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Oberon Feedback 20.3.1 and beyond


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38 minutes ago, Tesseract7777 said:

Hopefully they will fix it soon. I have heard some complain that even on higher settings it doesn't look very great visually, although I have not gotten a chance yet today to get on and test it for myself. 

I am sure once they realize the issue they will do something about it. 

Just felt the need to post this here for you

Quote

Calling the second ability nerfed because its better, but doesn't look good visually?

 

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59 minutes ago, NeonNemesis said:

he use to save allies from across the map thanks to the infinite range removal,I lost count of the times I did this with infinite range and bleedout extend (this might as well be removed without the infinite range there's no meaning to it since they have to be close to you to get it.). This skill is now the poor, starving and crippled man's version of Trinity's blessing. Flat out inferior in EVERYTHING, heals less, heals slower, takes time to start to heal whatever you choose Trinity does it better, nice job DE in a field where Oberon was outclassed you managed to outclass him ever further.

DE has repeatedly made changes to reduce map-wide team placement strategy, as we saw with Tenno Affinity and the Blessing range nerf (and Renewal now). As a team you're supposed to stay near people, and having something that heals over infinite distance is just making healing a non-team-based action, when it should involve people who need healing actually looking out for it, and the healer themselves actually making an effort to move with their teammates.

Just about every person I've ever heard praising old Oberon praised him as a "Jack of all Trades", not the best at anything but ok at a few different things. Saying that Blessing beats Oberon's healing and makes him useless is like comparing apples to oranges, because Oberon has more than just healing, while Trinity has healing/restorative support as a major focus. He's supposed to be outclassed here.

Edited by YUNoJump
typo oops
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Smites initial damage does not scale, its that set figure... its orbs that "scale".... but in the field its still pretty crappy... it does not make a difference just because they threw the word scale in there, the damage it does it still a non factor.

Edited by xPhantomStranga
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2 hours ago, maj.death said:

I like to believe people will one day use nerf correctly. Stuff like this really kills me. Also you're complaining about an ability that can now strip 50% of armor ontop of knockdown and rad proc... because it can't one shot... seriously?

You da real MVP. Hit that nail right on the head :) 

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The oberon rework was good, Not amazing but it was still an improvement to him, thank you DE but i have some things i would like to ask if it would be possible to make him even better but not necessarily overpowered or stronger, just more useful.

Iiwould prefer if the passive for oberon was a certain % of damage dealt to enemies was converted to health for nearby allies (including sentinals/pets)

Instead of the hallowed ground having the mechanic it does with his 4 (armor buff) maybe have it with similar mechanic as to hydroids puddle augment, drain some energy but give health.
If these were applied i beleive he would be more used and people would have a greater reason to use him other than his amazing crowd control with his 4.
thank you
 
 
health*

 

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2 minutes ago, Echorion said:

Honestly I think he needed a whole rework not just minor tweaks. The kit itself isn't even all that entertaining, it doesn't feel like he has anything really unique either.

^Exactly. To be honest, aside from the renewal QoL tweak, he doesn't feel noticably better than before at all.

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2 hours ago, VinDanger said:

irrelevant faction at a level no one will ever play at outside the simulacrum

 

Didn't quite catch that https://gyazo.com/e2dc2145479d30ce05602ce8fd2fdb42 (that was taken 2 days ago with a mesa and a nekros with me) and https://gyazo.com/f84d2a61839fa389c28667439759c615

Also from my testing Oberon's 4 hasn't been stripping armor and his 1 is a joke compared to the weapons we can use. I still don't see a reason to bring my Oberon.

Edited by 41Numbers
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5 minutes ago, Echorion said:

The kit itself isn't even all that entertaining, it doesn't feel like he has anything really unique either.

Behold as I say this about basically every other frame in the game because most of them are just twists on basic concepts.

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What seems to be a common theme in arguments is the advertised effects (eg armour stripping etc) not actually happening, which really seems like more "bug" than "desired effect". I think it'd be prudent to wait a few days for hotfixes to make their way through before accepting every weird anomaly as something the devs intended.

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6 minutes ago, YUNoJump said:

What seems to be a common theme in arguments is the advertised effects (eg armour stripping etc) not actually happening, which really seems like more "bug" than "desired effect". I think it'd be prudent to wait a few days for hotfixes to make their way through before accepting every weird anomaly as something the devs intended.

Is it really a bug, or are they just forgetting that they need the enemies to be on a Hallowed Ground surface for it to have that synergy with Reckoning (granted Hallowed Ground can be hard to see right now). 

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1 minute ago, Tesseract7777 said:

Is it really a bug, or are they just forgetting that they need the enemies to be on a Hallowed Ground surface for it to have that synergy with Reckoning (granted Hallowed Ground can be hard to see right now). 

Heck possibly, all the debate in this thread and there's yet to be a single actual video or demonstration shown. Hard-to-see HG is a prime example of an unintended problem though, anyone talking about it like that's a nerf needs to wait a few more hours.

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I would say I miss the Armor given naturally by the original Hallowed Ground. I just wish Oberon has a method to gain energy (like many of the combo heavy reworks prior to it such as Saryn and Limbo) to become more consistent. Seriously, healing a heavily wounded friend can take white a bit of energy, which is effectively paying for their mistakes.

