RunningTree3 Posted April 25, 2017 Share Posted April 25, 2017 The current audio and visual effects for Stasis being cast and for Stasis being canceled, apart from an animation for casting, both seem very similar. This can be somewhat confusing during play, as audio-visual feedback is not very differentiated between the two (Did I just cancel the Stasis? Did it just expire? Did I accidentally re-cast?). Perhaps the audio for casting could end with a pitch drop, to suggest time slowing to a pause. Link to comment Share on other sites More sharing options...
Telluric Posted April 25, 2017 Share Posted April 25, 2017 It confused me too, initially. Perhaps a sound change would be appropriate. Link to comment Share on other sites More sharing options...
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