LandsHeer Posted May 25, 2017 Share Posted May 25, 2017 (edited) So since yesterday I was playing around with sweetf and reshade until I saw that reshade 3.0 is out and had to download the configurator and play around for a bit today. My goal was to enhance the graphics just a little bit, without ultra sharpening or mega saturation increases. After 1-2 hours of trying around with the parameters I'm quite happy with the result, though I gotta work more on the AO within foggy areas. This is just Reshade, Sweetfx is deactivated. What it changes mostly: Atmospere What did I add: Ambient Lightning More Reflections AO a little bit of texture sharpening So overall I find the picture quality a bit "deeper" more details. Of course its not perfect and everyboday has a different point of view on how he prefers warframe to look like. But I wanted to share those screens anyway. The Top one is Default, the bottom one is with Reshade. Would have been nicer if the [compare][/compare] tags would work here ^^ Spoiler Installation Guide: Download Reshade 3.0 from its offical site (Download here) (Download Button at the bottom of the page) Download one of my presets: Experimental (Download here) (DOF+AO) Without DOF (Download here) Light Version (Download here) Recommended Start the exe. that you downloaded in step 1 Select your game exe (x64 of Warframe) and the Rendering Mode (If you have DX11 or DX10 selected in the Launcher Settings, check Direct3D 10+, if you have not selected any of them, check Direct3D 9) Now you should have new files in your Warframe main folder (Optional) If you use one Preset Version with AO activated, download this file and copy and overwrite it in your main warframe folder. (Its for fixing the AO in matches, otherwise it will deactivate and activate all the time) (if you use DX9, rename the file to D3D9.dll) Copy my preset file into your Warframe Main folder as well Start the game In game, press SHIFT+F2 and select the preset that you copied into the warframe folder: Also go to the Settings Tab in this configurator and put the key for activating and deactivating on F11 or any other key you wish to have for it: After you selected a preset, it should load it in and get the shaders in place, this takes a few seconds. You can leave this Configurator with pressing SHIFT+F2 again. Edited May 27, 2017 by LandsHeer Link to comment Share on other sites More sharing options...
LandsHeer Posted May 25, 2017 Author Share Posted May 25, 2017 (edited) Also nice to see that AmbientLightning is reflecting colorinformation from near surfaces to others: Top one is with Reshade deactivated and second one is activated. Look at the first red banner, at the top behind it. Effect can be increased as well, but I rather want to have ti decent and not too powerful. Spoiler Edited May 27, 2017 by LandsHeer Link to comment Share on other sites More sharing options...
elitetrollz Posted May 25, 2017 Share Posted May 25, 2017 (edited) whoa. i wish i had a better pc Edited May 25, 2017 by elitetrollz Link to comment Share on other sites More sharing options...
Naaru Posted May 25, 2017 Share Posted May 25, 2017 I'd be interested to see how well this meshes with SweetFX. Can you share your ReShade settings? Link to comment Share on other sites More sharing options...
LandsHeer Posted May 25, 2017 Author Share Posted May 25, 2017 (edited) I'll put my setting in here once I got them working properly, atm AO is sometimes disabling during a game on Helene/Saturn for example. Not sure why. Also performance wise, with AO you need a pretty good graphics card. Currently experimenting with the Lightning: Spoiler I hope that DE will add some more graphics features in the future. Reshade is an alternative, but atm its sometimes buggy and what looks good in one scene, doesnt look good in another one :P So will take some time to find the optimal settings for the game. Edited May 27, 2017 by LandsHeer Link to comment Share on other sites More sharing options...
Naaru Posted May 25, 2017 Share Posted May 25, 2017 I have bookmarked this topic, please do keep us up-to-date with your efforts. Link to comment Share on other sites More sharing options...
Cyriann Posted May 25, 2017 Share Posted May 25, 2017 Same here the software seems interesting so I'm waiting to hear about it before jumping onto it.... And I also want to see how far a Warframe can be pushed. Link to comment Share on other sites More sharing options...
