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[DE]Rebecca

Coming Soon: Devstream #93!

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On Melee:
- Will channeling get some love?
- Will charged attacks get a pass (e.g. attack speed affecting charge speed)?
- Will stances be updated, or will we depend on new stances to replace the older ones?
- Will dark split-sword get the love it deserves (swapping stances/weapon type mid-mission)?
- Will we see other unique weapons like the dark-split sword in the future?
- Will dual daggers get a buff, along with the rest of the underused weapons (machetes for example)?

On Mods:
- Will the crappy mods get a balance pass (e.g. rifle aptitude and its pitiful 15% status chance buff)?
- Will rivens get their own slots if a weapon's riven rating is 3 or less?
- Will rivens get a capacity buff in general (increasing other players' pools as well if they bought riven slots)?
- Will rivens have an alternative source,a side from RNG sorties, maybe something more reliable but uncommon (e.g. once in 2 weeks maybe)? Paired with the appropriate difficulty of course.

On Warframes:
- Zephyr rework when?
- Will the revisited frames actually get a pass in the near future (maybe end of the year or less)?
- Will some passives get a pass (e.g. Chroma's passive feels kinda lacking)?

On Kuva:
- Will kuva actually be farmable in the Kuva fortress, because doing kuva siphons are getting kinda redundant and boring.

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Any Plans to Rework the AKZANI so it's not useless?

If so i had an Idea that sounds like a Feature Mirage would Love on her Favorite Sidearms, the Discarded Mags would become Mini Proximity Mines that do Knockdown.

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20 hours ago, Culaio said:

-Any chance archwing will get its own devteam like conclave has ?

-any plans to add void/moon archwing missions ?

-any plans to add sentient and orokin archwing enemies ?

-Since we have infested boss battle with archwing(Jordas), is there any chance we get archwing boss battle with corpus and grineer(and sentients)  factions?

-any plans to add to archwing game mode unique secondary weapons ? for example mecha-style missile pods or shoulder/backpack cannons

-what about archwing cosmetics like skins and stuff attached to archwing ?

-could we get some archwing companions, either sentinels or even better: completly unique compaions to archwing ?

-any chance for space dogfights in archwing ? current hovering while shoting each other combat can be really boring, it would be really cool if we could switch between our current "hover" type combat and high speed combat like space jet fighters in other games(something similar to dual modes of strike suit zero)

-Any chance for frame-archwing synergy ? for example different frames giving different bonuses in archwing

-Could we get 'evolving' emblem(like stratos emblem) related to archwing that we 'evolve' as we do archwing related events(like fomorian), missions or challenges. I want something to show off that I am skilled pilot of archwing.

-Will archwings get their own passives ?

-Are there any plans to add to game archwing version of Stalker, Zanuka Hunter or The Grustrag Three ?

-any plans for syndicate archwing melee and primary weapons ?

-any progress on new radar/map for archwing ?

-any chance for increased affinity/vacuum range in archwing ?

-when will enemies in archwing get proper models ?

and here are questioons unrelated to archwing:

-when will we see rest of orbiter and liset docking to it ?

-any chance that we will get list interior that looks more like in old concept arts ? everyone agree's that interior in concept arts looked MUCH cooler:

1lA7r1N.png

 

cesar-rizo-cr-wf-t-liset-cockpit-05a.jpg

-will we ever encounter real aliens(both infested and sentients are alien-like but were created by orokin) in warframe universe ?

-any chance for epic space encounters with our ship/archwing ?, something like First Encounter With Thargoids in elite dangerous:

 

Everything he said about AW and i'll just add 2 more:

1) AW deffence missions, will they return and will we have again 2 objectives with rotation rewards scaling with number of objectives "alive"


2) AW tennogen, will it ever happen and in what format (just reskins or will you allow a bit of remodeling)

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With the pistol and glaive dual wielding coming soon, how does the syndicate effects work on it? Kestrel has Entropy and for example Vaykor Mareloks Justice effect, will there be twice the 1k radial dmg and the two buffs, two different gauge to fill or just one?                                                                                                                                                           There was word  on revisiting pistol stats  /Devstream 91 at 27min. / for the dual wielding, any news about it? 

