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Posted (edited)

so here i am after a while on nekros prime :p wanted to share the builds i have for now that work pretty good ;)

I like rush for sprintspeed, can be removed for something else :p streamline can be replaced by (primed) flow if you want too in build 2 and 3 it works great

1st build is for desecrate build, can cast terrify if needed stats are good enough. 2nd is an overall build quite fun with creeping terrify augment and good substain.3rd build is a tank build obviously (when you recast 4th ability it gets the hp back up to full (augment gives knockdown immunity so good too) and teleports shadows back to you)

if you have any feedback or questions feel free to ask =) gl hf

l3yTtaK.jpg

Edited by Dridore
builds update

11 answers to this question

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Posted (edited)

can replace fleeting expertise by flow or equilibrium on 3rd build if more duration and energy needed*

Edited by Dridore
mods
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Posted
2 minutes ago, (PS4)XxDarkyanxX said:

The lack of equilibrium in any of those build annoys me for some reason.
 

same, also the 3rd builds lack the power str to get the 90% damage reduction from SoS

i don't find range  that huge of a stat as long as you kept it at the default 100% its enough.

personally id go with this: https://goo.gl/jT6YN1

 

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Posted

well for the 3rd build i get 88% with growing power and i did replace fleeting exertise by equilibrium on 3rd build for more consistency but kinda not needed on others :p

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Posted (edited)
12 minutes ago, Nazzami said:

-Snip-

Never really used SoS, the flashy lines that connect you to your Shadows just annoyed me too much. But it does seem like a very good build

I rely more on the infinite energy that I get from equilibrium to
1. Soul punch fallen teammates to revive them without having to get up close and personal.
2. Spawning "Punching bags" enemies, so basically just things that will Aggro surrounding enemies while me and teammates finish them off without distraction.
3. Keep recasting 4 to heal whenever I get Special Shadows: Nullifier shields, Freezing Aura, Fire Aura most likely to get some free CC and shielding out of the very mechanics that kills us to begin with.
4. Infinite use of Melee channeling block/attack.

All in one build
I find that to be plenty enough, it's not fail-proof obviously, but it's very casual and doesn't require too much thinking/modding.

Edited by (PS4)XxDarkyanxX
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Posted (edited)
17 minutes ago, (PS4)XxDarkyanxX said:

Never really used SoS, the flashy lines that connect you to your Shadows just annoyed me too much. But it does seem like a very good build

I rely more on the infinite energy that I get from equilibrium to
1. Soul punch fallen teammates to revive them without having to get up close and personal.
2. Spawning "Punching bags" enemies, so basically just things that will Aggro surrounding enemies while me and teammates finish them off without distraction.
3. Keep recasting 4 to heal whenever I get Special Shadows: Nullifier shields, Freezing Aura, Fire Aura most likely to get some free CC and shielding out of the very mechanics that kills us to begin with.
4. Infinite use of Melee channeling block/attack.

All in one build
I find that to be plenty enough, it's not fail-proof obviously, but it's very casual and doesn't require too much thinking/modding.

mmmh since soul punch is strengh dependent and desecrate no so reach dependant i might replace overextend by soul survivor :D and fleeting expertise by equilibrium for get energy back

Edited by Dridore
mistakes were made
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Posted (edited)
7 minutes ago, Dridore said:

mmmh since soul punch is strengh dependent might replace and desecrate no so reach dependant i might replace overextend by soul survivor :D

Soul punch isn't really "Dependent" it does give more % of health when you hit them with more strength, but it's really useless when you consider that you've been despoiling for the past 20-40 minutes, there's going to be health orbs literally everywhere on the ground so they'll get that extra health back in no time.

And if that doesn't work out, it's well known that most players carry a "Rage" and a "Life Strike" combo around everywhere, so they'll manage.
You've done a big part by simply chasing them out of the Bleedout state, allowing them to move around and play, I can guarantee they'll be glad you're here even if it's not a full-fledged 100% revive.

Edit :
You've mentionned Overextended so I suppose you mean the first build, take into consideration that you can also remove redirection and fleeting expertise if you really need the space for Soul survivor and equilibrium.
The 23% of constitution isn't really the best neither, so you can swap another linear mod here and just put up that primed continuity of yours in the extra slot if duration is what you were looking for.

Edited by (PS4)XxDarkyanxX
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Posted

If you have Zenurik and are using Despoil, you don't need Equilibrium.  

You should use Health Conversion with Despoil, the extra armor stacks really help Nekros' survivability and the tiny amounts of damage you take from Despoil mean you can always pick up orbs to stack more armor.

My survival/farming build: 

Corrosive Projection, Power Drift

Vitality, Stretch, Intensify, Streamline 

Primed Continuity, Health Conversion, Despoil, Shield of Shadows 

 

My Rathuum Endo farming build (to be used with Hirudo):

Loot Detector, Enemy Sense

Steel Fiber, Armored Agility, Vitality, Health Conversion

Despoil, Cunning Drift, Over Extended, Stretch

All armor, range and detection because I never cast anything except Desecrate.

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Posted
18 hours ago, (PS4)XxDarkyanxX said:

The lack of equilibrium in any of those build annoys me for some reason.
 

This build is so awesome : equilibrium, good cc and survivability (energy and health substain) :D

AjEGq6T.jpg

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Posted

This is what I use.

Spoiler

Nekros Tank

MtU37zH.jpg

62,680 eHP

Nekros Tank/Support Hybrid

IEmPEat.jpg

19,480 eHP, 40m Desecrate, functional Fear.

Nekros Full Support

WGHNXAk.jpg

For lvl 1,000+ groups where Nekros' eHP means nothing.

 

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