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The Best Loot Game 2017


(XBOX)ANightStorm
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Hey DE Team,

First of all, thank you for creating the game that I have always wanted!! Keep up the amazing work!!

I have always been a hug fan of action/loot based games. Can't tell you how many hours I have spent in Diablo and now Warframe.

The amount of new content that is being released each year is amazing and I can't wait to see what's coming in 2017 and more.

 

I would like to see one thing start this year and that is; Instead of "nerfing" warframes and weapons that are "OP" make everything "buffed" and "OP".

Diablo 3 went this route and it really help the game and the community, because if you liked something you didn't have to worry about it becoming "nerfed" in the future.

There are so many items currently in Warframe, but the problem is most are consider "MR Fodder" which is a shame because some of them look really cool.

I would love to see you guys make a lot of those weapons on par or even better then the "OP" ones.

 

This is just my opinion of course, and even if this never happens I will always continue to support this game.

I mean it's Ninjas in freaking space!! Come On!! It doesn't get better than that. 

 

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7 minutes ago, (Xbox One)ANightStorm said:

Hey DE Team,

First of all, thank you for creating the game that I have always wanted!! Keep up the amazing work!!

I have always been a hug fan of action/loot based games. Can't tell you how many hours I have spent in Diablo and now Warframe.

The amount of new content that is being released each year is amazing and I can't wait to see what's coming in 2017 and more.

 

I would like to see one thing start this year and that is; Instead of "nerfing" warframes and weapons that are "OP" make everything "buffed" and "OP".

Diablo 3 went this route and it really help the game and the community, because if you liked something you didn't have to worry about it becoming "nerfed" in the future.

There are so many items currently in Warframe, but the problem is most are consider "MR Fodder" which is a shame because some of them look really cool.

I would love to see you guys make a lot of those weapons on par or even better then the "OP" ones.

 

This is just my opinion of course, and even if this never happens I will always continue to support this game.

I mean it's Ninjas in freaking space!! Come On!! It doesn't get better than that. 

 

^^^Preach

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MR Fodder is a personal opinion.

The Daikyu is considered the worst bow and I love it.

The Destreza isn't used often and I love it.

The Braton Prime is considered Fodder but damn, look at that thing.

Rivens "fix" a lot of older weapons, and flat buffs just cause a lack in diversity. Why use the Braton or Soma if they both do the same thing? It's good to have a sense of progression. In this game any weapons can be good, some will be slightly better, but all can fill some sort of role.

Just because people call something OP or weak doesn't mean it's true, it just means they don't want to, or know how to, make a weapon good.

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Agreed JSharpie MR is definitely a personal opinion, but companies are always looking at stats of used items and abilities in the game.

We do need progression and there should be some weapons that are good early on, but later on there should be more options.

If the Braton and the Soma both do the same thing then they need to be changed to have unique differences. A great example of this already exist in the game with the syndicate weapons. I would love to see a lot more weapon do unique things like the syndicate weapons.

   

I really don't like the term "OP" and it should really be "Over Used" but more people will understand the term OP.     :)

 

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Ohhhh......the title is a Category.

Yes, this game is a dream for a long time gamer such as myself and many others. The fact that it is/ was Ninjas in space was the drawing in factor. The concept of a game updating for free with this Calibur of story and graphics boggles the mind. 

As for the best Loot game.....it does give a plentiful bounty to flourish through. It does start getting to the point that you no longer look at the mods after getting the 10 minute mark of a mission to be rewarded with Ammo Drum. It has some work to be done but the overall package and community makes it a grade S++ higher than them pay to play games (yes....looking right at EVERYONE of you games that have a Season Pass to buy as well). 

Welcome to the WARFRAME Universe and enjoy the game as well as the players. There are all types here and for you to become. 

 

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2 hours ago, JSharpie said:

Just because people call something OP or weak doesn't mean it's true, it just means they don't want to, or know how to, make a weapon good.

I am sorry but I have a Machete Wraith that needs your spice because no matter how many mods I slap on (even maiming strike) it doesn't kill even the mightiest of Sedna enemies without a few swings. This is an exclusive event weapon atleast make it do something ...

Like C'mon dude:

8607da1facc6a43cbcd25a9bbdb2cf6b.png 

If the riven disposition isn't equivalent to an IGN review of Call of Duty, I will be pretty sad.

Edited by --Q--Voltage
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41 minutes ago, (Xbox One)DShinShoryuken said:

Ohhhh......the title is a Category.

Yes, this game is a dream for a long time gamer such as myself and many others. The fact that it is/ was Ninjas in space was the drawing in factor. The concept of a game updating for free with this Calibur of story and graphics boggles the mind. 

