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Posted
1 minute ago, --Shadow-Stalker-- said:

because a solo player should be treated as a solo player, not as a group of players. i presented the solotion of a simple check being ran when the event starts, they have to run one anyway to see what your goal has to be.

If you're having a problem with being in a solo clan, find people in other solo clans and create a new clan.
 

Posted
Just now, Hopakkiin said:

If you're having a problem with being in a solo clan, find people in other solo clans and create a new clan.
 

im not but its annoying to be treated as a group instead of as a solo player.

Posted
Just now, --Shadow-Stalker-- said:

im not but its annoying to be treated as a group instead of as a solo player.

I know precisely, what you mean. Being in a well organized group of people, when doing missions is still the best way of doing stuff, I would try to gather some, yet my internet is to bad for playing with others. Being in a good clan is basically the most fun thing about Warframe and that is, what the game is all about. About the community (and the grind). That is why they probably won't fit a mechanic, that only helps solo players.

Posted
1 minute ago, Hopakkiin said:

I know precisely, what you mean. Being in a well organized group of people, when doing missions is still the best way of doing stuff, I would try to gather some, yet my internet is to bad for playing with others. Being in a good clan is basically the most fun thing about Warframe and that is, what the game is all about. About the community (and the grind). That is why they probably won't fit a mechanic, that only helps solo players.

... are you sersious right now? they already have a solo ranking for solo players that is HALF the base clan ammount. it ONLY benefits solo players. im asking for that mechanic to apply to ALL solo players instead of only the ones who are not in a clan

Posted
52 minutes ago, taiiat said:

14 Ambulas Encounters per day over 6/7 of the days isn't super awful.

in fact, that fits right in with the 'only plays during prime time hours in their Timezone' sort of Player. ~40min a day, an hour tops. totally reasonable.

 

Posted
52 minutes ago, Hopakkiin said:

If a ghost clan has a 100% increase in beacon requirements, that would simply mean, that each of 10 Potential players would have to hack 8 Ambulas. No one should get special snowflake treatment, of course it sucks, that some people otherwise couldn't access all of the content in the game, but you can always create a secondary account, get it into the clan, promote it, leave the clan, play the event stuff, invite yourself again. Solution done. You would have to pay for the Clan key though. Solution? 

I don't understand where this "special snowflake" sentiment is coming from. Where is the request to be a special snowflake? It's simply requesting to have the definition of "solo" player expanded a bit to accommodate the fact that solo players STILL NEED CLAN MEMBERSHIP to get all the various weapons and gear. If the best thing you can suggest is violating TOS to as a workaround you don't have much ground to stand on.

  1. Solo players already have to deal with reduced drop-rates and XP gain.
  2. Solo players already have to come up with 100% of the clan resources themselves.
  3. Solo players already have to deal with losing access to the various Warframe power synergies and supports that groups enjoy.
  4. Solo players already have to deal with DYING INSTANTLY instead of having a second chance once a teammate revives them.

Point being, group players already have plenty of benefits and advantages that solo players don't have... so how is allowing one person to grind 200 beacons instead of 400 somehow unfair or harmful to you?

This doesn't make any sense. It's not reasonable to say "just get more members, then" because as mentioned earlier some players are limited by circumstances beyond their control.

Posted
1 hour ago, DiabolusUrsus said:

I don't understand where this "special snowflake" sentiment is coming from. Where is the request to be a special snowflake? It's simply requesting to have the definition of "solo" player expanded a bit to accommodate the fact that solo players STILL NEED CLAN MEMBERSHIP to get all the various weapons and gear. If the best thing you can suggest is violating TOS to as a workaround you don't have much ground to stand on.

  1. Solo players already have to deal with reduced drop-rates and XP gain.
  2. Solo players already have to come up with 100% of the clan resources themselves.
  3. Solo players already have to deal with losing access to the various Warframe power synergies and supports that groups enjoy.
  4. Solo players already have to deal with DYING INSTANTLY instead of having a second chance once a teammate revives them.

