toafarmer Posted May 11, 2017 Share Posted May 11, 2017 1 hour ago, Xekrin said: Yeah you really need to get over the hema thing, it isn't broken, its expensive, that's just how it is. They didn't reduce vauban P crafting costs, nor Sibear, nor hema, after several thousand replies begging them to do so. At a certain point, hanging onto this vendetta just becomes sad. As for the rest, not every update has to include new content, we literally just finished a big event 3 hours ago. I won't. And it is broken. And they have reduced Vauban from 14k to 7k oxium, so you are also wrong on that. Link to comment Share on other sites More sharing options...
Neightrix Posted May 11, 2017 Share Posted May 11, 2017 4 hours ago, [DE]Megan said: We have made changes to the way Grineer Hellion missile knockdown works. Before, knockdown could occur on direct hits and if you were in the explosion AoE. After this change, knockdown will only have a chance to occur on direct hits (the explosion AoE will no longer have a chance to knock you down). Zephyr greatly appreciates this change Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted May 11, 2017 Share Posted May 11, 2017 Thanks for the hotfixes! If you still take the time to read these, here's one regarding Zephyr's Passive not working properly! Link to comment Share on other sites More sharing options...
demminik Posted May 12, 2017 Share Posted May 12, 2017 What about fixing laggy doors? Link to comment Share on other sites More sharing options...
Gelkor Posted May 12, 2017 Share Posted May 12, 2017 Still no fix for Nekros Shadows consuming an unreasonable amount of energy from Oberon's Renewal. Link to comment Share on other sites More sharing options...
ArchPhaeton Posted May 12, 2017 Share Posted May 12, 2017 6 hours ago, Pegasy said: ... You stop getting rewards after round 256 ... Why the hek would people stay that long? I can only think of exploits - and don't expect DE to even worry about a problem that shows up in a situation that 99,9999999999% of players never reach. Link to comment Share on other sites More sharing options...
CosmicHermitCrab Posted May 12, 2017 Share Posted May 12, 2017 (edited) 24 minutes ago, ArchPhaeton said: Why the hek would people stay that long? I can only think of exploits - and don't expect DE to even worry about a problem that shows up in a situation that 99,9999999999% of players never reach. So you agree that Warframe doesn't have endgame or a point in having an endgame? Oh well... Edited May 12, 2017 by WingGun Link to comment Share on other sites More sharing options...
Gussygoose Posted May 12, 2017 Share Posted May 12, 2017 Update failed! The content servers are temporarily unavailable This shows up everytime i opened the launcher. Already restarted my pc. Still happened. anyone experiencing the same issue since this update kicks in? Link to comment Share on other sites More sharing options...
KingChrono Posted May 12, 2017 Share Posted May 12, 2017 5 hours ago, StarScribe said: I have tirelessly farmed 820 out of 240 animo beacons required to get a gold trophy for my ghost clan, and all I got for it was Terracota! THAT SURE IS FAIR... Edit: Just realised it all has to be in one mission, that once again sure is fair (not). Especially for people who are the sole owner/member of their clan and my friends don't play this game :( How is one person suppose to get 240 in one mission, I spent 40+ defense waves on pluto and 12 rounds of interception on pluto... those thigns alone take about 2 hours to pull off and barely reward a 100 beacons per run. You did it wrong. You shouldn't end the wave until the ambulas shows up. got 128 in just 20 waves. Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted May 12, 2017 Share Posted May 12, 2017 okay, so can we do something about the infested being able to chain-knockdown nearly endlessly? i was once hooked by an ancient, upon getting up i was knocked down by an eximus aoe blast, on getting up from that i was knocked down by an infested moa, hooked again, moa stomped again, stomped by another moa, then killed in a vomit puddle that had a toxic cloud over it. Link to comment Share on other sites More sharing options...
Haxa6 Posted May 12, 2017 Share Posted May 12, 2017 8 hours ago, [DE]Megan said: Octavia’s Anthem: Hotfix 20.4.6 Fixes: Fixed the Handshake Emote animation not working properly in Relays. This also does not work for operators, although maybe I'm missing something. Link to comment Share on other sites More sharing options...
brewedjuice Posted May 12, 2017 Share Posted May 12, 2017 the text on electro-magnetic shielding is bugged Link to comment Share on other sites More sharing options...