--GOOLOO_GOOLOO_GOOLOO-- Posted May 25, 2017 Share Posted May 25, 2017 Think you can recreate the old atmosphere? Link to comment Share on other sites More sharing options...
CeePee Posted May 25, 2017 Share Posted May 25, 2017 25 minutes ago, Cyriann said: Same here the software seems interesting so I'm waiting to hear about it before jumping onto it.... And I also want to see how far a Warframe can be pushed. SweetFX / ReShade is an old thing, Warframe works well with them and the Warframe anticheat doesn't pop you. There's a really old topic about injectors, DE_Steve clarified that they're good: Link to comment Share on other sites More sharing options...
Vivian Posted May 25, 2017 Share Posted May 25, 2017 Lovely. Great job! Link to comment Share on other sites More sharing options...
failedtodiet Posted May 25, 2017 Share Posted May 25, 2017 3 hours ago, LandsHeer said: I'll put my setting in here once I got them working properly, atm AO is sometimes disabling during a game on Helene/Saturn for example. Not sure why. Also performance wise, with AO you need a pretty good graphics card. Reshade disables all depth buffer related effects as soon as it detects network activities. The detection is not reliable tho. BTW you can also try enable indirect lighting option in MXAO.fx file, gives some sort of global illumination but its a little buggy and with heavy performance cost. Link to comment Share on other sites More sharing options...
DSpite Posted May 26, 2017 Share Posted May 26, 2017 There's people walking in that clip. WALKING. AND taking 17 minutes to do a Rescue mission! Madness. Link to comment Share on other sites More sharing options...
LandsHeer Posted May 26, 2017 Author Share Posted May 26, 2017 8 hours ago, failedtodiet said: Reshade disables all depth buffer related effects as soon as it detects network activities. The detection is not reliable tho. BTW you can also try enable indirect lighting option in MXAO.fx file, gives some sort of global illumination but its a little buggy and with heavy performance cost. Thanks, I will look into it today and see what I can do. And yea, this is probably only interesting for People with a pretty good pc. Warframe on its own Looks already good, this pushes it a bit further, with the cost of Performance. Link to comment Share on other sites More sharing options...
Valiant Posted May 26, 2017 Share Posted May 26, 2017 (edited) Interested in settings too and what reshade/sweetfx version you've used. Edited May 26, 2017 by Naith Link to comment Share on other sites More sharing options...
LandsHeer Posted May 26, 2017 Author Share Posted May 26, 2017 8 minutes ago, Naith said: Interested in settings too and what reshade/sweetfx version you've used. I'm using Reshade 3.0 without Sweetfx. Just got the Standard Version from the official Website and started configuring. Link to comment Share on other sites More sharing options...
LandsHeer Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Was working more on the MXAO and HighPass sharpening today. Good thing is I was able to improve performance even though I activated indirect lightning with MXAO as well. Showing it in Numbers: Deactivated I'm running Warframe on around 138 FPS on maxed settings in FHD. Reshade turned on without Indirect Lightning, It went down to around 100 fps. With indirect Lightning enabled It went even further down to 67 :P. Tweeking around I managed to get it back to 105 fps with IL enabled. And it looks really nice in the ship. I just need to see if I can manage to get it working in matches as well. Would be a shame if I would need to turn off MXAO because its buggy there :S Anyway here another comparison Screenshort, 1. Default 2. With Reshade turned on. Spoiler I hope I can post some "In-Action" screenshots later today. Edited May 27, 2017 by LandsHeer Link to comment Share on other sites More sharing options...
