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Octavia’s Anthem: Update 20.4.0


[DE]Megan
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Octavia’s Anthem: Update 20.4.0

OPERATION: AMBULAS REBORN

Frohd Bek is back and he's brought a powerful new threat!

Perrin Sequence leader, Ergo Glast, has intercepted disturbing communication. The profit-hungry Corpus are attempting to grow their military to dangerous and uncontrollable levels. Corpus Board Chairman, Frohd Bek, is inviting investors to witness the newest and deadliest Ambulas Prototype live on the battlefield. The Ambulas is equipped with a state-of-the-art processor called Animo, that learns and grows from every encounter. 

Work with Ergo Glast and fellow Tenno to halt Frohd’s project and disrupt Ambulas deployment before they see widespread use. New Dropships containing the Ambulas Prototype have been sighted on Corpus planets. Take them down and make the investors think twice! 

Full Operation rules, rewards, and information here:

 

Oberon Changes & Fixes:

  • Increased Oberon's base energy from 100 to 150. 
  • Improved the visibility of Oberon’s Hallowed Ground FX. 
  • Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
  • Fixed Smite projectiles not targeting ragdolled enemies. 
  • Fixed Renewal FX not lasting as long as the ability is active.
  • Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
  • Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission. 
  • Fixed performance issues from Hallowed Ground.   
  • Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
  • Fixed Renewal not being applied to allies in bleed out as it did previously.

Index Matchmaking Changes:

Matchmaking for The Index now uses wager levels when setting up Squads. This means Low/Medium/High wager players will not be matchmade together - you'll only be put with others that have chosen the same wager. This should mitigate conflicting goals within a Squad. 


Changes: 

  • We have made some tweaks to last week's reinforcement: the Cycron! If you haven't picked this up yet yourself, the Cycron doesn't have a reload function; it has a recharge function. As of this Update, the Cycron battery recharge delay time is now halved when the mag is not empty. This means monitoring your ammo while feathering the trigger will be a good strategy when using this weapon. 
  • We have made some tweaks to older Warframe Auras. As you may know, an Aura's Mod Rank determines how much additional Mod Capacity you get. We've increased the following Auras form 3 Ranks to 5 Ranks. With this change, we also buffed the Auras: 
    • Speed Holster has gone from 80% to 120% at Max Rank.
    • Dead Eye has gone from 35% to 52.5% at Max Rank.
    • EMP Aura has gone from 10% to 15% at Max Rank.
    • Sprint Boost Aura has gone from 10% to 15% at Max Rank. 
  • Removed Lua Spy missions from Sortie rotation due to extensive Client loading times on min spec machines. Please note that we are working to fix this and add Lua Spy missions back into the Sortie rotation.
  • Added an extra line to Limbo's Passive description to speak to his Energy gathering in the Rift.
  • Improved experiencing memory loss in the Relays. 
  • Changed "CANCEL FUSION" label to "BACK" when reaching max rank on a Mod when Fusing and when there are no pending Fusion tasks.
  • Reprioritzed a few screens in the Relay so that they load faster even when there's a throng of people around and you're competing for IO bandwidth for their loadouts.
  • Adjusted the Rift weight of the Cycron beams in Limb’s Stasis to fix performance issues.

Fixes: 

  • Fixed a crashed caused by a poor corrupt cache being further abused from someone bypassing the launcher.
  • Fixed a loss of functionality when opening a Chat link while viewing another diorama.
  • Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3.
  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.
  • Fixed ally NPCs (Sentinels, etc) not able to have abilities affecting them nullified.
  • Fixed Ratel’s being immune to Inaros’ Devour. 
  • Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator. 
  • Fixed being able to walk around in Mesa’s Peacemaker by opening the Power Menu.
  • Fixed the Arcane Aegis Shield recharge being delayed by a couple seconds instead of being instant. 
  • Fixed not being able to equip Ruinous Extension on the Cycron.
  • Fixed the Sarpa not firing in bursts with the Bullet Dance Stance equipped.
  • Fixed being able to fire the Buzlok without triggering to fire.
  • Fixed being able to spam Disarm in quick succession as per:
  • Potential fixes for enemies falling through a Lua Defense level and surviving as per: https://www.reddit.com/r/Warframe/comments/67s2x7/bug_on_st%C3%B6ffler/
  • Fixed The Index wager selection screen allowing you to select a wager even if you didn't have enough Credits.
  • Fixed The Index wager screen skipping when being invited to play (therefore defaulting you to the lowest wager tier).
  • Fixed purge timer in The War Within liset purge mission being broken if the player watches a transmission from their Inbox.
  • Fixed Gas Status UI icons lingering forever.
  • Fixed Relay room names being off-screen when playing in higher resolutions.
  • Fixed Clients being able to invite other players to an ‘Invite Only’ squad hosted by another player. 
  • Fixed the Sword and Shield Danaus Skin shield attachment positioning.
  • Fixed Operator Sigils having incorrect scale/position/rotation in the Navigation screen.
  • Fix the player's Warframe holding a 2nd copy of the Operator in their hand during The Second Dream.
  • Fixed the Lynx Turret Grenades not actually creating Turrets. 
  • Fixed (for real this time) Ratel’s appearing in the Hyena cinematic.
  • Fixed Void Turrets not activating. 
  • Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself. 
  • Fixed Titania’s Bullet Jump FX lingering forever. 
  • Fixed the Pox diorama being aggressively zoomed in.
  • Fixed issues where things with a bleedout state would not disappear in the SImulacrum when you returned to your respawn platform. 
  • Fixed issues with building up infinite Cycron beams in the Rift with Stasis. 
  • Fixed incorrect Excavator spawn points in the Corpus Ice Planet tileset. 
  • Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
  • Fixed script error when Alt firing Paracyst into the ground.

Conclave Fixes:

  • Fixed Oberon’s Passive not functioning in Conclave.
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Thanks as always!

 

2 minutes ago, [DE]Megan said:

We have made some tweaks to older Warframe Auras. As you may know, an Aura's Mod Rank determines how much additional Mod Capacity you get. We've increased the following Auras form 3 Ranks to 5 Ranks. With this change, we also buffed the Auras: 

  • Speed Holster has gone from 80% to 120% at Max Rank.
  • Dead Eye has gone from 35% to 52.5% at Max Rank.
  • EMP Aura has gone from 10% to 15% at Max Rank.
  • Sprint Boost Aura has gone from 10% to 15% at Max Rank. 

 

Finally!

Edited by DJNeonNight
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2 hours ago, [DE]Megan said:

Oberon Changes & Fixes:

  • Increased Oberon's base energy from 100 to 150. 
  • Improved the visibility of Oberon’s Hallowed Ground FX. 
  • Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
  • Fixed Smite projectiles not targeting ragdolled enemies. 
  • Fixed Renewal FX not lasting as long as the ability is active.
  • Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
  • Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission. 
  • Fixed performance issues from Hallowed Ground.   
  • Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
  • Fixed Renewal not being applied to allies in bleed out as it did previously.

The changes are nice and all, but nothing about tweaking Reckoning's chance to drop health orbs? The only time the health orbs will possibly drop is using his fourth on lower-level missions, where the orbs will hardly be helpful. Using it on higher levels won't do jack for Health Conversion builds since it's nearly impossible to have enemies get killed by Reckoning.

As me and countless other players have suggested, make it so health orbs drop from enemies who got hit by Reckoning. not killed by it.

Edited by LokiTheCondom
Clarified some stuffs
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