Point being, group players already have plenty of benefits and advantages that solo players don't have... so how is allowing one person to grind 200 beacons instead of 400 somehow unfair or harmful to you?

This doesn't make any sense. It's not reasonable to say "just get more members, then" because as mentioned earlier some players are limited by circumstances beyond their control.

Point is: Warframe is not a single player game. Of course I don't have much ground to stand on. You need to see this: You as a single player , are the smallest unit in the Game to make it work. But: You can't do everything in the Game on your own. You simply can't do raids. The entire point of a multiplayer game is to play it with other players. And if you're not able to do that all the time because your internet is bad, that of course is a problem, I as well face regularly. If you're looking for a clan in the recruiting channel, you would definitely find one. Problem here would be: If your clan members would end up being not as active during the event, you would still have to do most of the grinding on your own. Why don't we all just get all the rewards as soon as the event launches, eliminating any possible fun?

PS: A special snowflake is someone who can't handle the exact Problems others are having as well.

Posted

I can see how it would be an issue. Im in a clan, it took me hours to scrape together 115 points let alone 400. Why? Because i ran all of those missions solo, 5 points at a time because even in a clan i dont play well with others. 

The problem with clans vs solo play is that sometimes people just want to play the game and kill things either solo or with 1-2 friends. Tieing things to clans just either forces those people to join a clan of people they dont want or need to interract with, or go it alone. 

(Thats not including people who have bfs/gfs cus i know lots of partners who farm double just because their love cant play that week for whatever reason. )

Posted
47 minutes ago, Hopakkiin said:

Point is: Warframe is not a single player game. Of course I don't have much ground to stand on. You need to see this: You as a single player , are the smallest unit in the Game to make it work. But: You can't do everything in the Game on your own. You simply can't do raids. The entire point of a multiplayer game is to play it with other players. And if you're not able to do that all the time because your internet is bad, that of course is a problem, I as well face regularly. If you're looking for a clan in the recruiting channel, you would definitely find one. Problem here would be: If your clan members would end up being not as active during the event, you would still have to do most of the grinding on your own. Why don't we all just get all the rewards as soon as the event launches, eliminating any possible fun?

PS: A special snowflake is someone who can't handle the exact Problems others are having as well.

im not asking for special snowflake treatment, im asking for equality.

Posted

At 400, you wouldn't even be able to buy half of the event mods. That doesn't seem unreasonable for one player.

I do like the suggestion that event requirement would scale with the actual number of clan members rather than the size tier, it makes sense.

Posted
2 minutes ago, Neightrix said:

At 400, you wouldn't even be able to buy half of the event mods. That doesn't seem unreasonable for one player.

I do like the suggestion that event requirement would scale with the actual number of clan members rather than the size tier, it makes sense.

the only real event mod is the aviator mod. everything else is an "early acess" release

Posted
3 hours ago, Hopakkiin said:

Point is: Warframe is not a single player game. Of course I don't have much ground to stand on. You need to see this: You as a single player , are the smallest unit in the Game to make it work. But: You can't do everything in the Game on your own. You simply can't do raids. The entire point of a multiplayer game is to play it with other players. And if you're not able to do that all the time because your internet is bad, that of course is a problem, I as well face regularly. If you're looking for a clan in the recruiting channel, you would definitely find one. Problem here would be: If your clan members would end up being not as active during the event, you would still have to do most of the grinding on your own. Why don't we all just get all the rewards as soon as the event launches, eliminating any possible fun?

PS: A special snowflake is someone who can't handle the exact Problems others are having as well.

It's not strictly single player, but it supports single player. Your argument would be valid if DE didn't bother with adding a "solo" bracket... but they did. Obviously, while it's not "optimal," solo play is a legitimate choice. All this suggestion is about is recognizing that while a solo player may have created a clan to access clan tech, they are still effectively solo, so there's no reason why they should have to do double the work just because they want to get the available mastery points.

Raids aren't even relevant, because while they may be part of the experience, the only Raid-only content is entirely unrelated to progression and has minimal impact on gameplay.

