ZaZoTX Posted July 3, 2017 Share Posted July 3, 2017 9 hours ago, Rebb_Esc said: Ok if that what you want lets see every time ill play oberon on public ill spam hallowed ground see how they react. No point just making a post to make an sarcasm Link to comment Share on other sites More sharing options...
Wiergate Posted July 3, 2017 Share Posted July 3, 2017 (edited) Should we just make a new thread about this with less arguing and personal attacks? It's a legit concern, in my opinion. For the most part I think of DE's art team as some of the most gifted people they have on board. They're allowed some leeway and some mistakes in my book, and this is very definitely a mistake for which we at least need a toggle. Other frames have an option to toggle off details in their appearance, maybe it could somehow be put there although I imagine that would be more of a hassle coding-wise. I guess a 'Toggle Prime Ferns' switch in the game's display UI would have some disarming humor to it as well. Edited July 3, 2017 by Wiergate Link to comment Share on other sites More sharing options...
Hypernaut1 Posted July 3, 2017 Share Posted July 3, 2017 On 7/1/2017 at 9:19 AM, LuckyCharm said: I would honestly love if hallowed ground looked similar to a full metal alchemist alchemy circle. All glowy from the ground and such. at least it'd look like a "hallowed ground" depending on what symbol they used. Kind of like a ward against evil. Id love it if they have him Tenno arcane effects. That would be awesome Link to comment Share on other sites More sharing options...
Turtlemancer Posted July 10, 2017 Share Posted July 10, 2017 On 7/2/2017 at 5:11 PM, Rebb_Esc said: Ok if that what you want lets see every time ill play oberon on public ill spam hallowed ground see how they react. Please do! Link to comment Share on other sites More sharing options...
(PSN)Cyotis Posted July 11, 2017 Share Posted July 11, 2017 Thank you so much for the Oberon rework! He is in an amazing place as a Healer/Tank/Radiation-CC. I really enjoy him. He used to be a trash frame but now I can't stop playing him. Link to comment Share on other sites More sharing options...
Avlaen Posted August 3, 2017 Share Posted August 3, 2017 Love the rework but hate the ferns/grass :( would love a way to toggle it off. (maybe in the arsenal screen?) Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 3, 2017 Share Posted August 3, 2017 (edited) Can't we just have the original hollowed ground effects back? I'm still not feeling Oberon as a plant frame. The effect itself isn't what bothers me, it's the theme. Out should look more radiation-esque I will say, that it looks AWESOME on the Earth tileset. Maybe, they could keep the ferns on Earth and Edited August 3, 2017 by Hypernaut1 Link to comment Share on other sites More sharing options...
(XBOX)Ivan of Jupiter Posted August 3, 2017 Share Posted August 3, 2017 19 hours ago, Avlaen said: Love the rework but hate the ferns/grass :( would love a way to toggle it off. (maybe in the arsenal screen?) Yeah. I wasn't a fan of the visual change. I've never seen Oberon as a "plant" frame. This just seems out of place. I always thought the most appropriate visual for HG would be like an aurora. Like radiation seeping out of the ground and into the air. It would look cool, IMO. At the very least I'll settle for a toggle. I don't like the plants. Link to comment Share on other sites More sharing options...
Urlan Posted August 3, 2017 Share Posted August 3, 2017 I would agree, Oberon just doesn't come across as a nature/plant type though he has small elements of that in his armor. I figure the plants were added for those that think of Oberon as less a Paladin and more Druid. I don't see it, but for some, that is their perception. Link to comment Share on other sites More sharing options...
True_Naeblis Posted August 4, 2017 Share Posted August 4, 2017 8 hours ago, (Xbox One)Ivan of Jupiter said: Yeah. I wasn't a fan of the visual change. I've never seen Oberon as a "plant" frame. This just seems out of place. I always thought the most appropriate visual for HG would be like an aurora. Like radiation seeping out of the ground and into the air. It would look cool, IMO. At the very least I'll settle for a toggle. I don't like the plants. Definitely behind both the toggle and changing it to something more fitting and less intrusive. I build regular Obie Trice for the Mastery but liked him enough to want the prime. With the ferns I cannot play him, it's just horridly out of place and not something I want to see mission after mission. Link to comment Share on other sites More sharing options...
(PSN)SolidInstinct_ Posted August 5, 2017 Share Posted August 5, 2017 I don't like the idea of Hallowed Ground spawning grass/ferns, I've never seen Oberon as a plant/nature based frame. Yes he has some similarities to that theme, but I see his abilities to that of a paladin. If we look at Hallowed Grounds description, it says: "Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames." Yeah... it's just misleading. If they're not going with Hallowed Ground spawning holy flames and such, they might as well change the description of it to how Hallowed Ground is now. Link to comment Share on other sites More sharing options...
