Cachamai Posted April 20, 2017 Share Posted April 20, 2017 chroma is not giving the real vex armor buffs fix it, ty Link to comment Share on other sites More sharing options...
Wevi Posted April 20, 2017 Share Posted April 20, 2017 no zenith buff? Link to comment Share on other sites More sharing options...
Melchiah Posted April 20, 2017 Share Posted April 20, 2017 (edited) Still no fix for non-functioning Mouse 4 and Mouse 5 buttons in Windows 10 Creators update as mentioned here: Edited April 21, 2017 by Melchiah Link to comment Share on other sites More sharing options...
UvBenServed Posted April 20, 2017 Share Posted April 20, 2017 12 minutes ago, Sannidor said: Nope, you forgot switching to Bullet Dance stance, this is how it works :P Ah. Yup, completely forgot that was a thing. Darn, and here I was getting all excited cause I thought they secretly fixed that mechanic along with the Redeemer nerf. Oh well... Link to comment Share on other sites More sharing options...
Sannidor Posted April 20, 2017 Share Posted April 20, 2017 11 minutes ago, Naizuri said: It's been more than 2 hotfixes and Sarpa isn't fixed. It's not a bug. It can only physically hold 1 bullet. Nope. It can't shoot charge attacks if affected by speed buffs, from the mod or any other source like frame power. Do a basic research next time before correcting someone. Link to comment Share on other sites More sharing options...
CoolPrimex Posted April 20, 2017 Share Posted April 20, 2017 1 minute ago, Sannidor said: Nope. It can't shoot charge attacks if affected by speed buffs, from the mod or any other source like frame power. Do a basic research next time before correcting someone. Heh "basic research"...You should be telling DE that, not me. Link to comment Share on other sites More sharing options...
ThreeFeetOfMagic Posted April 20, 2017 Share Posted April 20, 2017 4 minutes ago, Melchiah said: Still no fix for non-functional Mouse 4 and Mouse 5 buttons in Windows 10 Creators update as mentioned here: Not sure what issue you guys are having. I use all 12 buttons on my mouse and they all work fine. Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2017 Share Posted April 20, 2017 1 hour ago, Pegasy said: Do JV on next prime time please! OOOOO i'd watch that... hell i'd try to be in the party for that. Link to comment Share on other sites More sharing options...
AzpiranTe Posted April 20, 2017 Share Posted April 20, 2017 59 minutes ago, Pegasy said: Do JV on next prime time please! I agree, only playing for them to see how much bug that has Raid. Link to comment Share on other sites More sharing options...
Urlan Posted April 20, 2017 Share Posted April 20, 2017 Shame about the Redeemer losing its niche as a silent ranged option; maybe the throwing melee will get some buffs to fill the gap in time? Link to comment Share on other sites More sharing options...
zAph. Posted April 20, 2017 Share Posted April 20, 2017 zenith buff plz, for a 500 day login, it shoudnt be MR fodder Link to comment Share on other sites More sharing options...
Cipher-Fox Posted April 20, 2017 Share Posted April 20, 2017 (edited) 1 hour ago, Neofaucheur said: How was that even a bug... could you please not label a change to something that was in the game for years like a fix ? (2 years, 4 months and 23 days) this is my sentiment exactly: if it is not fixed in under a week, i would like if DE would release a statement, at that time, that the item in question is not functioning as intended before the nerf/"bugfix" happens so that players dont feel like the rug is pulled out from under them when they change stuff. Edited April 20, 2017 by Cipher-Fox Link to comment Share on other sites More sharing options...
ReinAxefury Posted April 20, 2017 Share Posted April 20, 2017 2 hours ago, [DE]Danielle said: Fixed the Redeemer not properly alerting enemies when fired. How is this a fix? I get that making it alert enemies is "realistic" but definitely not a fix, Redeemer used to do tons of damage, so it was understandable when the nerf came out and now it does a lot less damage, same thing when they fixed the bug with bullet dance making it gain tons of melee counter with a few shots, but the redeemer being silent is something i always thought was a feature not a bug, now im sad Link to comment Share on other sites More sharing options...
.Genix. Posted April 20, 2017 Share Posted April 20, 2017 1 minute ago, ReinAxefury said: How is this a fix? I get that making it alert enemies is "realistic" but definitely not a fix, Redeemer used to do tons of damage, so it was understandable when the nerf came out and now it does a lot less damage, same thing when they fixed the bug with bullet dance making it gain tons of melee counter with a few shots, but the redeemer being silent is something i always thought was a feature not a bug, now im sad Think its more that they werent sure how to program a loud melee until sarpa, however sarpa still needs to be fixed since they broke it a couple patches ago. Link to comment Share on other sites More sharing options...
