DeadScream Posted April 29, 2017 Share Posted April 29, 2017 (edited) Hi ! In this thread, I'll try to develop a new version of our current Warframe passives. As you may know, some of them have incredibly useful passives, while others are just meh or completely useless in battle. The idea is following : create several Passive types, and then give 3 passives of different classes to every single frame. #1 - Passive Classes Weaponry passive : this type gives special synergies with some weapons or weapon types to the warframe Mobility passives : this type gives special effects to movement actions, such as bullet jump or parkour Survivability passives : this type gives special effects to shields, (incoming) shield gates, or even dying Power passives : this type gives special features depending on the Warframe's theme (ex : fire, ice...) - they may be named gimmicks #2 - Suggestions Ash Spoiler Gimmick : Any Slash Procs inflicted by Ash (from both weapons and abilities) deal 25% more damage and last 50% longer. (currently in game) Mobility : On bullet jumps, Ash inflicts 100 slash damage to nearby enemies with 100% status chance on top of the universal blast proc Weaponry : ash gains additional 10% critical chance on silent weapons (I mean, when you have 5% you now have 15%) Banshee Spoiler Mobility : on bullet jumps, Banshee becomes invisible for 0,5 sec Weaponry : Banshee is fully silent, no matter what weapon she uses (this one is currently in game) Gimmick : As a sound related frame, Banshee's powers have increased strenght when they are casted in confined areas (corridors, small rooms, etc) Chroma Spoiler Mobility : On bullet jumps, Chroma deals 100 dmg of his current element with 100% status chance on top of the universal blast proc (Toxic flight style) Survivability : When his shields hit zero, Chroma instantly regenerates 50 energy points (ya know, he can cast Elemental Ward with dat energy) Gimmick : Well, currently we all know Chroma changes element type depending on his energy colour but I hope it changes someday. Let's leave it like this because it's not a rework chroma thread :B Ember Spoiler Gimmick : when suffering a heat proc, Ember gains 35% power strenght and regenerates 10 energy per second. (already in game) Survivability : any fire source in a 20m radius around Ember grants her 10% chance to set ablaze an enemy who enters a 5m radius around her. (up to 60% chance ; fire sources are active fire related powers, enemies suffering from a heat proc, fire from napalms or from damaged ships...) Mobility : On bullet jumps, Ember deals 100 heat damage to nearby enemies with 100% status chance Equinox Spoiler Gimmick : Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health. (already in game) Survivability : When her shields hit zero, Equinox instantly spawns her other half (similar to her augment but doesn't attack) for 3 seconds as a decoy. Weaponry : on day form, equinox gains additional 5% critical chance to all weapons ; on night form, same with status chance Nidus Spoiler Gimmick : The stack system is the Power passive of Nidus. Survivability : If Nidus has enough stacks, he consumes 15 stacks and survives fatal blows and becomes invulnerable for few seconds (these 2 are already in game, right ?) Addition : Weaponry : when holding a Mutalist or Infested weapon, Nidus passively generates 1 stack section every 5 seconds So, as far as I know it may be considered a little overpowered, I do feel like many warframes need to be brought on par with others. So I'm open to criticism and suggestions, and ready to give up because yeah, sometimes (often) I just have stupid ideas :3 With love, DeadScream Edited April 30, 2017 by DeadScream Ember and Equinox added Link to comment Share on other sites More sharing options...
(XBOX)calvina Posted April 29, 2017 Share Posted April 29, 2017 (edited) My Idea. :D Frost Hide contents Weaponry: Weapons with cold damage (Sibear/Glaxion) recieve 25% extra cold damage and cold status duration Survivability : Immune to cold procs (Take that Corpus cryo barrels!) Gimmick : Frost emits aura in a small radius around him that slows down enemies slightly, similar to that of the sentinel precept. Edited April 29, 2017 by (XB1)calvina Link to comment Share on other sites More sharing options...
NeithanDiniem Posted April 29, 2017 Share Posted April 29, 2017 For Nidus, one stack per 5 seconds without doing anything is just a bit over the top since how strong mutalist weapons are in general so using them wouldn't exactly be a hard pick for anyone. Not really feeling that one myself, but its just an observation. Personally I always found it odd how he didn't get stacks from enemies the infested pet grappled or whatnot, but I suppose that would be a bit specific. 10 minutes ago, (Xbox One)calvina said: My Idea. :D Frost Hide contents Mobility : Unaffected by procs/puddles that slow movement Survivability : Immune to cold procs (Take that Corpus cryo barrels!) Gimmick : Frost emits aura in a small radius around him that slows down enemies slightly, similar to that of the sentinel precept. As an avid user of all of the basic elemental frames, it makes zero sense for the frame to be immune to their element. They aren't controlling the element itself, they are making the element by using void energy. Frost is effectively reducing the energy in the environment around him to condense ice from vapor, then directing it. Sudden Ice buildup on the warframe would still prevent the frame from moving quickly, no matter which one it was. Also with your idea if he is immune to cold procs, he would not be affected by a cold proc from a trap anyways so the first one is entirely redundant. One of those two need a change to fix that, otherwise Id say it would not be a good change to make. You are also removing a very powerful passive in place of something he is already very capable of with his skills alone, making a redundancy. Id much rather keep the 50% freeze on melee attackers than a small AoE slow, which I can do any time I wish using Ice Wave Impedance with easily 20 times the range. With a Loki disarming in the team, thats 50% of all attacks made on the frame being blocked and the enemy being frozen solid, a very powerful combo. Link to comment Share on other sites More sharing options...
DeadScream Posted April 29, 2017 Author Share Posted April 29, 2017 27 minutes ago, NeithanDiniem said: For Nidus, one stack per 5 seconds without doing anything is just a bit over the top since how strong mutalist weapons are in general so using them wouldn't exactly be a hard pick for anyone. Not really feeling that one myself, but its just an observation. Personally I always found it odd how he didn't get stacks from enemies the infested pet grappled or whatnot, but I suppose that would be a bit specific. I'm talking about one stack section, not a full stack :) It would actually take 25 seconds for a full stack, but it may be too much even at this rate.. 48 minutes ago, (Xbox One)calvina said: My Idea. :D Frost Hide contents Weaponry: Weapons with cold damage (Sibear/Glaxion) recieve 25% extra cold damage and cold status duration Survivability : Immune to cold procs (Take that Corpus cryo barrels!) Gimmick : Frost emits aura in a small radius around him that slows down enemies slightly, similar to that of the sentinel precept. I like your idea but kind of agree with @NeithanDiniem ^^ On passive types though, I would have picked Weaponry and Survivability too. By the way, would you see any other passive type we could imagine ? Link to comment Share on other sites More sharing options...
chainchompguy3 Posted April 30, 2017 Share Posted April 30, 2017 As a lover of things that can't be nullified, and can be relied upon throughout the entirety of a mission, this idea appeals to me. As a cynic who knows that DE loves nullification, and other means of disempowering their overpowered players, I can see that this idea will never, ever, see the light of day. Still fun to brainstorm, though. Link to comment Share on other sites More sharing options...
DeadScream Posted April 30, 2017 Author Share Posted April 30, 2017 15 minutes ago, chainchompguy3 said: As a lover of things that can't be nullified, and can be relied upon throughout the entirety of a mission, this idea appeals to me. As a cynic who knows that DE loves nullification, and other means of disempowering their overpowered players, I can see that this idea will never, ever, see the light of day. Still fun to brainstorm, though. Haha, how could I agree more ? I like brainstorming on new ideas that will never ever be implemented, but it's quite sad in the end. Link to comment Share on other sites More sharing options...
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