General_Durandal Posted April 27, 2017 Share Posted April 27, 2017 (edited) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Surtr Codex: This is Surtr, the Furious, the Doombringer. None can hide from his wrath, in his wake, everything will become ashes. Inspiration: https://en.wikipedia.org/wiki/Surtr Gender: Male Appearance: Horned giant with burnt/cracked skin, wreathed in heat and smoke, with flame for hair and beard. Size: Large Speed: Slow Jump Height: High Agility: Clumsy Unranked Shield: 0 Power: 50 Health: 400 Armor: 300 Rank 30 Shield: 0 Power: 75 Health: 1200 Armor: 300 Passive: Simmer "a state or temperature just below the boiling point." When under the effect of a Heat Proc, his very presence cooks the air around him. Everything within 10 meters is dealt 2 heat damage every second, and has a 5% chance of a heat proc every 1 second. Everything within 8 meters is dealt 4 heat damage every second, and has a 10% chance of a heat proc every 2 seconds. Everything within 6 meters is dealt 8 heat damage every second, and has a 20% chance of a heat proc every 3 seconds. Everything within 4 meters is dealt 16 heat damage every second, and has a 40% chance of a heat proc every 4 seconds. Everything within 2 meters is dealt 32 heat damage every second, and has a 80% chance of a heat proc every 5 seconds. The damage stacks on each other distance. So if an enemy is 6 meters away, they affected by the 6 meter, 8 meter, and the 10 meter effects at the same time. Enemies, bosses, nulifier shields, eximus ice shields, containers, explosive barrels, and destroy-able environment are damaged. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 1: Smolder "burn slowly with smoke but no flame." Cast on self, hold to cast in direction Cast on self A thick smoke wafts from his body, and hangs in the air. Enemies can't see things inside or through the smoke, and when inside the smoke are blind. Enemies inside the smoke take more heat damage. Cast Cost: 15 Energy and Health (power efficiency) Smoke Linger Duration: 6/12/18/24 seconds (power duration) Smoke AoE: 3/6/9/12 meters (power range) Enemy Heat Weakness: 5/10/15/20% more heat damage taken (power strength) Hold to, Cast in direction Surtr releases a plume of smoke in the direction. Enemies inside the affected area are blind for a time. Cast cost: 15 Energy and Health (power efficiency) Distance: 3/6/9/12 meters (power range) AoE: 1 meter for every 1 meter traveled (unaffected by anything) (stacks)(12 meter range ends with a 12 meter AoE) Blind Duration: 2/3/4/5 seconds (power duration) Augment: Smoldering Fumes Enemies inside the smoke of Smolder, choke and wheeze, as they breath in the fumes. Heat Damage: 2/4/6/8 Gas Damage: 2/4/6/8 Toxic Proc Chance: 1/2/3/4% every second in the smoke ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 2: Scathe "damage or destroy by fire or lightning." Cast at aim point, Hold for charged self AoE Cast at aim point, (Fireball) Throw a powerful Fireball at your enemies, that explodes with great force. The fire ball is thrown up to 20 meters before falling to the ground. It explodes on first contact, whether enemy, wall, or ground. Enemies in the Explosion AoE are knocked down. Cast cost: 25 Energy and Health (power efficiency) Explosion AoE: 2/4/6/8 meters (power range) Explosion Heat Damage: 150/300/450/600 (power strength) Explosion Blast Damage: 150/300/450/600 (power strength) Hold to, Self AoE, (Eruption) Surtr erupts the area around him with flames. Cast cost: 25 energy and health (power efficiency) Explosion AoE: 5/10/15/20 meters (power range) Explosion Heat Damage: 180/360/540/720 (power strength) Explosion Blast Damage: 180/360/540/720 (power strength) Augment: Scathing Ash A burning pile of ash is left within the AoE. Enemies that stand on the burning ash are dealt heat damage, and set on fire. The ash piles stay on the map, but there can only be a few out at a time. If the max are out when another is made, the oldest one disappears. Max Ash Piles at a time: 1/2/3/4 Heat Damage: 6/12/18/24 per second Heat Proc Chance: 2/4/6/8% every second ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 3: Immolation "kill or offer as a sacrifice, especially by burning." Cast in direction, Hold to Cast on self Cast in direction, (Blazing Gaze) Enemies in his sight are set ablaze, and eaten by his flame. If enemies affected by Immolation die, Surtr is healed. Cast cost: 35 energy and health (power efficiency) Range: 5/10/15/20 meters (power range) Duration: 10/20/30/40 seconds (power duration) Damage: 10/20/30/40 heat per second (power strength) Surtr Health Gained on Immolation Kill: 2/4/6/8% of max health (power strength) Hold to Cast on Self, toggleable (Self Immolation) He sets himself on fire. (Self Heat Proc as long as it's on) While wreathed in his own flame, receiving any heat damage heals him instead, and any heat procs