Jump to content
Update 39: Isleweaver: Known Issues ×
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

Acid Shells not hitting enemies behind killed target


Recommended Posts

Posted

I'm guessing this must be a known bug by now but haven't seen it posted anywhere else on the forums so here goes nothing:

 

- the Sobek using the weapon specific mod, Acid Shells only does damage to enemies in front and to the side of the killed target.
- this is not the behavior described ingame: "Killing enemies causes them to explode, dealing 450 (+45% Enemy Max Health) Corrosive Damage in a +15m radius"
- this damage blind spot seems to be anything behind the enemy, in a 180 degree arc
- it also seems to not be affected by player position, only effecting factor seems to be the direction to which the enemy was facing when killed

 

It's quite frustrating that acid shells deals no damage to an enemy right behind the target you just killed. Theoretically the Sobek has so much potential with this mod but this inconsistency is rather huge since most often when enemies are coming at you, the first target you can hit is the one in front and killing it does no damage to the ones behind it...

Posted

If you are correct about it being tied to the direction the enemy is facing, that may indicate the enemy or its corpse is somehow interfering with the explosion. It makes me wonder if there's a sort of punch-through type effect for some or all kinds of explosions, where affecting a target reduces/terminates the explosion in that direction. 

 

I think something similar might be going on with Jat Kitaag version of that mod. I've never figured it out, but there's something seriously bugged with that explosion as well. Very noticeable when you only strike one target, but almost impossible to get anything concrete from casual observations. To be clear, in practice it can be hard to notice, because your swing will kill more than one target, minimizing the chance for enemies to be in shadow from all of the explosions. 

 

Posted
11 hours ago, Hydal said:

that may indicate the enemy or its corpse is somehow interfering with the explosion

That's a really smart deduction, might just be what's happening here. I was scratching my head as to what it could be when not specifically coded to be an arc, cause there would be no reason to code this any differently than the tons of other "radius" type effects ingame.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...