blackheartstar_pc Posted April 21, 2017 Share Posted April 21, 2017 (edited) Just thinking we have several stats that are not affected by Corrupted Mods. Ideas as I'm thinking are: One being -90% Health +50% crit chance. Would work on whatever weapon is equipped/power used. Two -90% Sheild +100% status chance. Would work on whatever weapon is equipped/power used. Three -90% Armor +50% all speed related actions. Reload, casting time, and sprint speed. Four -90% Energy +??% something. not sure but something significant. Thoughts? *note percents given are at the max rank ;) Edited April 21, 2017 by blackheartstar_pc Link to comment Share on other sites More sharing options...
BoomyGordo Posted April 21, 2017 Share Posted April 21, 2017 you are listing mods that would effect both warframe and weapons.like an aura mod might. nty Link to comment Share on other sites More sharing options...
TrickshotMcGee Posted April 21, 2017 Share Posted April 21, 2017 None of these sound particularly good or useful. And Corrupted mods wouldn't affect something other than the item they're listed on, so the -HP for +crit chance would not work. The only one I see people using is the armor one, and that's solely because unless you're using a semi-tanky frame, armor is useless to you. But yeah, they'd mostly be entirely useless. The HP and energy ones are also just borderline unusable due to how important those two things are. It would just be stupid to use them. Link to comment Share on other sites More sharing options...
AandOE Posted April 21, 2017 Share Posted April 21, 2017 How about rolling speed, rolling length, friction, weight (like Zephyr's passive), bullet size, hitbox detection size, sliding stance, shield delay time (until recharge begins), crouch size, bullet jump's lateral attack range (away from the center of spin).... I can keep going. ^_^ Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted April 21, 2017 Author Share Posted April 21, 2017 2 hours ago, TrickshotMcGee said: None of these sound particularly good or useful. And Corrupted mods wouldn't affect something other than the item they're listed on, so the -HP for +crit chance would not work. Yeah, you and the other poster are correct. My bad. 2 hours ago, TrickshotMcGee said: But yeah, they'd mostly be entirely useless. The HP and energy ones are also just borderline unusable due to how important those two things are. It would just be stupid to use them. Would you suggest some variations for Corrupted mods that take away from these stats? What would you like to see there + - be? Link to comment Share on other sites More sharing options...
Fallen_Echo Posted April 21, 2017 Share Posted April 21, 2017 How about frame mods? -50% max energy, grants 500 shield -90% health +50% flat crit chance on all equipped weapons -90% armor +50% damage on all equipped weapons -90% mad energy +30% power strenght and duration Link to comment Share on other sites More sharing options...
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