Jump to content
[DE]Megan

Octavia’s Anthem: Update 20.3.0

Recommended Posts

11 minutes ago, [DE]Megan said:

Zenith Changes:

  • Increased Primary fire damage from 20 to 30.
  • Increased Status Chance of Primary fire from 10% to 30%.
  • Increased Secondary fire damage from 120 to 150.
  • Increased critical hit chance of Secondary fire from 22% to 35%.

SICK. I know it's going to get buffed eventually but I didn't expect it to be this early.

 

  • Upvote 2

Share this post


Link to post
Share on other sites

YES gota go try oberon now and see how much more awesome he is. THANK YOU!!!

Share this post


Link to post
Share on other sites

Not that I can read Corpus under the best of conditions, but the new syandana looks particularly illegible.

 

0Luo8Rv.jpg

  • Upvote 3

Share this post


Link to post
Share on other sites

sadly, i didn't even build him yet, lmao. shame on me, it's in the oven tho! thanks for the updates, as usually! <3

Share this post


Link to post
Share on other sites

Still no fix for the Sancti Magistar hard lock bug? :(

Got frozen again today when exiting Inaros' sandstorm....was stuck in place for the entire rest of the mission.

The weapon is unusable right now because of the dangers it poses.

Share this post


Link to post
Share on other sites
29 minutes ago, [DE]Megan said:

Oberon Revisited:

Oberon now joins the likes of many other Warframes to receive ability tweaks! The vision for Oberon was to give his abilities synergy between them, and to ensure that he brought sufficient aid on the battlefield. Changes to Oberon’s abilities include the following:

Passive
Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission. 

Smite 

  • Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.

Hallowed Ground

  • Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc).
  • Added a Status Chance that is affected by Strength Mods.
  • Adjusted damage and ranges.

Renewal

  • Increased casting animation speed.
  • Changed to an expanding wave of healing instead of a projectile. 
  • Energy drain starts once wave hits allies, not leading up to it.
  • Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.
  • Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.

Reckoning

  • Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.
  • Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).

Zenith Changes:

  • Increased Primary fire damage from 20 to 30.
  • Increased Status Chance of Primary fire from 10% to 30%.
  • Increased Secondary fire damage from 120 to 150.
  • Increased critical hit chance of Secondary fire from 22% to 35%.

Thanks for the changes! :D

 

Also that buff to Zenith! Well needed! :)

Share this post


Link to post
Share on other sites
30 minutes ago, [DE]Megan said:

Weapons that use Batteries as clips will now be affected by Reload Speed Mods.

Haha, what? I didn't even notice this was happening.

Share this post


Link to post
Share on other sites

Something is wrong with Smite. With 175% power strength against level 32 grineer in an invasion exterminate, the orbs were doing 18 damage per orb. This is ridiculously low damage.

  • Upvote 3

Share this post


Link to post
Share on other sites

Oberons hallowed ground doesnt show any animation. When you cast it the timer shows its active but you dont see its effect. I have tested this in the simulacrum and in a mission.

  • Upvote 1

Share this post


Link to post
Share on other sites

Quite a few nice updates this week, would be nice to get a patch for the Panthera's punch through working through enemies though. I've also found the Tenora's magazine changes back to the original color on reload and the moon walking melee is still occurring on Uranus. Just checked to make sure all 3 of these are still in, though the colors one is more minor than the others.

Share this post


Link to post
Share on other sites
  • Kuva Siphon missions must now be fully completed to earn any Kuva from it.
     

This wasn't a thing before? Crap. 

Share this post


Link to post
Share on other sites
38 minutes ago, [DE]Megan said:

Adjusted damage and ranges.

Damage is still 100

Share this post


Link to post
Share on other sites

So literally the only thing you guys changed from the (frankly underwhelming) PrimeTime sneak peek was renewal, because the community screamed it lungs out about it?

Sigh....okay then. I am disappoint. But that's my bad: I should've tempered my expectations, I suppose.

Thanks for fixes/patches though. Cheers.

  • Upvote 3

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...