Trickst3rGawd Posted May 21, 2017 Share Posted May 21, 2017 (edited) Seriously DE? It should have been made invincible a while ago! If you won't make it so, mines as well make it's timer one second because that's how long it lasts in endgame with 52 seconds of duration! I want to pull aggro before I invis so I wouldn't be targeted, not put it out and in the midst of casting invisibility and die because my decoy was killed so quickly. How do you guys feel about this? Edited May 21, 2017 by Trickst3rGawd 1 Link to comment Share on other sites More sharing options...
ashrah Posted May 21, 2017 Share Posted May 21, 2017 u put it on spot where enemy cant shot it directly takes of agro for moment but i think its need buff Link to comment Share on other sites More sharing options...
Zeclem Posted May 21, 2017 Share Posted May 21, 2017 you dont use your decoy to take away damage. you use it to teleport yourself away. Link to comment Share on other sites More sharing options...
Chipputer Posted May 21, 2017 Share Posted May 21, 2017 If it's invincible it'll either need lowered duration or less aggro draw to balance out it sitting there for a minute just soaking gun fire. It definitely needs at least increased health. Heck, maybe make it capable of taking a flat number of hits that increases with power strength so that Loki no longer has a dump stat. Link to comment Share on other sites More sharing options...
TheKurtiStryke Posted May 21, 2017 Share Posted May 21, 2017 loky's decoy can become more resistant,but you have to increase the power strenght,and....welll it's useless on loki,and even whit 200% power strenght it doesn't really resist that much. Link to comment Share on other sites More sharing options...
Omnipower Posted May 21, 2017 Share Posted May 21, 2017 (edited) 4 minutes ago, Chipputer said: If it's invincible it'll either need lowered duration or less aggro draw to balance out it sitting there for a minute just soaking gun fire. It definitely needs at least increased health. Heck, maybe make it capable of taking a flat number of hits that increases with power strength so that Loki no longer has a dump stat. This is a good idea make it like the nullifier bubble where its aggro gets weaker the more its shot until it cant hold aggro(this is where it disappears) probably like 3 health bars equaling the flat number each like 500 dmg and have it scale with power str and little bit with duration probably(more dmg+duration = higher health pool and stronger aggro) Edited May 21, 2017 by Omnipower Link to comment Share on other sites More sharing options...
Miser_able Posted May 21, 2017 Share Posted May 21, 2017 I would be fine with its current durability if when it died the enemies think they killed you and go back to an unalert status. Link to comment Share on other sites More sharing options...
Trickst3rGawd Posted May 21, 2017 Author Share Posted May 21, 2017 4 minutes ago, Zeclem said: you dont use your decoy to take away damage. you use it to teleport yourself away. No. Where in the hell did you get that Idea? THAT'S WHAT ENEMIES ARE FOR. Honestly I think it's both but it should have multiple uses and it's idiotic that it can't take hits, dismissed. Link to comment Share on other sites More sharing options...
Zeclem Posted May 21, 2017 Share Posted May 21, 2017 Just now, Trickst3rGawd said: No. Where in the hell did you get that Idea? THAT'S WHAT ENEMIES ARE FOR. Honestly I think it's both but it should have multiple uses and it's idiotic that it can't take hits, dismissed. game doesnt shape itself around what you think its right. sorry. yeah sure it could use a buff to its hp but thats all. making it invincible is just not ok. Link to comment Share on other sites More sharing options...
Hitexh Posted May 21, 2017 Share Posted May 21, 2017 If its invicible, loke will become the new music warframe. Link to comment Share on other sites More sharing options...
Trickst3rGawd Posted May 21, 2017 Author Share Posted May 21, 2017 1 minute ago, Hitexh said: If its invicible, loke will become the new music warframe. Na because the roller can move around+ and double it's range of aggro being pulled. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted May 21, 2017 Share Posted May 21, 2017 considering that Loki basically has infinite scaling and all his other power are good, I doubt he'll get looked at again. I think the decoy's fragility is a small price to pay for 30+ seconds of invisibility and the ability to disarm everyone around you. but hey, I don't really play Loki much, aside from the odd Sortie rescue. Link to comment Share on other sites More sharing options...
R34LM Posted May 21, 2017 Share Posted May 21, 2017 Octavia's Mallet basically outclasses Decoy in every way; it doesn't die and it deals damage based on damage received. I agree that Decoy needs a buff, at least make it so it is an actual hologram that can't be damaged. Compensating nerfs are not necessary. Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted May 21, 2017 Share Posted May 21, 2017 (edited) It does indeed need a buff. Something like a period of invincibility where every hit adds to its health, or scaling health off of the Loki that cast it. Edited May 21, 2017 by 1tsyB1tsyN1nj4 Link to comment Share on other sites More sharing options...
Dreddeth Posted May 21, 2017 Share Posted May 21, 2017 (edited) People who complain about Decoy and Molt being fragile generally don't know how to place them very well. You can actually buy a lot of time if you place it just a little bit out of the way, so that enemies are still drawn in but have to move a bit to actually hit it. There are even guides on the subject. For example, in-between some boxes, or on a ledge, or in a far corner. Against Infested, Molt can actually be rendered invincible for its duration if you place it in mid-air, just low enough to draw aggro but out of melee range, though I think Decoy either still falls to the ground or can't be cast mid-air. Edited May 21, 2017 by Dreddeth Link to comment Share on other sites More sharing options...