(XBOX)Ivan of Jupiter Posted August 6, 2017 Share Posted August 6, 2017 6 hours ago, (PS4)optimusprime786 said: I don't like the idea of Hallowed Ground spawning grass/ferns, I've never seen Oberon as a plant/nature based frame. Yes he has some similarities to that theme, but I see his abilities to that of a paladin. If we look at Hallowed Grounds description, it says: "Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames." Yeah... it's just misleading. If they're not going with Hallowed Ground spawning holy flames and such, they might as well change the description of it to how Hallowed Ground is now. Or just change it back to the way it was/give it a visual that's more appropriate to the description. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 6, 2017 Share Posted August 6, 2017 9 hours ago, (PS4)optimusprime786 said: I don't like the idea of Hallowed Ground spawning grass/ferns, I've never seen Oberon as a plant/nature based frame. Yes he has some similarities to that theme, but I see his abilities to that of a paladin. If we look at Hallowed Grounds description, it says: "Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames." Yeah... it's just misleading. If they're not going with Hallowed Ground spawning holy flames and such, they might as well change the description of it to how Hallowed Ground is now. The original effect was perfect, is just didn't make sense as a rectangular carpet Link to comment Share on other sites More sharing options...
(PSN)fullblast35 Posted August 12, 2017 Share Posted August 12, 2017 The point of having corrupted mods is to limit you from building overpowered frames. Saying renewal lasts only for 2 seconds means you did not build to enhance your renewal, simple as that. if you didn't get it, oberon deals radiation damage which gives a lot of CC when you know the distance to keep away and combining hallowed ground with re knocking strips armor off @ 170 power strength. And oberon requires a little work for the kill he is not a nuke. Other frames are similar, banshee, octavia, harrow are just a few examples. Reading the procs that occur on enemies and knowing which damage types work better with frame abilities is also important. there are certain frames who can just stand there and take hits while others require different strategies, play styles. And this is the beauty of Warframe. Link to comment Share on other sites More sharing options...
(XBOX)ZenithLord 42 Posted August 12, 2017 Share Posted August 12, 2017 On 8/5/2017 at 10:52 PM, Hypernaut1 said: The original effect was perfect, is just didn't make sense as a rectangular carpet I agree! I wish it could have been an oval that could be expanded by holding down the power, at the expense of energy. It has gone from a "Hallowed Carpet" to "Hallowed Glow Floor" and the all the way to how it is now, a "Hallowed Garden". It's visually awesome to look at now, but I wish the plants were translucent. They make it harder to see what pickups are on the ground. While this isn't important with a Vaccuum equipped Sentinel, people don't always equip it. Link to comment Share on other sites More sharing options...
(XBOX)ZenithLord 42 Posted August 12, 2017 Share Posted August 12, 2017 In response to fullblast35's post, I totally agree. Oberon requires a different play style, and if people can't wrap their minds around the fact that Warframes each play differently, then I'm not sure what to say! Oberon has terrific CC, but you have to know how to use him! He functions as mid-range, CC, heavy, team-support. A high critical weapon equipped with Condition Overload, Blood Rush, and Drifting Contact mods, will kill most everything you encounter. It may take a little bit more time to kill the enemies, but the thing is, you have teammates! So, take what fullblast35 has said to heart, Tenno! Link to comment Share on other sites More sharing options...
Chity Posted August 17, 2017 Share Posted August 17, 2017 On 8/12/2017 at 9:05 AM, (Xbox One)ZenithLord 42 said: In response to fullblast35's post, I totally agree. Oberon requires a different play style, and if people can't wrap their minds around the fact that Warframes each play differently, then I'm not sure what to say! Oberon has terrific CC, but you have to know how to use him! He functions as mid-range, CC, heavy, team-support. A high critical weapon equipped with Condition Overload, Blood Rush, and Drifting Contact mods, will kill most everything you encounter. It may take a little bit more time to kill the enemies, but the thing is, you have teammates! So, take what fullblast35 has said to heart, Tenno! The people out there wanting a channeling 2, or to allow zenurik through 3, do not understand what to do. They want the wrong stuff. Link to comment Share on other sites More sharing options...
Doomsknightmare Posted August 28, 2017 Share Posted August 28, 2017 (edited) Edited August 28, 2017 by Doomsknight Link to comment Share on other sites More sharing options...
Chity Posted September 11, 2017 Share Posted September 11, 2017 On 8/28/2017 at 4:10 AM, Doomsknight said: His 1 should not be an equal to roar. It is strong for damage bonus and utility, but it still has enemy damage that scales on health, rad procs, and puncture procs to at most 5 enemies, and is easy to spam. 2 aug allows a duration build to have burst damage. Not my favorite, as you can't lay down carpets so much, but it is still fun in mid level content. 4 augment is very strong, as it allows you to get very strong buffs in a zone, great for interceptions. 3 augment is already good, as if they aren't instantly raised then they get to have extended down time. Link to comment Share on other sites More sharing options...
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