The_Grimmrock Posted May 17, 2017 Share Posted May 17, 2017 (edited) Good News! I now have a texture artist on board for V14 so it looks like we've finally hit paydirt. The working title for the helm has being deity, but with its current iteration, Im thinking Majesty. Update:Ver14 complete and ready for tennogen 10 http://steamcommunity.com/sharedfiles/filedetails/?id=955734762 V14 mat types included V13.1.1 Color channel mapping V13.1.1 V12.5.4.3C V12.5.3 V12.4 Details in! and details redone! v12.3! Its undergoing detailing and color picking now Updated sculpt, more streamlined to fit Warframes style, as per feedback from FrellingHazmot Update #2! Fresh Sculpt, breaking the halo and nestling the style between vanilla and destrier Modified from 10.1.0, I give you 10.1.5 <short> I'll do a full turnaround once I get up tomorrow I would love to get with someone who's done this whole tennogen thing before who can run me through texturing as that is my major weakness. I have already baked out the normals to a much lower poly mesh, but unwrapping the UV's to improve that currently is waiting for me to figure out how to get that going retopolgy done, taking it back into Zbrush to get them deets back in Low Poly remesh done, color channels assigned, fresh sculpt completed and HERE WE GO Im soon to be doing the UV unwrap, that might take some time, I've never unwrapped a head before. calling tennogen texture artists! Edited June 26, 2017 by The_Grimmrock deity complete Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 17, 2017 Author Share Posted May 17, 2017 thats a fantastic Idea, but Im pretty S#&$ at texture, really hoping I can get another Tennogen geek to help me out with the coloration and setups Link to comment Share on other sites More sharing options...
Stonehenge Posted May 17, 2017 Share Posted May 17, 2017 I wish you good luck and don't give up on this, it's very cool. Link to comment Share on other sites More sharing options...
W00FR Posted May 17, 2017 Share Posted May 17, 2017 Looks really cool. Even if it seems more like a Rhino helmet to me. STILL looks amazing Link to comment Share on other sites More sharing options...
Fox7000 Posted May 17, 2017 Share Posted May 17, 2017 It looks really good but will it fit oberon? Link to comment Share on other sites More sharing options...
FrellingHazmot Posted May 17, 2017 Share Posted May 17, 2017 The skull shape is pretty good. Keep working on the shape language in the back more. Play around with the height on those horns, they look too symmetrical. Overall it's looking too thick. If you use the pinch brush with a large brush width/ low intensity setting you'll get better tapering results on those horns, they look kind of stumpy atm. Keep it up! Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 17, 2017 Author Share Posted May 17, 2017 9 hours ago, Fox7000 said: It looks really good but will it fit oberon? Ive heard time and time again of Oberon being called the Goatboy, this plays on that idea, but puts it more on the vengeful warrior side, I tried to mirror the emotion behind the destrier helmet and combine some antler visuals with the ram horns, eventually settling on the halo after seeing some Oberon prime concepts, this helm was designed with freyarch in mind, but I imagine I could smooth out some areas, pull back some detail and have it match very well with his base skins, and with that leak of oberon primes body, I think it would match fairly well there too, currently making some modifications due to feedback from FrellingHazmot. Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted May 17, 2017 Share Posted May 17, 2017 I'm amazed nobody has made some form of crown for Oberon with him being king of the fairies an whatnot. Cool idea tho, can't wait to see the final result. Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 18, 2017 Author Share Posted May 18, 2017 Updatoes! Thanks to feedback here and on reddit, where useful, I now have a cleaner, clearer build! Link to comment Share on other sites More sharing options...
arch111 Posted May 18, 2017 Share Posted May 18, 2017 Very beastly. Really wondering how you will place the tints. Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 19, 2017 Author Share Posted May 19, 2017 Me too, trying to find someone to partner with for texturing Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted May 19, 2017 Share Posted May 19, 2017 I really like this alt helm. But I feel like the jaw could be a bit shorter. Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 20, 2017 Author Share Posted May 20, 2017 shorter you say, Ill look into its proportions, I think overall Im going to plane the face down a tad, its awfully spongy compared to the rest of his updated sculpt Link to comment Share on other sites More sharing options...