I know what a "special snowflake" is... but I don't see how being the person to speak up about a problem necessarily makes you one. By that logic anyone with a complaint is a "special snowflake" up until they start to get support for their problem. And if you can recognize that it's a problem, you can hopefully recognize that it should be addressed. This particular problem doesn't even require any extensive changes.

By the way, I'm not personally in this predicament. I've got people to help me out when I need it. I got like 28 beacons the first day and when I logged back in today the 400 mark was done. Even so, it sounds like your entire problem with the OP's idea is that you're projecting some impression of entitlement onto them, when that's not really there. Stop pissing yourself off; you'll feel better.

Posted
7 hours ago, DiabolusUrsus said:

This would be a non-issue entirely if you didn't NEED clan access to get clan-tech weapons. In a game where progression is entirely based around collecting everything you can't reasonably cite "well you don't HAVE to get clan-tech weapons" in defense of the current system. It shouldn't be that difficult to simply consider ghost clans=1 member the same as solo.

Agree with this entirely. Right now Clan seemed mandatory to get a lot of the gear. Not just weapons, too. Some Warframes and most Archwings are clan-based. Dragon keys are acquired from Clan research. Because of that, people who want (or only can) play Solo basically need to make a Solo clan to get any access.

Posted
19 hours ago, Gamma745 said:

Agree with this entirely. Right now Clan seemed mandatory to get a lot of the gear. Not just weapons, too. Some Warframes and most Archwings are clan-based. Dragon keys are acquired from Clan research. Because of that, people who want (or only can) play Solo basically need to make a Solo clan to get any access.

Wow, I actually forgot about how much stuff had been added to clan-tech. The fact that actual Warframes and an essential class of mods is effectively locked behind dojo research really lends some weight to the idea that solo players need to create a clan to progress effectively. Thanks for bringing that up.

Simply forgoing clan content as a solo player really can't be considered a viable option anymore.

Posted
On 5/8/2017 at 7:05 AM, --Shadow-Stalker-- said:

.... its annoying to be treated as a group instead of as a solo player.

A clan is a group of players regardless of the actual number of players involved (ie. representation of a group).  Clans have never been designed as a solo affair, sure you can do them solo (which is good), but it obviously requires more effort on the individual to make it work.  This is no different. 

DE likely should have not said 'solo players' and just said 'clanless players', but at the end of it all, that is just semantics.

Posted
4 minutes ago, Loswaith said:

A clan is a group of players regardless of the actual number of players involved (ie. representation of a group).  Clans have never been designed as a solo affair, sure you can do them solo (which is good), but it obviously requires more effort on the individual to make it work.  This is no different. 

DE likely should have not said 'solo players' and just said 'clanless players', but at the end of it all, that is just semantics.

if there is one player in the clan its not a group. sure a clan can represent a group but if theres a single member then even that is not true. there are many many single member clans and these exist for many reasons i and others have stated in other posts.

yes it requires more effort, and its not semantics. "solo players" and "clanless players" are two entirely different things

Posted (edited)
18 minutes ago, --Shadow-Stalker-- said:

if there is one player in the clan its not a group. sure a clan can represent a group but if theres a single member then even that is not true. there are many many single member clans and these exist for many reasons i and others have stated in other posts.

yes it requires more effort, and its not semantics. "solo players" and "clanless players" are two entirely different things

While they are different it is obvious when DE said solo players they meant clanless players.  Given it is shown as a ranked list of requirements, not a ranked list based on the number of players, you don't get an option to pick the optimal costs.  It is not like if a moon clan has one person in it they would expect to get costs as a "solo" player, but rewards as a moon clan, they are a moon clan for all aspects, while a ghost clan is a ghost clan for all aspects.

Would you really prefer if DE limited clans to have a minimum of 2 players? thus making solo only ever mean clanless.

 

Edited by Loswaith
Posted (edited)
5 minutes ago, Loswaith said:

While they are different it is obvious when DE said solo players they meant clanless players.  Given it is shown as a ranked list of requirements, not a ranked list based on the number of players, you don't get an option to pick the optimal costs.  It is not like if a moon clan has one person in it they would expect to get costs as a "solo" player, but rewards as a moon clan, they are a moon clan for all aspects, while a ghost clan is a ghost clan for all aspects.

