Kotsender_Quasimir Posted May 6, 2017 Posted May 6, 2017 since former buffs like for nekros' soul punch included adding the ability to reload while using it i'd like to think this is a bug. i sure as hell hope it is... :I
LadyFilesse Posted May 6, 2017 Posted May 6, 2017 I play Saryn and use a Phage (continuous fire weapon). Last week I was able to use Spore without interrupting my Phage. This week, it does. This is a problem with the Phage because you have to focus in the beams every time you stop firing... :(
XaelathRavenstorm Posted May 6, 2017 Posted May 6, 2017 16 hours ago, DogManDan said: they can change any mechanic at any time without having to tell us. Seems to me that while for years it may have been you could cast & reload at the same time it was really a unintended bug that may now be fixed. Learn to play differently if a minor change affects you that much. how is it a minor change when it's clearly a noticeable effect?
arch111 Posted May 6, 2017 Posted May 6, 2017 Do the animation break or the actual reload? If its the action then is that not how it allways was? While reload you quick melee and that breaks the reload. This is why I love my shotgun, it just keeps reloading and allows me to fire and do other stuff in the middle.and then just press reload again. If its animation, that's worse.i agree that onehanded reload is out of place. Just imagine when we get pump-action shotguns.
GKDK Posted May 6, 2017 Posted May 6, 2017 As I recall what DE said, if it isn't in the patch notes it's a bug. There are no silent nerf. So let's report this bug then.
(PSN)theelix Posted May 6, 2017 Posted May 6, 2017 6 hours ago, AdunSaveMe said: It's supposed to continue the reload while the power is being cast. It does, I wasn't too clear about that. It pauses the animation of the reload circle, but it has continuity and the reload continues as normal even if it isn't shown.
XaelathRavenstorm Posted May 6, 2017 Posted May 6, 2017 17 hours ago, GKDK said: As I recall what DE said, if it isn't in the patch notes it's a bug. There are no silent nerf. So let's report this bug then. yep sent em to [DE]Megan and Danielle
XaelathRavenstorm Posted May 6, 2017 Posted May 6, 2017 not only 1 hand abiltiies are broken but apparently bows are uncancellable by pressing reload key
Rolunde Posted May 6, 2017 Posted May 6, 2017 5 hours ago, Ragingwasabi said: i prefer if we cant reload with 1 hand honestly. those 2 rounds the tigris prime uses just somehow float themselves in to the barrel or something while ur casting with ur hand. its weird 4 Void Magic! Spoiler Dark Tower Void Magic reload
FashionFrame Posted May 6, 2017 Posted May 6, 2017 I don't get how this is a bug, and the older version isn't. Reloading as your doing your ability is unnatural, you're using your one hand to use an ability, of course it's going to cancel the reload. Logically this makes sense.
Lucaine Posted May 6, 2017 Posted May 6, 2017 (edited) Same problem here when trying to throw Oberon's Smite at enemies while reloading as a downtime filler. Worked a few days ago, but not anymore. Edited May 6, 2017 by Lucayne
Evanescent Posted May 6, 2017 Posted May 6, 2017 (edited) 6 hours ago, DogManDan said: they can change any mechanic at any time without having to tell us. Seems to me that while for years it may have been you could cast & reload at the same time it was really a unintended bug that may now be fixed. Learn to play differently if a minor change affects you that much. Except in a couple of patchnotes you can see them make make abilities 'one=handed' which explicitly mean they do not interrupt actions. I'm pretty sure it's a bug. Put it in the bugs subforums and see what happens. Edit: Also, can we stop about 'logically'? Because if you want to open up that can of worms, why does my sniper scope wobble when I have the strength to hold and swing extremely heavy hammers without snapping my arms? Why can you use your wrists to spin a jat kittag? Why don't ships crumple like aluminium cans when the windows break? How do you get arrows from sniper ammo? How do bosses respawn? Why don't enemies just let Tenno run out of oxygen and die in survivals instead of running in like idiots? How do warframes get energy and health as drops from enemies? Why do grineer drop plastids? There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. Edited May 6, 2017 by Evanescent