Vlada91 Posted May 20, 2017 Share Posted May 20, 2017 On 2017-5-18 at 8:00 AM, The_Grimmrock said: Updatoes! Thanks to feedback here and on reddit, where useful, I now have a cleaner, clearer build! when you can finish 2 see in color? Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 21, 2017 Author Share Posted May 21, 2017 Well, I have some further adjustments to address, considering breaking up the halo into a pair of horns, thought this will likely cause me to completely re-sculpt. most of the front and sides will be similar but no promises on the back. When that's completed I still have to find a texture artist in tennogen willing to work with me. at that point Ill be able to put out a color version If I can find a texture artist in the next week or two, you could expect a finalized version around mid June Link to comment Share on other sites More sharing options...
Vivian Posted May 21, 2017 Share Posted May 21, 2017 58 minutes ago, The_Grimmrock said: Well, I have some further adjustments to address, considering breaking up the halo into a pair of horns, thought this will likely cause me to completely re-sculpt. most of the front and sides will be similar but no promises on the back. When that's completed I still have to find a texture artist in tennogen willing to work with me. at that point Ill be able to put out a color version If I can find a texture artist in the next week or two, you could expect a finalized version around mid June Can we get a little braid on the back? :3 and a gem in front? Gem with emissive *O* I can't judge without colours/materials though. Also, PLEASE consider the colour channels when used with the deluxe skin. Overall, the helm caused a tingling somewhere ;) Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted May 21, 2017 Share Posted May 21, 2017 7 hours ago, The_Grimmrock said: Well, I have some further adjustments to address, considering breaking up the halo into a pair of horns, thought this will likely cause me to completely re-sculpt. most of the front and sides will be similar but no promises on the back. When that's completed I still have to find a texture artist in tennogen willing to work with me. at that point Ill be able to put out a color version If I can find a texture artist in the next week or two, you could expect a finalized version around mid June Idk man I like the conjoined horns, it's totally unique and it looks great the way you did it. If you must separate them, perhaps consider having them overlap in a way that still looks like a full circle. Link to comment Share on other sites More sharing options...
rainmaker170 Posted May 21, 2017 Share Posted May 21, 2017 On 5/17/2017 at 1:41 AM, The_Grimmrock said: Hey all, Tennogen Aspirant Here. I don't know how this usually works, but I go to school for game art and design, and while I focus on design aspects of game building, from level, player interaction, tactical interaction and so on, the art side of my education has left me with a particular set of skills, a set of skill Id like to use on my favorite, if not poorly revised <My Opinion> Warframe : Oberon Updated sculpt, more streamlined to fit Warframes style, as per feedback from FrellingHazmot I would love to get with someone who's done this whole tennogen thing before who can run me through texturing as that is my major weakness. I have already baked out the normals to a much lower poly mesh, but unwrapping the UV's to improve that currently is waiting for me to figure out how to get that going Probably the best Oberon helmet in the game, and its not even done, or in the game. I like the joined horns as well. Seems much more interesting than another helmet with random antlers sticking off. Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 21, 2017 Author Share Posted May 21, 2017 while I do plan on splitting the halo, I intend to leave the position relatively the same, but using implied shapes to determine the halo instead of the overt halo design Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 22, 2017 Author Share Posted May 22, 2017 Doing the rest of his body would be. . .A trial, I'm interested in it, but I don't know how capable I would be of the undertaking. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted May 22, 2017 Share Posted May 22, 2017 13 hours ago, The_Grimmrock said: Doing the rest of his body would be. . .A trial, I'm interested in it, but I don't know how capable I would be of the undertaking. you just have to keep within a minimum alteration too the body and not make heavy tweaks that could mess up animations Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 23, 2017 Author Share Posted May 23, 2017 Quote Update: 10.1.5 10.1.6 is in the works adding riveting details, and adding the "ears" as horn textures Link to comment Share on other sites More sharing options...
Senketsu_ Posted May 23, 2017 Share Posted May 23, 2017 still waiting for someone to make a more Knightly Oberon helmet. Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 25, 2017 Author Share Posted May 25, 2017 Ive got an update, color areas defined, retopology done Link to comment Share on other sites More sharing options...
The_Grimmrock Posted May 26, 2017 Author Share Posted May 26, 2017 and ANOTHER update! Link to comment Share on other sites More sharing options...
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