Would you really prefer if DE limited clans to have a minimum of 2 players? thus making solo only ever mean clanless.

 

if theres a single member of a moon clan, and i know there are a few of those out there, it should be treated as a solo player for events. not as a moon clan. 

Quote

It is not like if a moon clan has one person in it they would expect to get costs as a "solo" player, but rewards as a moon clan, they are a moon clan for all aspects, while a ghost clan is a ghost clan for all aspects.

this is a hugely flawed argument. the only difference between a moon clan and a ghost clan are the max number of members and cost of building rooms and research and event reward threshholds. all the rewards are the same ie clan weapons/event rewards.

Edited by --Shadow-Stalker--
Posted

Uhhh.... If there's such a thing as a "solo clan" where you can get everything in a clan even by playing solo..... then what's the point of having clans?

Posted
1 hour ago, JalakBali said:

then what's the point of having clans?

individual game progress by attainment of MR tied to clan research gear, which is numerous.

the thing is a dojo was easily manageable solo up until hema. all the resources needed up to that point were easily gathered by a single player, so it's no wonder people are "spoiled". the turns things are taking since recently are really somwhat bewildering in that regard and it shows DE are already becoming more cautious with the current event, for good reason i'm sure. for now gear is earnable solo, the only thing probably too hardcore is the clan XP by gold statue. tho we don't exactly know what that XP will be good for in the future...

Posted (edited)
On 7.05.2017 at 9:15 PM, --Shadow-Stalker-- said:

if im the only person in the clan yes. hence why i suggested running a check to see if the person is the only person in the clan they are in

The problem i see with that check would be, that after all the small clans the bigger clans would have want that check too, so for example a moon clan has 100 members and yet he doesnt want to do moon reqs and wants a check so he can do the lower reqs and that would possibly lead to having hundreds of "tiers" depending on ppl active in a clan which would be pretty bad.

Edited by --RV--D4VE-
Posted

I think its time dual clan membership became a thing for players so solo players or those in dead clans can actually partake in an active clan without completely loosing touch with friends who've gone inactive due to life events like exams, money, moving, children and all the other hurdles life throws at us.

Posted
11 hours ago, --RV--D4VE- said:

The problem i see with that check would be, that after all the small clans the bigger clans would have want that check too, so for example a moon clan has 100 members and yet he doesnt want to do moon reqs and wants a check so he can do the lower reqs and that would possibly lead to having hundreds of "tiers" depending on ppl active in a clan which would be pretty bad.

im talking about for event rewards. not for costs. of course a moon clan should remain a moon clan for the purpose of costs and such because you can easily downgrade your clan teir but if a person is the only member of a clan then they should, for all intents and purposes in regards to events, be considered an individual player and not a clan

12 hours ago, JalakBali said:

Uhhh.... If there's such a thing as a "solo clan" where you can get everything in a clan even by playing solo..... then what's the point of having clans?

you can solo your entire dojo, its very easy.

Posted

 

On 5/7/2017 at 3:30 PM, Chipputer said:

Or does, "I'm in a solo clan, why do I need 400 instead of 200," somehow tell me that you aren't asking for the rules to be changed because you're a special snowflake who wants to pretend that you can't sit in a clan of 10 people and simply not talk to them unless you have to?

Until recently solo clans were perfectly legitimate. So the rules ARE being changed, but in the opposite direction. And nobody at DE has ever actually said that they don't want people in solo clans, as far as I know. This talk of "special snowflakes" isn't helpful or respectful, especially when someone is asking for the rules NOT to change in the way that they've been changing. Clans are required for access to weapons, and if someone is in a clan with 2 friends, but neither can make it to the event, there's nothing that says that they're doing anything wrong. Players are not required to invite more people, or to join larger clans, nor are they required to play with others at all. Clans are the social aspect of Warframe, and we have no business telling players how to be social.

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