--GOOLOO_GOOLOO_GOOLOO-- Posted May 26, 2017 Share Posted May 26, 2017 nothing actually works for me sad Link to comment Share on other sites More sharing options...
xD_1712 Posted May 26, 2017 Share Posted May 26, 2017 (edited) ReShade deactivates the Depth Buffer when it detect's Network Activity, which happens when you do something like playing a match and MXAO need's it to work. ReShade 3.0 is Open Source and someone on the ReShade Github page made a version without that deactivating depth buffer stuff. If you want it i could give you the ReShade dll's if you dont find it. Oh and i made a Preset too it's Cartoon/Paint/colorful "Borderland's" themed. It could look a bit to light/dark/ too much bloom, im still tweaking it. If you want it i could post it later. Edited May 26, 2017 by xD_1712 Link to comment Share on other sites More sharing options...
LandsHeer Posted May 26, 2017 Author Share Posted May 26, 2017 4 minutes ago, xD_1712 said: ReShade deactivates the Depth Buffer when it detect's Network Activity, which happens when you do something like playing a match and MXAO need's it to work. ReShade 3.0 is Open Source and someone on the ReShade Github page made a version without that deactivating depth buffer stuff. If you want it i could give you the ReShade dll's if you dont find it. Oh and i made a Preset too it's Cartoon/Paint/colorful "Borderland's" themed. It could look a bit to light/dark/ too much bloom, im still tweaking it. If you want it i could post it later. That would be awesome if you can give me the dlls :D I'll probably put two versions up here by the end of the weekend, one with MXAO and one without for the weaker pc's Link to comment Share on other sites More sharing options...
xD_1712 Posted May 26, 2017 Share Posted May 26, 2017 (edited) 1 hour ago, LandsHeer said: That would be awesome if you can give me the dlls :D I'll probably put two versions up here by the end of the weekend, one with MXAO and one without for the weaker pc's I got the ReShade files from here: https://www.reddit.com/r/Guildwars2/comments/5m3emk/reshade_with_unlocked_depthbuffer/ Here is my preset if anyone want it: Spoiler KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=103,0,0,0 KeyTonemap=0,0,0,0 KeyWatchDogsTonemap=0,0,0,0 KeyCartoon=0,0,0,0 KeyBorder=97,0,0,0 KeyColourfulness=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyCross=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMatsoDOF=111,0,0,0 KeyFilmGrain=99,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyKuwahara=0,0,0,0 KeyMode1=0,0,0,0 KeyReinhard=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightroom=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=HDR,Technicolor2,Levels,Cartoon,Kuwahara,AmbientLight,MXAO KeyDisplayDepth=0,0,0,0 KeyFilmicCurve=0,0,0,0 KeyHPD=0,0,0,0 KeyOutline=0,0,0,0 Keykingeric1992=0,0,0,0 KeyReinhardLinear=0,0,0,0 [Border.fx] border_width=0.000000,35.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=1.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=2.000000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=6.000000 AL_DirtTex=-1.000000 alThreshold=9.000000 AL_Adaptation=-1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=1.000000 alLensThresh=0.330000 AL_Vibrance=-1.000000 AL_Adaptive=2.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=1.100000 AL_Lens=-1.000000 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=3.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fBloomAmount=0.600000 fLensdirtSaturation=2.000000 fBloomTint=0.000000,0.000000,0.784314 fLensdirtIntensity=0.400000 bLensdirtEnable=-1.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=4.159000 EdgeSlope=0.749000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=4.