As for the best Loot game.....it does give a plentiful bounty to flourish through. It does start getting to the point that you no longer look at the mods after getting the 10 minute mark of a mission to be rewarded with Ammo Drum. It has some work to be done but the overall package and community makes it a grade S++ higher than them pay to play games (yes....looking right at EVERYONE of you games that have a Season Pass to buy as well). 

Welcome to the WARFRAME Universe and enjoy the game as well as the players. There are all types here and for you to become. 

 

Lol wanted to make sure people know that this is a great game!!

There's so much potential for this game to be as big as Diablo 2 or bigger!!!

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3 hours ago, JSharpie said:

MR Fodder is a personal opinion.

The Daikyu is considered the worst bow and I love it.

The Destreza isn't used often and I love it.

The Braton Prime is considered Fodder but damn, look at that thing.

Rivens "fix" a lot of older weapons, and flat buffs just cause a lack in diversity. Why use the Braton or Soma if they both do the same thing? It's good to have a sense of progression. In this game any weapons can be good, some will be slightly better, but all can fill some sort of role.

Just because people call something OP or weak doesn't mean it's true, it just means they don't want to, or know how to, make a weapon good.

 

You stated the summary of your entire post with your opening title which is ironic of what you later come to conclude... 
So yes, if a weapon is significantly worse than others, take the Daikyu>Dread or the bratton>Soma, then people are going to plea for a buff or balance check because they're definitively stronger despite player preference. That's simply how balance and 'opinion' function.

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8 hours ago, KrypTic. said:

You stated the summary of your entire post with your opening title which is ironic of what you later come to conclude... 
So yes, if a weapon is significantly worse than others, take the Daikyu>Dread or the bratton>Soma, then people are going to plea for a buff or balance check because they're definitively stronger despite player preference. That's simply how balance and 'opinion' function.

But to call something useless is to say it has no place anywhere. Daikyu can still handle Sortie level content, I use it quite often. Just because it can't kill something as fast or at a high scaling level doesn't mean it's useless, because most of the scaling content is pointless to get to.

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1 hour ago, JSharpie said:

But to call something useless is to say it has no place anywhere. Daikyu can still handle Sortie level content, I use it quite often. Just because it can't kill something as fast or at a high scaling level doesn't mean it's useless, because most of the scaling content is pointless to get to.

 
 
 
 

Some weapons are useless in people's eyes because there TTK (time to kill) is so high and people value weapons that get the job done quickly.. as you said, it's YOUR opinion, You have one and so do they. The definitive difference between the two is one will be closer to fact than the other, but no less or more right as they're OPINIONS.

No offense to yourself or your preferences, but the Daikyu has no advantages to the other bows, not one. yes, this is bad game design to have a statistically worse option than others, but that's simply how the game is produced. If you still like the weapon because of it's aesthetics then by all means, if you still find it able to complete the task you need it to do, then for you as a player there is a reason to use it. Just don't patronise others that dislike weapons because of their imbalances.

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2 hours ago, VisionAndVoice said:

Diablo 3 shouldn't be really set as an example to follow.

For real.

That game had 13 (If i remember correctly) torment levels for a reason; 

Because players were so insanely overpowered it took that level of difficulty to stop them from just making a walking simulator.

I stopped at torment 11 when I got bored. My Helltooth Witch Doctor could still easily walk through that difficulty.

As far as balancing goes, lets not use Diablo 3 as an example. Like, ever. That game works to a degree, but if we were using that kind of balancing system in Warframe then we would be chunking all difficulty out the window.

Ya, I can agree that they may need to chill on nerfing some weapons (RIP Boltace), but at the same time buffing everything to be OP for balancing sake doesn't normally end in a better game. 

As Diablo 3 has shown it tends to end in a "I'm a god and even hardest difficulty can be nothing with enough farm and perfect items."

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18 hours ago, JSharpie said:

MR Fodder is a personal opinion.

The Daikyu is considered the worst bow and I love it.

The Destreza isn't used often and I love it.

The Braton Prime is considered Fodder but damn, look at that thing.

Rivens "fix" a lot of older weapons, and flat buffs just cause a lack in diversity. Why use the Braton or Soma if they both do the same thing? It's good to have a sense of progression. In this game any weapons can be good, some will be slightly better, but all can fill some sort of role.

tJust because people call something OP or weak doesn't mean it's true, it just means they don't want to, or know how to, make a weapon good.

The fact that you like something doesn't mean it is good

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14 hours ago, JSharpie said:

But to call something useless is to say it has no place anywhere. Daikyu can still handle Sortie level content, I use it quite often. Just because it can't kill something as fast or at a high scaling level doesn't mean it's useless, because most of the scaling content is pointless to get to.

