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[Warframe Concept] Terpsichore, Death's Puppeteer


AzirTheSandGod
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This is Terpsichore  The Dancer Of Death
See the grace in every step, and the enemy fallen with every movement. ~Lotus

Terpsichore uses grace to charm her foes, and strings to keep in sync.

Battle Waltz is when Terpsichore will dance through the battlefield, kicking and dancing in sync with her puppet.

Dancing Duo will attach ghastly strings to a enemy which will mimic your abilities and attack as a rhythmic ally.

Warm Up will allow Terpsichore to invigorate the allies close to her, making them faster and stronger, yet evermore graceful.

Do you want to dance in this battlefield?  Ballroom Battles will turn all enemies into Terpsichore's puppet, causing them to dance as she would..

Terpsichore has the greatest dancer's body, allowing higher form of maneuvers.

Terpsichore's dance can become even more graceful with mods. Duration mods will affect Dancing Duo, Warm Upand Ballroom Battles, whilst range mods affect all abilities except Dancing Duo. Strength Mods shall effect Battle WaltzWarm Up, and Ballroom Battles.

Terpsichore only trains the best dancer– Best be graceful, else fear her partner.

Health: 90 (170 at rank 30)
Shields: 170 (350 at rank 30)
Armor: 123
Power: 150 (375 at rank 30)
Speed: 1.20
Aura: Naramon (20px-Naramon_Pol.svg.png)
Polarities: Vazarin (20px-Vazarin_Pol.svg.png)

Passive – Grace In Danger: Terpsichore's maneuvers are all 50% faster and longer in range by 25%.

Spoiler
  • All maneuvers are 50% faster and 25% longer in range.
    • Can still be affected by mods and will add-on.

 

Battle Waltz: Terpsichore has a dance for every occasion.

Spoiler
  • Terpsichore will attack based on the primary damage she caused to the last killed enemy she had.
  • Terpsichore will have a different dance style depending on whether she dealt mainly slash, impact, puncture, or a status.
    • Will cause the same type of damage with extra damage being opposite of the damage.
      • Fire will cause extra cold damage, slash will cause impact, impact will cause puncture, puncture will cause slash, etc.

 

Dancing Duo: Terpsichore will target a enemy that will then be connected by her strings to dance with her as long as she wills. The dancer will fight for the tenno cause and mimic all moves of Terpsichore.

Spoiler
  • The puppet chosen will then have two ghastly hands float over it with strings connected to it.
    • The puppet will mimic and cause the same effects of Terpsichore's attacks.
      • Battle Waltz will follow the puppet's last kill, not Terpsichore's.
        • If the puppet was just chosen, then it will deal Terpsichore's.
  • The puppet will dance in a set pattern for every puppet of the same category.

 

Warm Up: Terpsichore will invigorate her allies to become faster and stronger while causing enemies to get slower and weak.

Spoiler
  • Speed boost of 15% and attack boost of 10%.
    • Affected by strength mods.
  • The range for Warm Up is moderately small but will be done by both Terpsichore and her puppet.
    • The effects cannot stack but can be refreshed.
  • Also grants half the effects of her passive.

 

Ballroom Battles: Terpsichore will release a surge of energy to all enemies making them her newest puppets.

Spoiler
  • The range of Ballroom Battles is considerably small, but will be mimic by the puppet.
    • The ability used by the puppet is only 50% of the duration.
  • The release of energy will damage enemies and double on enemies that cannot be controlled.(Bosses, etc.)

 

Backstory/Quest: The Trained Rhythm (Arbiters of Hexis Quest/Rank required 8/Prerequisite The Second Dream)

Spoiler
  • Still completing, could use ideas and drafts from you guys.

Thanks for reading, please feel free to comment, would appreciate if someone could draw as I have no artistic skills. ;-;

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