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.410000 DOF_AUTOFOCUS=0.000000 DOF_FARBLURCURVE=5.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.100000,1.000000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.515000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_FOCUSSAMPLES=10.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=10.495001 DOF_FOCUSRADIUS=0.200000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=-1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=16.700001 iRingDOFSamples=30.000000 fADOF_BokehCurve=4.040000 iRingDOFRings=8.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=30.000002 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFBias=2.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=-1.000000 fADOF_SmootheningAmount=0.500000 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=9.470000 iMatsoDOFBokehQuality=10.000000 iADOF_ShapeQuality=255.000000 fMatsoDOFBokehAngle=360.000031 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeApertureAmount=1.000000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.050000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=6.500000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=-1.000000 fADOF_ShapeDiffusionAmount=1.000000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.625000 fADOF_ImageChromaAmount=3.078000 [Paint.fx] PaintRadius=2.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0.000000 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [ReinhardLinear.fx] ReinhardLinearWhitepoint=7.250000 ReinhardLinearSlope=1.250000 ReinhardLinearPoint=0.150000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=4.000000 Variance=0.200000 Mean=0.500000 SignalToNoiseRatio=2.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.873000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=0.000000 fLUT_AmountLuma=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [TiltShift.fx] Line=0.000000 BlurMultiplier=10.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=32.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [CrossProcess.fx] CrossContrast=1.000000 CrossAmount=0.100000 CrossSaturation=1.000000 CrossBrightness=1.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [Lightroom.fx] bLightroom_VignetteEnable=0.000000 fLightroom_Magenta_Exposure=0.000000 iLightroom_LookupTileSizeXY=16.000000 bLightroom_LookupEnable=0.000000 iLightroom_LookupTileCount=16.000000 fLightroom_Aqua_Exposure=0.000000 iLightroom_LookupScroll=0.000000 bLightroom_ColorPickerEnable=0.000000 fLightroom_GlobalShadowsCurve=0.000000 fLightroom_HistogramHeight=5.000000 bLightroom_HistogramEnable=0.000000 fLightroom_GlobalVibrance=0.000000 fLightroom_HistogramSmoothness=5.000000 bLightroom_LumaCurveEnable=0.000000 fLightroom_Magenta_Hueshift=0.000000 iLightroom_HistogramSamplesSqrt=20.000000 fLightroom_Green_Hueshift=0.000000 fLightroom_Red_Hueshift=0.000000 fLightroom_Orange_Hueshift=0.000000 fLightroom_Yellow_Hueshift=0.000000 fLightroom_GlobalContrast=0.000000 fLightroom_GlobalMidtonesCurve=0.000000 fLightroom_Green_Exposure=0.000000 fLightroom_Red_Exposure=0.000000 fLightroom_Aqua_Hueshift=0.000000 fLightroom_Blue_Hueshift=0.000000 fLightroom_Orange_Exposure=0.000000 fLightroom_Yellow_Exposure=0.000000 fLightroom_GlobalExposure=0.000000 fLightroom_Blue_Exposure=0.000000 fLightroom_Green_Saturation=0.000000 fLightroom_Red_Saturation=0.000000 fLightroom_Orange_Saturation=0.000000 fLightroom_Yellow_Saturation=0.000000 fLightroom_Aqua_Saturation=0.000000 fLightroom_GlobalSaturation=0.000000 fLightroom_Blue_Saturation=0.000000 fLightroom_Magenta_Saturation=0.000000 fLightroom_GlobalBlackLevel=5.000000 fLightroom_VignetteRadiusInner=0.000000 fLightroom_GlobalWhitesCurve=0.000000 fLightroom_GlobalWhiteLevel=255.000000 fLightroom_VignetteAmount=1.000000 fLightroom_GlobalGamma=0.000000 fLightroom_GlobalBlacksCurve=0.000000 fLightroom_GlobalHighlightsCurve=0.000000 fLightroom_GlobalTemperature=0.000000 bLightroom_VignetteShowInOut=0.000000 fLightroom_GlobalTint=0.000000 fLightroom_VignetteRadiusOuter=1.000000 fLightroom_VignetteWidth=0.000000 fLightroom_VignetteHeight=0.000000 fLightroom_VignetteCurve=1.000000 fLightroom_VignetteBlendMode=1.