from other sources give 1/2/3/4% max energy recharge per second while active. He also heals over time. While wreathed in his own flames, any heat damage dealt by him is increased. Cast cost: 15 energy and health (power efficiency) Drain: 12/9/6/3 energy and health (power duration and efficiency) Heat Damage Strength: +5/10/15/20% (power strength) Self Heat Damage: 0.5/1/1.5/2% max health per second (power strength) Augment: Immolare When Surtr sets himself on fire, he also sets nearby allies on fire. While wrapped in Surtr's flame, allies take heat damage over time, but they can't be harmed by heat damage or receive heat procs caused by enemies or the environment. Their power strength is also increased. Duration: As long as Immolation is toggled on. DoT: Heat 1/2/3/4 per second Enemy/Environment Heat Immunity: 25/50/75/100% Power Strength: +20/40/60/80% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power 4: Hjǫrr Logi "Flame Sword" Cast on self, toggle-able Surtr draws his flaming sword. The sword is heavy, and slow, with simple motions. Every swing unleashes a wave of flame that travels 8 meters farther than the sword's reach, and passes through all enemies in it's path, harming them all. Cast Cost: 10 energy and health (power efficiency) Drain: 10/8/6/4 energy and health per second (power efficiency and duration) Flame Wave Damage: 50/100/150/200 heat + damage% and heat damage mods (power strength) Stance, standing tall, with arms down, and sword to the side. E, a slow, wide swing from right to left. E, E, right to left swing, followed by a left to right swing. E, E, E, right to left swing, followed by a left to right swing, followed by a left hand punch. Hold E, punches the ground with left hand unleashing a 30 meter explosion of flames. E, Hold E, right top left swing, followed with a heavy right leg kick that knocks enemies back and down. E, E, wait, Hold E, right to left swing, followed by a left to right swing, followed by a heavy overhead/downward sword slam that creates a geyser of flame from the ground in front of him, knocking enemies into the air. E, E, E, wait, E, Hold E, right to left swing, left to right swing, left to right/down to up diagonal left hand punch, right to left/down to up swing, followed with a forward lunging grasp of his left hand, grabbing an enemy, holding them up, setting them on fire, then slamming tham into the ground. The enemy slammed into the ground explodes harming all enemies within 20 meters, and knocking them down. E in the air, lunges in cursor direction with a right to left one-handed swing. Hold E in the air, fire shoots from his feet, launching him in the direction of the cursor. Hold E, E, in the air, launches forward with rocket feet, and unleashes a devastating two handed right to left swing dealing x4 damage. Slam attack: Lands heavily on his feet, and fire shoots out across the ground around him. Affected enemies at set on fire and knocked down. Weapon Stats, Name: Hjǫrr Logi Appearance: Large sword with a molten blade, wreathed in flame. Type: One Handed Great Sword Stance: One Handed Sword Reach: 3 meters Attack Speed: 0.70 Crit Chance: 25% Crit Multiplier: x3 Status Chance: 25% Damage, 250 Slash: 20 Impact: 60 Puncture: 20 Heat: 150 Melee weapon mods are added to it's stats. Augment: Ragnarök While active, the sky becomes boiling hot and red, and fireballs rain. Every 2 seconds enemies/objects/destructible environment, take heat damage. Every 1 second a fireball falls from the sky. AoE: 10/20/30/40 meters AoE Heat Damage: 25/50/75/100 per second Fireball Explosion AoE: 2/4/6/8 meters Fireball Heat Damage: 200/400/600/800 Fireball Blast Damage: 100/200/300/400 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ highisaac123 Gave the idea for the Immolation Augment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edited July 14, 2018 by General_Durandal Tweaking Link to comment Share on other sites More sharing options...
Cephalon_Blue Posted April 28, 2017 Share Posted April 28, 2017 Exalted weapons have 250 total damage, just FYI. Link to comment Share on other sites More sharing options...
General_Durandal Posted April 28, 2017 Author Share Posted April 28, 2017 4 minutes ago, BlueLTO said: Exalted weapons have 250 total damage, just FYI. His at 200 right now, so his is the weakest, I can increase it if you think it needs it. Link to comment Share on other sites More sharing options...
General_Durandal Posted May 18, 2017 Author Share Posted May 18, 2017 Lowered health. Lowered energy cost of everything, but added health cost to powers as well. Added Smolder Augment: Smoldering Fumes Augment: Smoldering Fumes Enemies inside the smoke of Smolder, choke and wheeze, as they breath in the fumes. Heat Damage: 2/4/6/8 Gas Damage: 2/4/6/8 Toxic Proc Chance: 1/2/3/4% every second in the smoke Link to comment Share on other sites More sharing options...
