--Q--XFA Posted April 24, 2017 Share Posted April 24, 2017 Just like my previous post. DE, please significantly increase the spawn rate of the corrupted and reactant drops in defense missions for solo runs even for groups (havn't tried it tho). (Can someone from the devs look at this!!!) Here's my last post regarding interception. Link to comment Share on other sites More sharing options...
RobWasHere Posted April 24, 2017 Share Posted April 24, 2017 Solo endless apart from survivals are horrible. In excavs you need to wait quite a time to get all reactants before powering the drill, interceptions has almost no spawns, defence as well. Link to comment Share on other sites More sharing options...
Lluid Posted April 24, 2017 Share Posted April 24, 2017 Maybe the idea is that players should not kill enemies before they are corrupted ? I mean, from DE's perspective that could be a reason, to make us use crowd control abilities instead of damage abilities. However, it doesn't work because : - when you play with other players it's hard to convince them not to use "world of fire" and such. - in solo very few warframes allow you to control enemies and then kill them selectively while protecting the objective. Maybe there are other workarounds, but right now the easiest solution is to increase the rates (fissures and/or reactant drops). Link to comment Share on other sites More sharing options...
low1991 Posted April 24, 2017 Share Posted April 24, 2017 1 hour ago, --Q--XFA said: - +1. Players(or single) need to personally customize the amount of spawns for the mission. And not having the spawn tied to the amount of players in the mission. On topic regarding fissure... It's even worst that you HAVE to slow your killing spree and WAIT for enemies to be corrupted by those yellow thingy! Link to comment Share on other sites More sharing options...
Callback Posted April 24, 2017 Share Posted April 24, 2017 Not sure it's a priority. Trace farming is the main draw for solo fissures. Otherwise, you're way better off public for the 4 options and better odds of a higher duck prize. They should increase spawns of important things for solo tho. Solo excavation, for example, needs more power carriers. Mission-crucial spawns should be at a somewhat fixed rate with other enemies scaling around them to fill in the gap. Link to comment Share on other sites More sharing options...
--Q--XFA Posted April 26, 2017 Author Share Posted April 26, 2017 (edited) I really hate the concept of using crowd control just to farm reactants in these kinds of mission. First it is a waste of time. Second it's boring. Third, if exterminate, survival and capture corrupted spawn rate is so high why can't other missions do it?!?! (even sabotage still sucks so bad. It seems like you're forced to use the freeze capsule instead of the fire one) It's just plain stupid (at least for me). Edited April 26, 2017 by --Q--XFA Link to comment Share on other sites More sharing options...
Neightrix Posted April 26, 2017 Share Posted April 26, 2017 On 4/24/2017 at 7:14 AM, Lluid said: Maybe the idea is that players should not kill enemies before they are corrupted ? That may be the idea, but I find it very frustrating that it is possible to do too good of a job and forfeit your time because of it. I think you should get minimum 10 reactant to spawn (ideally 15+). Link to comment Share on other sites More sharing options...
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