 

                                                                                                      

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With the ever increasing amout of equipment I find it harder and harder to manage and keep track of everything.
Mods need to be duplicated to accomodate different loadouts, wanted relic rewards need to be kept track of manually and the foundry is full of unfinished items.
Here are some ideas I'd like you to go over in your next stream:

 

Making modding less complicated

Mods' power levels should be adjustable to avoid having mod duplicates and messed up loadouts due to fusion. This setting is saved individually into each loadout.
To counter people arguing this makes modding too easy, adjustable energy levels could be made available only if a mod is fully upgraded.
A duplicate is still required if someone is using the same mod for both main and sentinel weapons.
And while we're at it:

The mod selector would then be able to choose the next free duplicate right away.
Having mod depots for main and sentinel could be also a good idea.
If that is not possible, having at least an indicator for main and sentinel would solve many problems.

 

Making tracking of Prime Progress easier

A "Wanted"-list to track which items and how much of it the player specifically wants, would be nice to have.
The indicator could looke like the Alert-symbol and have the number of wanted items on it.

Additionally, there should be another symbol to indicate if a player has already built the complete set in the past.
That icon could look like the mastery laurels, we know from the arsenal. 

Void relic should have the same three icons (wanted, owned, built) on their reward screens' items too. Today even the owned symbol is still missing.

Edited by DokiRenault
Clarifying how the energy level setting is saved.
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Hello Devz!

Q: Have you ever considered adding a 'find squad' option to the Trials? It's not something that many have asked for, but the fact that we can now simply join (or be joined) in the hunt for prime parts has been one of the unsung heroes of the Void rework. Thank you for that one. Can we have one more change like that one? :)

Q: Is Steve still steaming on sundays?

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And this is why folks why they don't have devstreams every week because you scare them off with soo many questions. 10 pages worth at the moment.

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Just now, (PS4)SMmania123 said:

And this is why folks why they don't have devstreams every week because you scare them off with soo many questions. 10 pages worth at the moment.

There humans do you think the can answer all 10+ pages with 100% accuracy the answer is no. So try and go easy on them and just give them 3 questions that you must have the answer to. They can most likely answer that.

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Question:
When will we be able to have Multiplayer Simulacrum? Since we already have Multiplayer Captura?
It is helpful for testing different frames synergies and squad setup.

Question:
How about increasing the enemies level in Simulacrum from 5 to 10 per MR?
Since we can go over level 150 in long endless missions and occasionally having like level 200 alerts/events.

Question:
Will the Glaxion be reworked to proc innate Cold just like the Cycron?

Question:
Will you guys take a break from DevStream before TennoCon just like previously? If so, when will the last DevStream before TennoCon be?

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4 minutes ago, Ditto132 said:

Question:
When will we be able to have Multiplayer Simulacrum? Since we already have Multiplayer Captura?
It is helpful for testing different frames synergies and squad setup.

Question:
How about increasing the enemies level in Simulacrum from 5 to 10 per MR?
Since we can go over level 150 in long endless missions and occasionally having like level 200 alerts/events.

Question:
Will the Glaxion be reworked to proc innate Cold just like the Cycron?

Question:
Will you guys take a break from DevStream before TennoCon just like previously? If so, when will the last DevStream before TennoCon be?

That's 4,

 

21 minutes ago, (PS4)SMmania123 said:

There humans do you think the can answer all 10+ pages with 100% accuracy the answer is no. So try and go easy on them and just give them 3 questions that you must have the answer to. They can most likely answer that.

but close enough. 

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Hello from finland.