Neo3602 Posted May 19, 2017 Share Posted May 19, 2017 I like your idea, though I think is passive should be changed to not affect allies. It makes sense thematically but game play wise his passive would make him not fun to play with if it damaged allies. Link to comment Share on other sites More sharing options...
General_Durandal Posted May 20, 2017 Author Share Posted May 20, 2017 On 5/18/2017 at 5:58 PM, Neo3602 said: I like your idea, though I think is passive should be changed to not affect allies. It makes sense thematically but game play wise his passive would make him not fun to play with if it damaged allies. How about, instead of taking damage, allies get 1% extra power strength, every second they are near him, (stacks)(so if you are near him for 5 seconds, that's +5% power strength) but -1% less power efficiency when near him?(stacks)(so if you are near him for 5 seconds, that's -5% power efficiency) Every second you are out of his AoE it reduces by 1 a second, till it's back to normal. Link to comment Share on other sites More sharing options...
Neo3602 Posted May 21, 2017 Share Posted May 21, 2017 22 hours ago, General_Durandal said: How about, instead of taking damage, allies get 1% extra power strength, every second they are near him, (stacks)(so if you are near him for 5 seconds, that's +5% power strength) but -1% less power efficiency when near him?(stacks)(so if you are near him for 5 seconds, that's -5% power efficiency) Every second you are out of his AoE it reduces by 1 a second, till it's back to normal. IMO his passive is already pretty good and doesn't necessarily need to buff nearby allies on top of damaging everything else around him. Perhaps have the damage of his passive double for a short duration when ever he uses an ability. Link to comment Share on other sites More sharing options...
General_Durandal Posted June 7, 2017 Author Share Posted June 7, 2017 On 5/20/2017 at 5:53 PM, Neo3602 said: IMO his passive is already pretty good and doesn't necessarily need to buff nearby allies on top of damaging everything else around him. Perhaps have the damage of his passive double for a short duration when ever he uses an ability. Passive: Simmer, no longer affects allies. Power 1: Augment: Smoldering Fumes, makes enemies inside the smoke open to finishers. Power 2: Scathe AoE reduced. And added an augment Augment: Scathing Ash A burning pile of ash is left within the AoE. Enemies that stand on the burning ash are dealt heat damage, and set on fire. Ash Duration: 3/6/9/12 seconds Heat Damage: 6/12/18/24 per second Heat Proc Chance: 2/4/6/8% every second Link to comment Share on other sites More sharing options...
highisaac123 Posted June 8, 2017 Share Posted June 8, 2017 A warframe that burns everything? I can get behind that, whats that? Ragnarok? Okay I'm interested, something that feels dark soulsy? You had my interest, now you have my attention! Link to comment Share on other sites More sharing options...
General_Durandal Posted June 9, 2017 Author Share Posted June 9, 2017 On 6/8/2017 at 7:41 AM, highisaac123 said: A warframe that burns everything? I can get behind that, whats that? Ragnarok? Okay I'm interested, something that feels dark soulsy? You had my interest, now you have my attention! Glad you like it :D Still need an aug for his 3rd and 4th, any ideas? Link to comment Share on other sites More sharing options...
highisaac123 Posted June 13, 2017 Share Posted June 13, 2017 I have an idea for the 3rd ability augment, I don't know what to call it or the stats but it can give the effects of immolation to allies Link to comment Share on other sites More sharing options...
General_Durandal Posted June 26, 2017 Author Share Posted June 26, 2017 On 6/13/2017 at 7:32 AM, highisaac123 said: I have an idea for the 3rd ability augment, I don't know what to call it or the stats but it can give the effects of immolation to allies Added Power 3: Immolation, Augment, Augment: Immolare When Surtr sets himself on fire, he also sets nearby allies on fire. While wrapped in Surtr's flame, allies take heat damage over time, but they can't be harmed by heat damage or receive heat procs caused by enemies or the environment. DoT: Heat 2/4/6/8 per second Enemy/Environment Immunity: 25/50/75/100% Link to comment Share on other sites More sharing options...
highisaac123 Posted June 30, 2017 Share Posted June 30, 2017 On 6/26/2017 at 8:22 PM, General_Durandal said: Added Power 3: Immolation, Augment, Augment: Immolare When Surtr sets himself on fire, he also sets nearby allies on fire. While wrapped in Surtr's flame, allies take heat damage over time, but they can't be harmed by heat damage or receive heat procs caused by enemies or the environment. DoT: Heat 2/4/6/8 per second Enemy/Environment Immunity: 25/50/75/100% Thanks for adding my idea, looks good! Link to comment Share on other sites More sharing options...