So you call someone's opinion on a weapon wrong because you feel differently about it, but then say scaling content is pointless? It doesn't work like that. There are useless weapons that need buffs (not daikyu). Scaling content in your opinion is pointless, but there are players that enjoy pushing themself (like me) past sortie ez pz mode.

Edited by --Q--Voltage
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Or, just hear me out, maybe content can be balanced to make thoughtful gameplay? You know, that thing that keeps players engaged?

 

Like... what if grinding did not feel like "grinding" because rather than doing the same action over and over (and over and over) again, each time felt different because you were being engaged the whole time?

 

But if all you want is a grinding simulator, sure, buff everything to oblivion. But at what point are you grinding for the sake of grinding as opposed to "grinding" because you find it "fun" (Yes, I know fun is subjective, but there is a reason that people like some amount of difficulty in a game. Without any difficulty the purpose to playing a game diminishes along with that sense of accomplishment. Might as well play Clicker Heroes...). I for one would hate Warframe if it got to a point like this, but I guess that is just my opinion, much like how it is just your opinion that the game should be easier. The real question is... how hard does DE want the game to be?

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5 minutes ago, DrBorris said:

Or, just hear me out, maybe content can be balanced to make thoughtful gameplay? You know, that thing that keeps players engaged?

 

Like... what if grinding did not feel like "grinding" because rather than doing the same action over and over (and over and over) again, each time felt different because you were being engaged the whole time?

 

But if all you want is a grinding simulator, sure, buff everything to oblivion. But at what point are you grinding for the sake of grinding as opposed to "grinding" because you find it "fun" (Yes, I know fun is subjective, but there is a reason that people like some amount of difficulty in a game. Without any difficulty the purpose to playing a game diminishes along with that sense of accomplishment. Might as well play Clicker Heroes...). I for one would hate Warframe if it got to a point like this, but I guess that is just my opinion, much like how it is just your opinion that the game should be easier. The real question is... how hard does DE want the game to be?

When new weapons/frames got released? 

Community: Ooohhh Shiny!!! YAy!!! HOoray!!DE!!

When enemies got updated, new enemies got released?

Community: =_= wut?

 

Warframe is a reflection of community and devs, since I know that the general population don't care about difficulty, I also know where Warframe is heading to.

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On 02.05.2017 at 2:57 AM, (Xbox One)ANightStorm said:

I would like to see one thing start this year and that is; Instead of "nerfing" warframes and weapons that are "OP" make everything "buffed" and "OP".

 

There should be both, because actual overpowered weapons make these slightly buffed weapons unplayable in public.

We did need nerfs to tonkor, and changes to both simulors, as well as we needed to buff Miter's speed. Because, in core of the game, we don't balance around sitting for, to say, 6 hours to reach "harder" content which is actually boring because of how bad champions (eximuses) are here and how we don't get better loot over time (with endless void being only actual example, and even that one being capped at some point). I mean, it's all possible, but it's boring.

If we do want actual D3 / etc. experience, we need to get nodes with huge levels, new enemies, new enemy mechanics (such as eximus being not only stupid auras, but like frosty eximus, with additional mobility, defense, offense effects that you have to play around and not just outright deal with (looking at you, arson and toxic)), etc. Then we need more MR levels and restrictions, as well as weapons obtainable on new nodes/planets.

 

TL;DR Balance is needed, however we can release both gimmick and powerful weapons on nodes that we would add being high level on the press of it.

Edited by pavlo555
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15 hours ago, --Q--Voltage said:

So you call someone's opinion on a weapon wrong because you feel differently about it, but then say scaling content is pointless? It doesn't work like that. There are useless weapons that need buffs (not daikyu). Scaling content in your opinion is pointless, but there are players that enjoy pushing themself (like me) past sortie ez pz mode.

The forum common response when someone talks about infinite scaling is "DE didn't design anything to work at higher than lvl80", isn't it? With response like that it sounds like EA's unfinished games IMO. 

It can be looked in two ways. Infinite scaling makes some items obsolete so it's DE's fault that imbalance occurs (too slow balancing can't keep up with new items release) or items are designed within finite difficulty environment so infinite scaling is just a lazy design to incite power craving instinct of players.

Edited by Volinus7
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Infinite scaling via LEVULLS is bad.

Infinite scaling via making better champions with new effects and etc. would be good.

6 hours ago, --Q--Voltage said:

So you call someone's opinion on a weapon wrong because you feel differently about it, but then say scaling content is pointless? It doesn't work like that. There are useless weapons that need buffs (not daikyu). Scaling content in your opinion is pointless, but there are players that enjoy pushing themself (like me) past sortie ez pz mode.

Scaling content is pretty bad in current state, I wouldn't even go there, even that I know quite a lot of good builds.

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