Ragingwasabi Posted May 6, 2017 Posted May 6, 2017 (edited) 42 minutes ago, Evanescent said: Except in a couple of patchnotes you can see them make make abilities 'one=handed' which explicitly mean they do not interrupt actions. I'm pretty sure it's a bug. Put it in the bugs subforums and see what happens. Edit: Also, can we stop about 'logically'? Because if you want to open up that can of worms, why does my sniper scope wobble when I have the strength to hold and swing extremely heavy hammers without snapping my arms? Why can you use your wrists to spin a jat kittag? Why don't ships crumple like aluminium cans when the windows break? How do you get arrows from sniper ammo? How do bosses respawn? Why don't enemies just let Tenno run out of oxygen and die in survivals instead of running in like idiots? How do warframes get energy and health as drops from enemies? Why do grineer drop plastids? There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. if we can make something logical without making the game S#&$ then do it. if we cant then dont. one hand abillities not interrupting reloads is unexplainable and getting rid of it wont hurt any one and wont make the game terrible. except ppl who cant plan Edited May 6, 2017 by Ragingwasabi
Ragingwasabi Posted May 6, 2017 Posted May 6, 2017 42 minutes ago, Evanescent said: Except in a couple of patchnotes you can see them make make abilities 'one=handed' which explicitly mean they do not interrupt actions. I'm pretty sure it's a bug. Put it in the bugs subforums and see what happens. Edit: Also, can we stop about 'logically'? Because if you want to open up that can of worms, why does my sniper scope wobble when I have the strength to hold and swing extremely heavy hammers without snapping my arms? Why can you use your wrists to spin a jat kittag? Why don't ships crumple like aluminium cans when the windows break? How do you get arrows from sniper ammo? How do bosses respawn? Why don't enemies just let Tenno run out of oxygen and die in survivals instead of running in like idiots? How do warframes get energy and health as drops from enemies? Why do grineer drop plastids? There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. strength has nothing to do with involuntary body movement. however, snipers sway but other guns dont... DE is illogical af. i always wished that all guns had sway. i wished pistols had even more sway and were innately inaccurate so that the lex prime wouldnt just replace every rifle.. a lot of ur other points. i also wish they were changed.
Kotsender_Quasimir Posted May 6, 2017 Posted May 6, 2017 yup, experiencing the same with volt's shock, which i'm used to cast while reloading to buy time... actually to me that's one of its main purposes :I ... so yeah i really dearly hope this is indeed a bug and not a global (stealth) nerf.
XaelathRavenstorm Posted May 6, 2017 Posted May 6, 2017 17 hours ago, Ragingwasabi said: if we can make something logical without making the game S#&$ then do it. if we cant then dont. one hand abillities not interrupting reloads is unexplainable and getting rid of it wont hurt any one and wont make the game terrible. except ppl who cant plan It's an established mechanic and it has been like that since 1 hand ability casting were introduced, it affects the game terribly more than 50% or PC players don't visit forums to express. You won't understand since you probably don't play frames with those kinds of abilities enough
XaelathRavenstorm Posted May 6, 2017 Posted May 6, 2017 18 hours ago, Evanescent said: Except in a couple of patchnotes you can see them make make abilities 'one=handed' which explicitly mean they do not interrupt actions. I'm pretty sure it's a bug. Put it in the bugs subforums and see what happens. Edit: Also, can we stop about 'logically'? Because if you want to open up that can of worms, why does my sniper scope wobble when I have the strength to hold and swing extremely heavy hammers without snapping my arms? Why can you use your wrists to spin a jat kittag? Why don't ships crumple like aluminium cans when the windows break? How do you get arrows from sniper ammo? How do bosses respawn? Why don't enemies just let Tenno run out of oxygen and die in survivals instead of running in like idiots? How do warframes get energy and health as drops from enemies? Why do grineer drop plastids? There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. exactly why do ppl need everything to be Nolanverse
(PSN)ArnnFrost Posted May 6, 2017 Posted May 6, 2017 All these comments about logic and how movements are supposed to be natural... and still no body mentioned the reload animations while carrying ANYTHING xD Two pistols magically become one, doubling the fire rate and it reloads the weapon magically by slapping it with your frame's thighs
