(PSN)B0XMAN517 Posted May 13, 2017 Share Posted May 13, 2017 Some say this game is too easy and some say it's too hard. We obviously need to keep both in mind. That's why I'm suggesting for us to have the ability to set which rotation A to start at. That way players (it would require an unanimous vote) could choose the mission's starting difficulty. Instead of waiting 40 minutes for a survival to test your skill, you could jump straight into the heat of it. You could only start at an A rotation as to not mess up DE's intended reward system. Players that choose to take advantage of this won't see any change in their rewards so it wouldn't put anyone at an advantage over others. Link to comment Share on other sites More sharing options...
motorfirebox Posted May 13, 2017 Share Posted May 13, 2017 So you want to basically have the choice to increase the starting level of the enemies? I wouldn't mind that. Link to comment Share on other sites More sharing options...
-CM-Zenshadow Posted May 13, 2017 Share Posted May 13, 2017 This is a really good way to deal with the enemy level problem in Warframe; Warframe is composed of both new and old players, and with this, endless missions will be fun for both. Link to comment Share on other sites More sharing options...
Chewarette Posted May 13, 2017 Share Posted May 13, 2017 Link to comment Share on other sites More sharing options...
AeroVero Posted May 13, 2017 Share Posted May 13, 2017 (edited) What about a simaricrum, but with a full squad! People could choose mob spawns and tileset for their own "level" that can be shared by some network and people with too much time can come together and try them! Edited May 13, 2017 by AeroVero Link to comment Share on other sites More sharing options...
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