Ryuhouji Posted May 12, 2017 Share Posted May 12, 2017 12 hours ago, Pegasy said: You stop getting rewards after round 256 (and I assume wave 256 if defense) (an unsigned bytes max value is 2^8 = 256, guess DE never expected anyone to go that long in missions, wonder if survival has that kind of limit too) They would never use a single byte to be the variable for this. That's a rookie mistake. That's how zero day exploits work. More likely they just didn't program rounds after 256. Link to comment Share on other sites More sharing options...
SparksterX Posted May 12, 2017 Share Posted May 12, 2017 13 hours ago, [DE]Megan said: Fixed reloading a charged Bow shot not canceling the shot. THANK YOU! Link to comment Share on other sites More sharing options...
Ryuhouji Posted May 12, 2017 Share Posted May 12, 2017 5 hours ago, Fullmetal_Underpants said: -snip- You people need to STOP quoting the ENTIRE patch notes. Not only does it increase I/O for the web server, but it takes up a bunch of space for most people. Just stop it, k? Link to comment Share on other sites More sharing options...
Opacor79 Posted May 12, 2017 Share Posted May 12, 2017 12 hours ago, StarScribe said: I have tirelessly farmed 820 out of 240 animo beacons required to get a gold trophy for my ghost clan, and all I got for it was Terracota! THAT SURE IS FAIR... Edit: Just realised it all has to be in one mission, that once again sure is fair (not). Especially for people who are the sole owner/member of their clan and my friends don't play this game :( How is one person suppose to get 240 in one mission, I spent 40+ defense waves on pluto and 12 rounds of interception on pluto... those thigns alone take about 2 hours to pull off and barely reward a 100 beacons per run. Actually I thought quite differntly on the matter. To me the bar was set too low as even a half full clan did not need to do that much work to get the highest tophy. for a half full ghost clan 48 per player was required and that is hardly a feat for experienced players. Clan are not menat to be one player shows. Link to comment Share on other sites More sharing options...
Opacor79 Posted May 12, 2017 Share Posted May 12, 2017 10 hours ago, toafarmer said: I won't. And it is broken. And they have reduced Vauban from 14k to 7k oxium, so you are also wrong on that. I never got what is supposed to be so broken about the Hema research cost. I zeroed out on Mutagen Samples when the Hema research came (I had had about 3000) and with the help of two clan mates we kicked it of right awy (Ghost Clan). One of them did not even zero out his Mutagen Samples. Since then I farmed a bit for the samples and I have more than 3500 in my accout just lying around in case another Hema-like research comes up. Two Clan members have not spent a single sample for the Hema research and the other two who spent samples are in the four digit area again, just like me. So even if I ran a Clan as a one man show, which is not how it is supposed to work, I would have researched Hema by now and have a four digit figure of samples. Link to comment Share on other sites More sharing options...
NorskenTV Posted May 12, 2017 Share Posted May 12, 2017 Any chance you can take a look at the probelm with pox doing 0 damage, but status still procs :/ Link to comment Share on other sites More sharing options...
Basqui Posted May 12, 2017 Share Posted May 12, 2017 15 hours ago, [DE]Megan said: Potential fix for Clients getting stuck doing a hack action when under poor network conditions. This happened on one of [DE]Glen's streams. XD As always, thanks for the hard work! Link to comment Share on other sites More sharing options...
Bradir Posted May 12, 2017 Share Posted May 12, 2017 Thank you guys, keep up the good work! Link to comment Share on other sites More sharing options...
Messenger_of_God Posted May 12, 2017 Share Posted May 12, 2017 Can anyone help me about my problem? Link to comment Share on other sites More sharing options...
FinlandDragon Posted May 12, 2017 Share Posted May 12, 2017 (edited) void not open my door and box not open too A rare bug between it comes in and between is ok Edited May 13, 2017 by FinlandDragon Link to comment Share on other sites More sharing options...
Sharkgoblin Posted May 12, 2017 Share Posted May 12, 2017 18 hours ago, elitetrollz said: Soon™ Coming Soon ®: Soon™ Link to comment Share on other sites More sharing options...
anyse Posted May 12, 2017 Share Posted May 12, 2017 18 hours ago, [DE]Megan said: Fixed an issue with the Condor Dropship's enemy type ... it's not made of flesh. Thank god it just a bug ...it's horrible to think of how many crewman they use to make a ship that large Link to comment Share on other sites More sharing options...
ryuki-han Posted May 12, 2017 Share Posted May 12, 2017 2 hours ago, anyse said: Thank god it just a bug ...it's horrible to think of how many crewman they use to make a ship that large i hope all of them Link to comment Share on other sites More sharing options...
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