Rolunde Posted May 6, 2017 Posted May 6, 2017 (edited) 3 hours ago, Evanescent said: There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. Haven't DE themselves said from time to time via Dev-Streams that "the Rule of Cool" is a major factor into what goes in with the game? Sure "cool" is subjective but that means that not everything has to be enslaved to real world physics and "logic". I mean come on, this always is said, we're playing Cyberized Mutant Guerrilla Warriors remote piloted or possessed by Young Adults who were the survivors of being exposed to The Void a long time ago in the far flung future that were then used as Child Soldiers to fight Rapidly Evolving Starfish that also rebelled against the Evil Overlords, and Mutant Zombie plague that even affects machinery now. If you fall into a deep enough puddle of water your wings that let you fly around and breath in space appear out of nowhere. And speaking of nowhere I also have 3 sizes of Hammer Space I can use to store weapons that are compatible with that space regardless of their actual size. And solar winds or exotic energies can allow my assault rifle to work but prevent me from throwing a blade or swinging my sword... o.O Yeah, No. Logic takes a backseat to The Rule of Cool and the esthetics of the mechanics. This isn't CoD and I don't want it to be! I can play CoD If I want CoD, and Warframe if I want all that crazy cool stuff I already talked about, haha. Cheers. ~R~ Edited May 6, 2017 by Rolunde typos, always typos =p
Bobtm Posted May 6, 2017 Posted May 6, 2017 (edited) 3 hours ago, FashionFrame said: I don't get how this is a bug, and the older version isn't. Reloading as your doing your ability is unnatural, you're using your one hand to use an ability, of course it's going to cancel the reload. Logically this makes sense. The literal purpose of an ability being a "one-handed cast" is precisely so it does not interrupt anything when you're casting it. That is its mechanical intention as a game mechanic. In other words, logically it doesn't make sense, because one of the primary functions of the intended mechanic is no longer working. 2 hours ago, Ragingwasabi said: if we can make something logical without making the game S#&$ then do it. if we cant then dont. one hand abillities not interrupting reloads is unexplainable and getting rid of it wont hurt any one and wont make the game terrible. except ppl who cant plan Games that take an "arcadey" approach to their gameplay often forgo real world logic for the sake of their mechanics. This change imposes an unnecessary limitation on one-handed abilities that is not intended on them. It's bad, period. Even if you don't use the mechanic properly it doesn't mean other players don't. I'm a bit shocked anyone can even try to argue against this. It would be like trying to remove animation canceling in a fighting game. Mechanics of this nature exist for a very clear reason. Edited May 6, 2017 by Bobtm Forgot two words that clarified a part.
Miser_able Posted May 6, 2017 Posted May 6, 2017 5 hours ago, Evanescent said: Except in a couple of patchnotes you can see them make make abilities 'one=handed' which explicitly mean they do not interrupt actions. I'm pretty sure it's a bug. Put it in the bugs subforums and see what happens. Edit: Also, can we stop about 'logically'? Because if you want to open up that can of worms, why does my sniper scope wobble when I have the strength to hold and swing extremely heavy hammers without snapping my arms? Why can you use your wrists to spin a jat kittag? Why don't ships crumple like aluminium cans when the windows break? How do you get arrows from sniper ammo? How do bosses respawn? Why don't enemies just let Tenno run out of oxygen and die in survivals instead of running in like idiots? How do warframes get energy and health as drops from enemies? Why do grineer drop plastids? There are no answers, because it's all 'game logic'. Sometimes mechanics take prevalence to make a game more fun instead of more realistic. Snipers typically wobble from breathing and heart rate not strength.
AgentEntropy Posted May 6, 2017 Posted May 6, 2017 Basically the title. Since the last hotfix or so, Volt's one handed Shock and Speed have both been cancelling my reloads, preventing them from being used fluidly in combat as they always have been. I'm not sure if this is a bug or not, but I certainly hope that it is. As somebody who plays way too much Volt, this is actually almost crippling to certain aspects of his playstyle. I hope this can be fixed swiftly.
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