HarrodTasker Posted April 20, 2017 Share Posted April 20, 2017 1 hour ago, RottedApples said: gotta fix up that dense fog on 4/20 i bet red text was too high to be humorous today. I made a reply to this that got deleted somehow without warning. In it I mentioned that today is George Takei's birthday as well as someone else's (I'll leave you to google whom) and made a joke to the effect that anyone having a party today on 4/20 must be a fan of that other person. (Again, google April 20th birthdays and see if anyone stands out and you get the joke) Link to comment Share on other sites More sharing options...
hrabrurmanin Posted April 20, 2017 Share Posted April 20, 2017 Why would you nerf redeemer of all the weapons? Link to comment Share on other sites More sharing options...
Renzo Posted April 20, 2017 Share Posted April 20, 2017 Mods / duplicates tab is still quite a mess and not particularly safe to use. Link to comment Share on other sites More sharing options...
Dracorde Posted April 20, 2017 Share Posted April 20, 2017 It's not a Fix, it's a Nerf! Redeemer is my favorite weapon since I am MR4 more or less, so like a month after I start playing... Why doing that, it wasn't a bug, it was a great and appreciable thing. Please DE, remove that "fix". Link to comment Share on other sites More sharing options...
Bob_Dole_101 Posted April 20, 2017 Share Posted April 20, 2017 6 minutes ago, Dracorde said: It's not a Fix, it's a Nerf! Redeemer is my favorite weapon since I am MR4 more or less, so like a month after I start playing... Why doing that, it wasn't a bug, it was a great and appreciable thing. Please DE, remove that "fix". A loud gun not alerting enemies sounds broken to me. Fix is the right word. Link to comment Share on other sites More sharing options...
MemeSageZ Posted April 20, 2017 Share Posted April 20, 2017 (edited) 2 hours ago, Hexeract said: Hey. Just going to leave this here... Bahahahahaha.... HAHAHAHAHA.... HAAAAAAAAAAHAHAHAHA..... Fixed the Redeemer not properly alerting enemies when fired. Well, if that ain't DE saying "Fk you Sage" then idk what is. You're getting a diss track DE Edited April 20, 2017 by MemeSageZ Link to comment Share on other sites More sharing options...
.Genix. Posted April 20, 2017 Share Posted April 20, 2017 (edited) 54 minutes ago, Sannidor said: Nope. It can't shoot charge attacks if affected by speed buffs, from the mod or any other source like frame power. Do a basic research next time before correcting someone. It only shoots 1 bullet instead of 5 like it is supposed to, I've tried fury or none it does not do what its supposed to and it currently cant hit the broad side of a barn with how bad its accuracy is. Do your research. I understand the change to the sound redeemer makes as its a gun, but it IS a change not a fix. Edited April 20, 2017 by zackraa darn tootin curse words Link to comment Share on other sites More sharing options...
The-Xennon Posted April 20, 2017 Share Posted April 20, 2017 (edited) Well that kinda screws me up considerably. As I only play Ivara and pretty much stealth everything, the redeemer was my staple weapon of choice because it was silent and all the YouTube videos about it and the wiki state as much and so I don't believe for a second that it's a "fix" - it's straight out a nerf. And for me personally, a huge one I'm going to have trouble getting used too. Does that mean that now firing it will also break stealth unless I replace a good mod for a silencer mod? That will reduce its effectiveness a lot as well - NOT HAPPY JAN! Edited April 20, 2017 by The-Xennon Link to comment Share on other sites More sharing options...
Lt.Nagae Posted April 20, 2017 Share Posted April 20, 2017 Link to comment Share on other sites More sharing options...
Cytobel Posted April 20, 2017 Share Posted April 20, 2017 2 hours ago, [DE]Danielle said: Hotfix 20.2.4 *snip* Fixed the Redeemer not properly alerting enemies when fired. *snip* B-but... isn't that just what the Redeemer DOES? Sounds like kilotons of pulverized rock being blasted skywards from a volcanic caldera to us, sounds like a gnat thinking about farting to the enemy... That's the Redeemer tho... Y4 DIS LOGEEK?!? Link to comment Share on other sites More sharing options...
Cipher-Fox Posted April 20, 2017 Share Posted April 20, 2017 20 minutes ago, The-Xennon said: Well that kinda screws me up considerably. As I only play Ivara and pretty much stealth everything, the redeemer was my staple weapon of choice because it was silent and all the YouTube videos about it and the wiki state as much and so I don't believe for a second that it's a "fix" - it's straight out a nerf. And for me personally, a huge one I'm going to have trouble getting used too. Does that mean that now firing it will also break stealth unless I replace a good mod for a silencer mod? That will reduce its effectiveness a lot as well - NOT HAPPY JAN! there is no silencer mod for melee so it is impossible for it to be silent now....... Link to comment Share on other sites More sharing options...
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