 Share Posted April 20, 2017 13 minutes ago, I_am_Mr_E said: It seems like someone at DE does not think stealth play should be encouraged or rewarded. This is very disappointing. The past year and a half is filled with evidence that supports the theory that DE does not want stealth in their ninja game. Period. Link to comment Share on other sites More sharing options...
ThreeFeetOfMagic Posted April 20, 2017 Share Posted April 20, 2017 1 minute ago, Hornster98 said: Yes, so they can see how much bugged it is! "Ok guys we are nearly do.....Why are we back in our orbiter?" Link to comment Share on other sites More sharing options...
Sannidor Posted April 20, 2017 Share Posted April 20, 2017 27 minutes ago, Hexeract said: Hey. Just going to leave this here... How can Redeemer be "fixed" before this? These patches are so random, priorities are nonexistent Link to comment Share on other sites More sharing options...
Rolunde Posted April 20, 2017 Share Posted April 20, 2017 28 minutes ago, [DE]Danielle said: Dark Sector nodes Coba and Tikal will now always take place during the night. I'd say I see what you did there, but it's 2 dark to see now... Link to comment Share on other sites More sharing options...
Hornster98 Posted April 20, 2017 Share Posted April 20, 2017 Just now, ThreeFeetOfMagic said: "Ok guys we are nearly do.....Why are we back in our orbiter?" ahahahah exactly... Link to comment Share on other sites More sharing options...
CJBael Posted April 20, 2017 Share Posted April 20, 2017 That is NOT a 'fix', that's a change, Redeemer's fire WAS a stealth one and wasn't a bug! Link to comment Share on other sites More sharing options...
Acos Posted April 20, 2017 Share Posted April 20, 2017 33 minutes ago, Senguash said: Can't complain about a simple bunch of fixes :3 Hoping for a fix for ingame trial leaderboards next time though! What? Sure you can! You're just not thinking creatively. Here watch: *ahem* What! Only Simple fixes!? But what about archwing/oberon/tonkor/etc !? Digital Extremes more like... Digital Extremely Slow! Ha! Link to comment Share on other sites More sharing options...
ThreeFeetOfMagic Posted April 20, 2017 Share Posted April 20, 2017 Just now, Hornster98 said: ahahahah exactly... 2 minutes ago, Acos said: What? Sure you can! You're just not thinking creatively. Here watch: *ahem* What! Only Simple fixes!? But what about archwing/oberon/tonkor/etc !? Digital Extremes more like... Digital Extremely Slow! Ha! Tonkors fine <3 Link to comment Share on other sites More sharing options...
Aeromancer Posted April 20, 2017 Share Posted April 20, 2017 There's a visual bug where coming out of invisibility from Octavia's metronome while having a codex or synthesis scanner equipped then switching back to primary or secondary weapons will cause said primary and/or secondary weapon to become stuck in a semi-invisible state. Link to comment Share on other sites More sharing options...
ScoutInTheNight Posted April 20, 2017 Share Posted April 20, 2017 (edited) 39 minutes ago, [DE]Danielle said: Dark Sector nodes Coba and Tikal will now always take place during the night. Fixed the Redeemer not properly alerting enemies when fired. So, I'll never get the daytime plants to scan when farming low level relics anymore? Boo. Also, the Redeemer has always been silent, changing it after years seems like a nerf, not a "fix". Edited April 20, 2017 by ScoutInTheNight Link to comment Share on other sites More sharing options...
Sannidor Posted April 20, 2017 Share Posted April 20, 2017 18 minutes ago, UvBenServed said: So I know people are upset about Redeemer no longer being silent, but...am I going crazy or did they remove the start up swing? Nope, you forgot switching to Bullet Dance stance, this is how it works :P Link to comment Share on other sites More sharing options...
CoolPrimex Posted April 20, 2017 Share Posted April 20, 2017 24 minutes ago, undernown said: Yea that anoys me as well. A "fix" thst changes usage of a weapon or frame in dramatic ways should not be labeled as a "fix". Also funny how they fix this, can ee get actual combo counter now with the shots then too? Cause it's realy jarring to do a MELEE COMBO and not get more MELEE COMBO COUNTER points. Also fix Sarpa first?! It's been more than 2 hotfixes and Sarpa isn't fixed. It's not a bug. It can only physically hold 1 bullet. Link to comment Share on other sites More sharing options...
Avynire Posted April 20, 2017 Share Posted April 20, 2017 redeemer had always been powerful combined with stealth frame 63242 kills and one weapon that help me clear the star chart and melee undetected mr challenge rest well. sarpa still waiting to be fixed Link to comment Share on other sites More sharing options...
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