Nsix4 Posted May 3, 2017 Share Posted May 3, 2017 I don't really know if there is a place for this but I had an idea for a warframe ability. Basically it would be a toggle ability that while toggled would over time equalize your health and energy. For example if you have no energy and have 600 health it would over time equal out to 300 energy and 300 health. If you had 100 health but 700 energy it would equal out to 400 of both. Similar to rage except it also works backwards taking your energy for health. Link to comment Share on other sites More sharing options...
CeePee Posted May 3, 2017 Share Posted May 3, 2017 How would you balance this out with Support Warframes that give health? Basically Oberon would have unlimited energy and, well ok Trinity already has unlimited energy. Link to comment Share on other sites More sharing options...
Nsix4 Posted May 3, 2017 Author Share Posted May 3, 2017 21 minutes ago, CeePee said: How would you balance this out with Support Warframes that give health? Basically Oberon would have unlimited energy and, well ok Trinity already has unlimited energy. That is a good point. I didn't think about balancing, I just had an idea and wanted to share it. Perhaps Healing and energy abilities wouldn't effect you while it's active. Most toggle abilities already have that for energy. This alone I don't think would completely balance it but it's an idea. Link to comment Share on other sites More sharing options...
Nsix4 Posted May 3, 2017 Author Share Posted May 3, 2017 (edited) 36 minutes ago, CeePee said: How would you balance this out with Support Warframes that give health? Basically Oberon would have unlimited energy and, well ok Trinity already has unlimited energy. Also this ability would only effect the frame using it. It seems like you were thinking I meant a squad ability which would be quite hectic when you think about it. Edited May 3, 2017 by Nsix4 Typos Link to comment Share on other sites More sharing options...
SilvaDreams Posted May 3, 2017 Share Posted May 3, 2017 We have Quick Thinking which essentially does this only better converting damage to your energy instead of downing you. Plus it could only go off of Max energy otherwise you'd have to almost constantly have to be adjusting for energy getting used up. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted May 3, 2017 Share Posted May 3, 2017 this does bring up another interesting question: could we have corrupted mods that give more health and less shields, or more shields and less health, and would they work on most frames? obviously they'd be great on Nidus and Inaros since they have no shields to begin with, but with other frames, would it be worth getting over 500% or so health but at a cost? Link to comment Share on other sites More sharing options...
Nsix4 Posted May 4, 2017 Author Share Posted May 4, 2017 Thank you all for your interest in the idea. I thought it would be a cool concept so I decided to share it. If it could be balanced and made into a good ability I'd love to see it in game someday but I'm sure I'm not the only one with ideas lol. Link to comment Share on other sites More sharing options...
Vapya Posted May 4, 2017 Share Posted May 4, 2017 On 03. 05. 2017. at 8:51 AM, Nsix4 said: I don't really know if there is a place for this but I had an idea for a warframe ability. Basically it would be a toggle ability that while toggled would over time equalize your health and energy. For example if you have no energy and have 600 health it would over time equal out to 300 energy and 300 health. If you had 100 health but 700 energy it would equal out to 400 of both. Similar to rage except it also works backwards taking your energy for health. How about changing your max hp in exchange of max energy and other way around? Link to comment Share on other sites More sharing options...
Hopakkiin Posted May 5, 2017 Share Posted May 5, 2017 Doesn't Rage/Quick Thinking + Renewal do that already? I mean I used this combination in about every Mission up to Level 130. It became even Stronger with the latest Oberon buff, but it only works if Healing*0,4>Energycosts, due to Rage only converting 40% of the damage you take to energy. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted May 5, 2017 Share Posted May 5, 2017 (edited) On May 4, 2017 at 0:40 AM, Nsix4 said: Thank you all for your interest in the idea. I thought it would be a cool concept so I decided to share it. If it could be balanced and made into a good ability I'd love to see it in game someday but I'm sure I'm not the only one with ideas lol. Equilibrium Mod. /end thread? Lephantis Drop. Edited May 5, 2017 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
Nsix4 Posted May 7, 2017 Author Share Posted May 7, 2017 On 5/5/2017 at 8:54 AM, (PS4)Silverback73 said: Equilibrium Mod. /end thread? Lephantis Drop. What about equilibrium? It doesn't do what I proposed so I'm going to assume you think it would work well with the ability. Link to comment Share on other sites More sharing options...
Nsix4 Posted May 7, 2017 Author Share Posted May 7, 2017 On 5/5/2017 at 4:14 AM, Hopakkiin said: Doesn't Rage/Quick Thinking + Renewal do that already? I mean I used this combination in about every Mission up to Level 130. It became even Stronger with the latest Oberon buff, but it only works if Healing*0,4>Energycosts, due to Rage only converting 40% of the damage you take to energy. Yeah that pretty much is what I was talking about, however it being a toggle ability instead of taking up like 3 mod spaces lol. Link to comment Share on other sites More sharing options...
Hopakkiin Posted May 7, 2017 Share Posted May 7, 2017 12 hours ago, Nsix4 said: Yeah that pretty much is what I was talking about, however it being a toggle ability instead of taking up like 3 mod spaces lol. 2 Mod Spaces. More if you go for Maximization. Link to comment Share on other sites More sharing options...
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