Jump to content
[DE]Megan

Octavia’s Anthem: Update 20.3.0

Recommended Posts

Yeah I think initial damage and scaling on Oberon's abilities is a bit borked. Getting the 14-17 dmg on orbs and barely 40 dmg on Reckoning.

  • Upvote 3

Share this post


Link to post
Share on other sites
51 minutes ago, [DE]Megan said:
  • Kuva Siphon missions must now be fully completed to earn any Kuva from it.

Does that mean booster won't affect kuva drops anymore?

Share this post


Link to post
Share on other sites

you forgot to mention your change to the mods, 1 I saw was "magnum force" having added "+0.5 ACCURACY" at rank 0.
which I quess makes spray weapons less spray with this mods than precise pistols. great Idea, I like

Edited by GameEngine

Share this post


Link to post
Share on other sites
52 minutes ago, [DE]Megan said:
  • Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.

I'm slightly confused by this. Is the armor bonus granted to allies when Oberon is standing on the Hallowed Ground or while our ally is standing on the Hallowed Ground?

Share this post


Link to post
Share on other sites
Just now, Scarmeow said:

I'm slightly confused by this. Is the armor bonus granted to allies when Oberon is standing on the Hallowed Ground or while our ally is standing on the Hallowed Ground?

tested it. Each individual ally has to be standing on the hallowed ground to get the armor buff from getting hit by renewal wave.

Share this post


Link to post
Share on other sites

Fine update but would be wonderful if Oberon's Hallowed Ground could get an optimization pass (along with Octavia's 3), he drops way too many frames while it's active, been seeing drops around 10~20FPS which does hurt quite a lot when it kills the constant 60.

Share this post


Link to post
Share on other sites

Disappointed with the Rework I had been anticipating for ages, but it's still something. Thank you.
Hope you'd actually consider some community suggestions soon.

  • Upvote 2

Share this post


Link to post
Share on other sites

10/10 update. take my money , and my Obie gets his buff/tweak. Im happy and thank you DE ! <333

  • Upvote 1

Share this post


Link to post
Share on other sites
5 minutes ago, God_is_a_Cat_Girl said:

Fine update but would be wonderful if Oberon's Hallowed Ground could get an optimization pass (along with Octavia's 3), he drops way too many frames while it's active, been seeing drops around 10~20FPS which does hurt quite a lot when it kills the constant 60.

i do not have that issue

Share this post


Link to post
Share on other sites
1 hour ago, [DE]Megan said:

Fixed Elemental combination discrepancies between the Arsenal UI and in-game numbers for some Riven Mods.

Finally, the elemental combination riven bug is fixed, I hope. I'll check in-game.

Nice change to Oberon's passive btw. :laugh:

Edit: Appears fixed so far, finally a major game breaking bug is fixed. Love you DE!!!

Edited by WingGun
  • Upvote 1

Share this post


Link to post
Share on other sites
29 minutes ago, hellfire08 said:

217% power strength on akkad, 13 orbs from smite but each orb does 17 puncture damage on chargers.

looks like oberon is working as intended 

  • Upvote 2

Share this post


Link to post
Share on other sites

So I can already feel a massive difference in how Oberon Plays and it feels like a significant buff. As someone who plays a lot of Oberon I am really enjoying the rework.

  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, Chroia said:

(e.g. circular HG.)

> Checks ingame.

> HG's base arc is 180 degrees.

I take that back.
Thanks, this is pretty neat. I can work with this. >:3
Can't Stretch + Overextended + Cunning Drift with a max rank Narrow Minded, but r6/r7 works fine.

Edit
Hold up.

Stat increase should be 108%.
Effect is a 27% increase on HG radius (so, 1/4 the stat value), 81% increase on angle (so 3/4).

Can someone who's better than me at Trig tell me if this makes sense?

 

1LJSpIW.jpg

Edited by Chroia
  • Upvote 1

Share this post


Link to post
Share on other sites
Just now, AshusAzan said:

Day 100+, still waiting for PET VACCUM!

Inherent vacuum on warframes, then the vacuum mod can just go die in a fire.

  • Upvote 3

Share this post


Link to post
Share on other sites
Just now, xPhantomStranga said:

So for me i cant see any visual for hallowed ground and i notice NO scaling with smite.

Ok so everyone is clear the scaling is based on the health of the initial target, and only effects the additional orbs.

Share this post


Link to post
Share on other sites

Woo!!

Oberon rework/update already here.

And Zenith buffs too, nice...

Cheers!
~R~

Share this post


Link to post
Share on other sites
1 hour ago, Royalty said:

OBERON PLAYERS COMING IN LIKE

giphy.gif#12-grid1

 

Targets acquired. Orbital (Friendship) Reckoning Beam firing for effect.

Share this post


Link to post
Share on other sites
1 hour ago, [DE]Megan said:

Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.

missed chance there, so many things that could be put there related to nature and you guys had to go with Iron Renewal? Why not go with Natural + something, theres so many synonyms of 'toughness' that could fit there that would make a whole lot more sense than plain Iron Renewal =/ (it would probably sound more interesting when translated to other languages than your guy's pick)

  • Upvote 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...