AuroraSonicBoom Posted April 26, 2017 Share Posted April 26, 2017 ACCURACY Link to comment Share on other sites More sharing options...
OperationCats Posted April 26, 2017 Share Posted April 26, 2017 When will they add the feature to hide holstered weapons for archwing Link to comment Share on other sites More sharing options...
Hyday Posted April 26, 2017 Share Posted April 26, 2017 YES gota go try oberon now and see how much more awesome he is. THANK YOU!!! Link to comment Share on other sites More sharing options...
Emperrier Posted April 26, 2017 Share Posted April 26, 2017 Not that I can read Corpus under the best of conditions, but the new syandana looks particularly illegible. Link to comment Share on other sites More sharing options...
Vanrythzx Posted April 26, 2017 Share Posted April 26, 2017 sadly, i didn't even build him yet, lmao. shame on me, it's in the oven tho! thanks for the updates, as usually! <3 Link to comment Share on other sites More sharing options...
ZiggySt4rdust Posted April 26, 2017 Share Posted April 26, 2017 You forgot to add the new wukong glyph & alt helmet to the alert rotation! Link to comment Share on other sites More sharing options...
Dark-Sheer Posted April 26, 2017 Share Posted April 26, 2017 Still no fix for missing Apothic Imprints as per: Apothic recording missing in the codex Link to comment Share on other sites More sharing options...
Elaxruis Posted April 26, 2017 Share Posted April 26, 2017 Hallowed ground is invisible for me you can see in the picture I have the buff but nothing is there Link to comment Share on other sites More sharing options...
Amerikanovich Posted April 26, 2017 Share Posted April 26, 2017 Still no fix for the Sancti Magistar hard lock bug? :( Got frozen again today when exiting Inaros' sandstorm....was stuck in place for the entire rest of the mission. The weapon is unusable right now because of the dangers it poses. Link to comment Share on other sites More sharing options...
Skulldozer115 Posted April 26, 2017 Share Posted April 26, 2017 29 minutes ago, [DE]Megan said: Oberon Revisited: Oberon now joins the likes of many other Warframes to receive ability tweaks! The vision for Oberon was to give his abilities synergy between them, and to ensure that he brought sufficient aid on the battlefield. Changes to Oberon’s abilities include the following: Passive Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission. Smite Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods. Hallowed Ground Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc). Added a Status Chance that is affected by Strength Mods. Adjusted damage and ranges. Renewal Increased casting animation speed. Changed to an expanding wave of healing instead of a projectile. Energy drain starts once wave hits allies, not leading up to it. Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer. Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active. Reckoning Enemies with a Radiation Status Chance will now take bonus damage from Reckoning. Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength). Zenith Changes: Increased Primary fire damage from 20 to 30. Increased Status Chance of Primary fire from 10% to 30%. Increased Secondary fire damage from 120 to 150. Increased critical hit chance of Secondary fire from 22% to 35%. Thanks for the changes! :D Also that buff to Zenith! Well needed! :) Link to comment Share on other sites More sharing options...
GrayArchon Posted April 26, 2017 Share Posted April 26, 2017 30 minutes ago, [DE]Megan said: Weapons that use Batteries as clips will now be affected by Reload Speed Mods. Haha, what? I didn't even notice this was happening. Link to comment Share on other sites More sharing options...
BansheeUmbra Posted April 26, 2017 Share Posted April 26, 2017 5 seconds Reload speed on Cycron? Really? WTB>Cycron Riven with -Reload Speed xD Link to comment Share on other sites More sharing options...
Einsig_SV Posted April 26, 2017 Share Posted April 26, 2017 Something is wrong with Smite. With 175% power strength against level 32 grineer in an invasion exterminate, the orbs were doing 18 damage per orb. This is ridiculously low damage. Link to comment Share on other sites More sharing options...
-Iceage- Posted April 26, 2017 Share Posted April 26, 2017 (edited) I think you mean forge not forgo? Am I the only one who noticed this? Edited April 26, 2017 by ST_Walrus Link to comment Share on other sites More sharing options...
Cortanis Posted April 26, 2017 Share Posted April 26, 2017 So hey... how about an eta on the tennogen picks making it into the game? Link to comment Share on other sites More sharing options...
-Iceage- Posted April 26, 2017 Share Posted April 26, 2017 17 minutes ago, AuroraSonicBoom said: ACCURACY Lol Link to comment Share on other sites More sharing options...
kubbi Posted April 26, 2017 Share Posted April 26, 2017 Oberons hallowed ground doesnt show any animation. When you cast it the timer shows its active but you dont see its effect. I have tested this in the simulacrum and in a mission. Link to comment Share on other sites More sharing options...
hellfire08 Posted April 26, 2017 Share Posted April 26, 2017 217% power strength on akkad, 13 orbs from smite but each orb does 17 puncture damage on chargers. Link to comment Share on other sites More sharing options...
xPhantomStranga Posted April 26, 2017 Share Posted April 26, 2017 Hallowed ground is bugged for me i cant see the visual Link to comment Share on other sites More sharing options...
Malvavisc0 Posted April 26, 2017 Share Posted April 26, 2017 Thanks Might just give Oberon a try after all these years :) Link to comment Share on other sites More sharing options...
Wes8670 Posted April 26, 2017 Share Posted April 26, 2017 Quite a few nice updates this week, would be nice to get a patch for the Panthera's punch through working through enemies though. I've also found the Tenora's magazine changes back to the original color on reload and the moon walking melee is still occurring on Uranus. Just checked to make sure all 3 of these are still in, though the colors one is more minor than the others. Link to comment Share on other sites More sharing options...
Shadow8600 Posted April 26, 2017 Share Posted April 26, 2017 Kuva Siphon missions must now be fully completed to earn any Kuva from it. This wasn't a thing before? Crap. Link to comment Share on other sites More sharing options...
Pyus Posted April 26, 2017 Share Posted April 26, 2017 38 minutes ago, [DE]Megan said: Adjusted damage and ranges. Damage is still 100 Link to comment Share on other sites More sharing options...
SamuraiPizza Posted April 26, 2017 Share Posted April 26, 2017 So literally the only thing you guys changed from the (frankly underwhelming) PrimeTime sneak peek was renewal, because the community screamed it lungs out about it? Sigh....okay then. I am disappoint. But that's my bad: I should've tempered my expectations, I suppose. Thanks for fixes/patches though. Cheers. Link to comment Share on other sites More sharing options...
lexrazor Posted April 26, 2017 Share Posted April 26, 2017 Yeah I think initial damage and scaling on Oberon's abilities is a bit borked. Getting the 14-17 dmg on orbs and barely 40 dmg on Reckoning. Link to comment Share on other sites More sharing options...
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