I recently got back to using euphona prime and i noticed that secondaty fire accuracy haven't been fixed yet. Looks like euphona primes secondary fire isnt only shotgun spread that could be adjusted little bit. There is already a good thread about this problem here.: 

 

 

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When will the tilesets be updated to fit parkour 2.0, perhaps with more verticality and flat walls so we don't get stuck on every bump?

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Hi Devs!

Any chance we'll see a one shot mod for Cernos Prime soon, similar to what we got for Vectis Prime's Depleted Reload?

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There's new dojo room concepts (old concepts, but would be new rooms) are they ever going to be added?
One looks to be an aquarium, and that'd be great to have. 

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Guys, could you please add more functionality to Clan/Alliance system?

1) Extended Alliance chat moderation.

Most important thing I'd like to suggest. We try to arrange and follow certain rules in alliance chat. So while usual player can be monitored by aliiance moderators, warleaders are uncontrolled. And there's no instrument to influence them. So my suggestion is to give the clan-creator of the alliance extended moderation authority, so that other clans warleaders could be banned by clan-creator officers who would be easily monitored by clan-creator leader/alliance leader.

2) Additional statistics.

- to show days how long the player is the member of your clan (mb also history of his clan migration)

- number of players in other clans of your alliance (and total number for alliance)

- being able to scroll the leaderboard tables (at least among your clan).

3) Dojo researches, decorations, ect.

- viewing the research in the laboratory would show the list of all members who donated resources into it and the exact amount of their donations. (the recent "view contribution" function is not affective at all because it doesn't say where resources were donated)

- viewing the dojo decoration also would show the list of all members who donated resources into it and the exact amount of their donations.

- being able to make resource donations directly to the clan vault.

- new permission in clan hierarchy that gives permission to copy blueprints from dojo labs.

- player with "architect" permission can block dojo decorations from donating resources in it. (sometimes not finished decorations better fit in the general decoration concept but often other players dont get it)

- bieng able to write notifications on dojo banners.

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I have two questions.

1. Will we have alternate finisher animations to each melee? I'm starting to feel meh with the finisher animations.

2. Will we have older Primes trailer Ex. Frost Prime, Ember Prime, Ash Prime when the Prime Vault is unsealed?

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Being a fast-paced mob game, having a a Warframe that focuses on just headshots is extremely hindering. There's a reason the Dual Toxocyst is rarely used and has a strong Riven disposition. If Harrow's abilities granted the bonuses without the need for headshots, then that'd be great. Shooting anywhere on the body grants 50% of the bonuses, while a headshot grants 100%. This way, skillful shooting does not go unrewarded and we're all happy. Have you considered this? :]

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2 hours ago, Ditto132 said:

Question:
When will we be able to have Multiplayer Simulacrum? Since we already have Multiplayer Captura?
It is helpful for testing different frames synergies and squad setup.

Question:
How about increasing the enemies level in Simulacrum from 5 to 10 per MR?
Since we can go over level 150 in long endless missions and occasionally having like level 200 alerts/events.

Question:
Will the Glaxion be reworked to proc innate Cold just like the Cycron?

Question:
Will you guys take a break from DevStream before TennoCon just like previously? If so, when will the last DevStream before TennoCon be?

U probably mean artax but im with you on the multiplayer simulacrum question

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couple of smallish things

1. Can we have the ability to change focus with loadouts, different focus are useful with different frames, so would be nice not to forget to go into the operator room every time I switch to a loadout to have to change the focus.

2. Will the update of resource drops ever be completed? Currently Mutagen, Detonite, Fieldron and Oxium still use the old blue\gold cake style, unlike most other materials.

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Could you add an option where you can change the hability of a reworked warframe? Like limbo and excalibur

I would like to use the old third hability of limbo  or the superjump of excalibur again 

 

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Can we see receiving some cloth physics anytime soon im pretty sure he is the only one left whitout any?

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questions for the devs:
Are there more heavy lore related quests coming?

Will we learn more about the Orokin this year?

Is there something you are really excited for us to see in game and haven't talked about -at all- yet?

(P.S.: kudos to the team for all their hard work)

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