Awazx Posted May 21, 2017 Share Posted May 21, 2017 Decoy is a hologram. A hologram should not be damaged. 1 Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted May 21, 2017 Share Posted May 21, 2017 (edited) 4 minutes ago, Dreddeth said: People who complain about Decoy and Molt being fragile generally don't know how to place them very well. You can actually buy a lot of time if you place it just a little bit out of the way, so that enemies are still drawn in but have to move a bit to actually hit it. There are even guides on the subject. For example, in-between some boxes, or on a ledge, or in a far corner. Against Infested, Molt can actually be rendered invincible for its duration if you place it in mid-air, just low enough to draw aggro but out of melee range, though I think Decoy either still falls to the ground or can't be cast mid-air. You can cast it midair, it's just a bit odd doing it that way. Coming from a long-time Loki user, I wouldn't be opposed to Decoy getting a bit of a survivability, at least being able to scale with enemy level to an extent. Nothing wrong with it being able to take a few more hits. Aside from that, Decoy is indeed a good tool to use if you know how placement will benefit you/your team the most. I use it sometimes to traverse great distances quickly, or to draw fire away from teammates in need. It has a lot of uses, but is quite fragile. I think it deserves a bit of a buff, nothing over the top though. (I know it's a hologram, but still, making Decoy completely invulnerable may be a bit OP.) Edited May 21, 2017 by AEP8FlyBoy Link to comment Share on other sites More sharing options...
(PSN)xRockinVaruka Posted May 22, 2017 Share Posted May 22, 2017 Definition of "hologram": a three-dimensional image formed by the interference of light beams from a laser or other coherent light source. Loki creates a holographic decoy that draws enemy fire when deployed. *takes damage* I mean... I guess. Decoy's shield capacity and total health are not affected by Power Strength. Within a few seconds Infested enemies will swap their aggro to another target. Grineer and Corpus enemies will keep trying to aim at the Decoy until it disappears even if they cannot see or hit it, making it extremely effective if placed in good cover against enemy fire. Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted May 22, 2017 Share Posted May 22, 2017 Speaking of decoy, has anyone else seen it using Aklex Primes? I've seen while doing the sortie with mine, but I didn't have it equipped. Maybe if you've built it, it automatically goes on your decoy? Link to comment Share on other sites More sharing options...
(PSN)AliZarar13 Posted May 22, 2017 Share Posted May 22, 2017 Currently, Its used to get to other places or put in a place enemies cant reach to use augment It certainly needs a buff, the word decoy literally means something to draw aggro to make an opportunity for you to run away, with its current HP, it dies the second it draws fire Opportunity go poof Link to comment Share on other sites More sharing options...
Xgomme Posted May 22, 2017 Share Posted May 22, 2017 (edited) Loki guide (2 brain cells needed) 0 - Be invisible, aka, be Loki 1 - Cast your decoy behind a crate, outside of melee range 2 - Disarm the whole room 3 - Profit Loki guide (0 brain cells needed) 0- Be Loki 1 - Switch tp with augment on your decoy. Invincible decoy 2 - Profit, and you can even switch tp your squishy mates Edited May 22, 2017 by Xgomme Link to comment Share on other sites More sharing options...
DatDarkOne Posted May 23, 2017 Share Posted May 23, 2017 LMAO!!!!!! On the serious side, I do think it needs a bit more survivability than it currently has. Link to comment Share on other sites More sharing options...
Slaviar Posted May 23, 2017 Share Posted May 23, 2017 I think ti should get Snow Globe treatment. This way it would be able to last few seconds and not die as soon as mobs breath at it. Link to comment Share on other sites More sharing options...
Dragazer Posted June 6, 2017 Share Posted June 6, 2017 (edited) On 2017-5-21 at 4:57 PM, Chipputer said: If it's invincible it'll either need lowered duration or less aggro draw to balance out it sitting there for a minute just soaking gun fire. It definitely needs at least increased health. Heck, maybe make it capable of taking a flat number of hits that increases with power strength so that Loki no longer has a dump stat. Decoy should be completely invulnerable and just duration based, period. There's no excuse for it not to be when we have Octavia's 1st ability Mallet performing the exact same function but more, with invulnerability and damage amplifying and reflection. It isn't asking for much when you look at the aforementioned ability completely outclassing it. Power strength being a dump stat atm makes perfect sense, Loki deal absolutely 0 damage with his abilities, so its only fair. Edited June 6, 2017 by Dragazer Link to comment Share on other sites More sharing options...
-CM-AbsoluteZero Posted June 6, 2017 Share Posted June 6, 2017 (edited) On 2017-5-21 at 4:57 PM, Chipputer said: If it's invincible it'll either need lowered duration or less aggro draw to balance out it sitting there for a minute just soaking gun fire. Octavia's 1st ability does exactly what you described, being completely invulnerable while also reflecting and amplifying enemy gunfire. Not to mention the fact that Octavia has a refreshable cloak skill that can be given to the entire team too I don't think making decoy invulnerable as well is asking for too much when you have something like that. 12 minutes ago, Dragazer said: Decoy should be completely invulnerable and just duration based, period. There's no excuse for it not to be when we have Octavia's 1st ability Mallet performing the exact same function but more, with invulnerability and damage amplifying and reflection. It isn't asking for much when you look at the aforementioned ability completely outclassing it. Power strength being a dump stat atm makes perfect sense, Loki deal absolutely 0 damage with his abilities, so its only fair. Amen Edited June 6, 2017 by -CM-AbsoluteZero Link to comment Share on other sites More sharing options...
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