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29 minutes ago, 41Numbers said:

Didn't quite catch that https://gyazo.com/e2dc2145479d30ce05602ce8fd2fdb42 (that was taken 2 days ago with a mesa and a nekros with me) and https://gyazo.com/f84d2a61839fa389c28667439759c615

ok, and? you did a needlessly long endless fissure that just happened to be in the void. still an irrelevant faction and level until DE gives us content where we consistently fight corrupted and/or enemies of that level without having to spend an hour doing an endless mission

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1 hour ago, 41Numbers said:

Didn't quite catch that https://gyazo.com/e2dc2145479d30ce05602ce8fd2fdb42 (that was taken 2 days ago with a mesa and a nekros with me) and https://gyazo.com/f84d2a61839fa389c28667439759c615

 

That doesnt mean the content around that level is balanced, all that means is that you were allowed to do it.

The majority do not face enemies of such a level (unfortunately) and DE doesnt balance around it.

 

Its well known enemy balance degrades heavily around level 120+ where obscene damage and 1 shots start occuring especially with the corpus.

 

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2 hours ago, (Xbox One)Vile Slanders said:

You remember the Saryn rework? And how people bellyached that DE had ruined Saryn forever in those first few weeks following her rework?

 

You remember how quickly all the grumbling ceased when we finally stopped trying to revive Miasma Saryn and figured out how to maximize Spores for a similar application?

Well, this is probably the same scene. It's going to take time and experimentation to figure out how the new Oberon works. If you build him according to the mechanics of the old Oberon, it's a given that he's gonna be a disappointment. But should you try something different...

 

...You'll probably find out how the Oberon of today is better than the old goat he was yesterday.

ya i understand that hate. like im actually suprised my build didnt get hit as hard as i was thinking (since i run a eff/half duration oberon) and until i run him properly in a good ole KFS i wont know. (been playing something else today)
but if anything i still thing the FX are &#!...for needing to synergize around hollowed ground they sure did a good job removing the visuals for something harder to see than equinox's 4. Just return my fiery grass (since belive it or not knowing how far i can move before needing to cast it is a big deal to me)

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1 minute ago, (PS4)psycofang said:

 

That doesnt mean the content around that level is balanced, all that means is that you were allowed to do it.

The majority do not face enemies of such a level (unfortunately) and DE doesnt balance around it.

 

Its well known enemy balance degrades heavily around level 120+ where obscene damage and 1 shots start occuring especially with the corpus.

 

ya this is how come we keep getting power creep. cuz people keep thinking the end game is at 150+ 200+ 300+.
End game is at lvl 100. thats were are "hard" content is. anything past that is a challange run. were things should be insanly hard and require you to use gimiks to do. otherwise we will just get to the point were soma is considered a trash weapon and the only gun you can use is the neo armstrong cyclone jet armstrong cannon.

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2 hours ago, DogManDan said:

Hmm you whole base 5x forma build numbers are pretty bleak from what I see in that picture. I have a 5x forma Oberon myself but considering he has been my main frame since his release I can tell even before playing it that this rework is indeed a buff/enhancement to Oberon. It will however take a bit more effort for people who do not fully understand the synergy and how he works to get a setup where you see the changes made as effective. 

As a personal note "testing" in the simulator is completely useless and I just don't understand why players do this and come up with erroneous numbers and statements. None of Oberon's skills are meant to be one hit kills that is not how he works now or before.

I like how you think. Like I ran a 2 forma build before the rework. managed to stay topped in the charts during T3-sortie KFS. Oberon is still in his same predicament. people only see "others can do his job better" oh nyx/loki can cause confusion better,trinity can heal better,ash can instakill rooms better, like...people ONLY see oberon as a person who dosnt do specialists jobs as well because no one wants to admite that a Jack can be decent.

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1. Smite - Does what it does best, though the scaling orbs' damage aren't all that noticeable but this ability still retains its utility.

2. Hallowed Ground - The visual effects look exactly the same as the one shown in Prime Time, didn't Rebecca state the effects weren't finalized yet? Also, felt that this should've been turned into an aura, like those of the Eximi units.

3. Renewal - Nothing much to say about it except for the nerf to its infinite range. Armor buff is kinda meh, but it'd definitely helps with the squishier frame. Shame that his base armor ain't all that high.

4. Reckoning - Functionally identical, deals more damage to radiated enemies as well as armor debuff for those standing on Hallowed Ground. Possible to completely strip off armor, though with maxed power strength I needed like four casts of Reckoning (so yes, armor debuffing stacks).

His abilities getting some treatment is nice and all, but couldn't you guys at least buffed some of his base stats? Would've been nice to give him some additional armor and energy.

 

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I feel like the ability would be much better and much more useful if the "heal time" mechanic was removed completely in favor of a toggle. Let it keep healing and draining energy as long as its active. I would love to take Oberon into LoR confidently and have him be useful in the 1st and 2nd parts. 

 

Seems rather buggy right now too, the description reads that theres supposed to an energy drain when it reaches an ally, but all im getting is a cast cost and thats it. 

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