General_Durandal Posted July 13, 2017 Author Share Posted July 13, 2017 On 6/30/2017 at 10:31 AM, highisaac123 said: Thanks for adding my idea, looks good! You're welcome :) Thank you for the idea, added your name to credits, as well as a few tweaks and added the Codex blurb. Link to comment Share on other sites More sharing options...
General_Durandal Posted July 29, 2017 Author Share Posted July 29, 2017 I'm open to ideas. If you have some, share them please. Link to comment Share on other sites More sharing options...
Dwolfknight Posted July 29, 2017 Share Posted July 29, 2017 Nice seing more Norse based warframes concepts, but NO abillity should be called Ragnarok, it sounds amazing but non one truly "starts" Ragnarok, I once made a Fenrir warframe concept and of course named his ult Ragnarok and after seing almost all norse frames have a Ragnarok ult i reqlise how silly it is, (if everyone has it no one has) also being fire based there is no way to not compare it to ember and being so close i feel that this would not be implemented soon (soon as in the next 3 years). That said I did really like this concept and maybe you should work on some more, Tyr perhaps . Link to comment Share on other sites More sharing options...
General_Durandal Posted July 30, 2017 Author Share Posted July 30, 2017 3 hours ago, Dwolfknight said: Nice seing more Norse based warframes concepts, but NO abillity should be called Ragnarok, it sounds amazing but non one truly "starts" Ragnarok, I once made a Fenrir warframe concept and of course named his ult Ragnarok and after seing almost all norse frames have a Ragnarok ult i reqlise how silly it is, (if everyone has it no one has) also being fire based there is no way to not compare it to ember and being so close i feel that this would not be implemented soon (soon as in the next 3 years). That said I did really like this concept and maybe you should work on some more, Tyr perhaps . Well, Surtr was the primary bringer of Ragnarok, and the overall victor of the war. It was his flaming sword that ended the world with fire, and from the ashes a new world was born. This is why it fits best for his ult to be Ragnarok compared to others. Because he was it's bringer, he was the Doombringer. Fenrir was their, but all she really did was kill Odin, then get killed by Odin's son Víðarr. Got any ideas for the augments, or other things? Glad you like it. A Tyr frame... hmm... Link to comment Share on other sites More sharing options...
General_Durandal Posted August 12, 2017 Author Share Posted August 12, 2017 Removed Ragnarök's AoE heat damage. Seemed to similar to World on Fire. Link to comment Share on other sites More sharing options...
elitharcos Posted August 12, 2017 Share Posted August 12, 2017 like the idea, +1 Link to comment Share on other sites More sharing options...
General_Durandal Posted August 19, 2017 Author Share Posted August 19, 2017 On 8/12/2017 at 1:05 PM, elitharcos said: like the idea, +1 Thank you :D Link to comment Share on other sites More sharing options...
General_Durandal Posted September 3, 2017 Author Share Posted September 3, 2017 Build 1.5 Renamed 4th to Hjǫrr Logi "Flame Sword". 4th now has an Augment. Augment: Ragnarök While active, the sky becomes boiling hot and red, and fireballs rain. Every 1 second enemies/objects/destructible environment, take a small amount of heat damage. Every 3 seconds a fireball falls from the sky. AoE: 10/20/30/40 meters AoE Heat Damage: 25/50/75/100 per second Fireball Explosion AoE: 2/4/6/8 meters Fireball Heat Damage: 100/200/300/400 Fireball Blast Damage: 50/100/150/200 Link to comment Share on other sites More sharing options...
folklore504 Posted September 4, 2017 Share Posted September 4, 2017 +1 for the interesting idea. Now if only we could get Odin in with his spear and ravens, or some representation of Ymir. Link to comment Share on other sites More sharing options...
General_Durandal Posted September 4, 2017 Author Share Posted September 4, 2017 56 minutes ago, folklore504 said: +1 for the interesting idea. Now if only we could get Odin in with his spear and ravens, or some representation of Ymir. Thanks! I have a concept for a Ymir frame, can't give the link in the comment section of a different page, but if you look at my profile, then look at my activity, then select posts only, you should be able to find it. Link to comment Share on other sites More sharing options...
General_Durandal Posted September 22, 2017 Author Share Posted September 22, 2017 On 4/27/2017 at 7:43 PM, BlueLTO said: Exalted weapons have 250 total damage, just FYI. Surtr has had a lot of work since you first saw him. What do you think of him now? Link to comment Share on other sites More sharing options...
EndermanBeast Posted September 23, 2017 Share Posted September 23, 2017 All I’m thinking of is... “those that tasted the bite of his sword named him... the Doom Slayer.” Link to comment Share on other sites More sharing options...
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