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor.fx] Power=11.000000 RGBNegativeAmount=0.392157,1.000000,10.058824 Strength=0.500000 [Technicolor2.fx] ColorStrength=0.792157,0.878431,0.878431 Saturation=0.630000 Brightness=3.335000 Strength=1.250000 [Tonemap.fx] Gamma=1.260000 Bleach=0.000000 Defog=0.000000 Exposure=-0.000000 Saturation=-0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Outline.fx] BackgroundColor=0.000000,0.000000,0.000000 OutlineColor=0.000000,0.000000,0.000000 EdgeDetectionMode=1.000000 CustomBackground=0.000000 OutlineOpacity=1.000000 EdgeDetectionAccuracy=1.000000 EdgeSlope=1.000000 [Reinhard.fx] ReinhardWhitepoint=1.250000 ReinhardScale=0.500000 Oh and here is the Paint.fx file that you need for the preset: Spoiler /** * Basic kuwahara filtering by Jan Eric Kyprianidis <www.kyprianidis.com> * https://code.google.com/p/gpuakf/source/browse/glsl/kuwahara.glsl * * Copyright (C) 2009-2011 Computer Graphics Systems Group at the * Hasso-Plattner-Institut, Potsdam, Germany <www.hpi3d.de> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Paint effect shader for ENB by kingeric1992 * http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3244#p53168 * * Modified and optimized for ReShade by JPulowski * https://reshade.me/forum/shader-presentation/261 * * Do not distribute without giving credit to the original author(s). * * 1.0 - Initial release/port * 1.0a - Modified the code to make it compatible with SweetFX 2.0 Preview 7 and new Operation Piggyback which should give some performance increase * 1.1 - Removed SweetFX Operation Piggyback compatibility * Added Framework compatibility * 1.2 - Rewritten and optimized some parts of the code * 1.3 - Port to ReShade 3.x */ uniform int PaintRadius < ui_type = "drag"; ui_min = 0; ui_max = 20; ui_tooltip = "Amount of effect. Higher values require more performance."; > = 2; #include "ReShade.fxh" float3 PS_ModePaint(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target { float4 col; float3 lumcoeff = float3(0.2126, 0.7152, 0.0722) * 9.0; // Multiplied by total number of available intensity levels float4 col0 = 0.0; float4 col1 = 0.0; float4 col2 = 0.0; float4 col3 = 0.0; float4 col4 = 0.0; float4 col5 = 0.0; float4 col6 = 0.0; float4 col7 = 0.0; float4 col8 = 0.0; float4 col9 = 0.0; for (int i = -PaintRadius; i <= PaintRadius; i++) { for (int j = -PaintRadius; j <= PaintRadius; j++) { col.rgb = tex2D(ReShade::BackBuffer, texcoord + ReShade::PixelSize * float2(i, j)).rgb; col.a = round(dot(col.rgb, lumcoeff)) + 1.0; // Store intensity in alpha channel and increase it by 1, so we can count // values between 0.0 - 1.0 col0 += col.a == 1.0 ? col : 0.0; col1 += col.a == 2.0 ? col : 0.0; col2 += col.a == 3.0 ? col : 0.0; col3 += col.a == 4.0 ? col : 0.0; col4 += col.a == 5.0 ? col : 0.0; col5 += col.a == 6.0 ? col : 0.0; col6 += col.a == 7.0 ? col : 0.0; col7 += col.a == 8.0 ? col : 0.0; col8 += col.a == 9.0 ? col : 0.0; col9 += col.a == 10.0 ? col : 0.0; } } // Calculate intensity count col1.a /= 2.0; col2.a /= 3.0; col3.a /= 4.0; col4.a /= 5.0; col5.a /= 6.0; col6.a /= 7.0; col7.a /= 8.0; col8.a /= 9.0; col9.a /= 10.0; col.a = 0.0; // Calculate mode col = col0.a > col.a ? col0 : col; col = col1.a > col.a ? col1 : col; col = col2.a > col.a ? col2 : col; col = col3.a > col.a ? col3 : col; col = col4.a > col.a ? col4 : col; col = col5.a > col.a ? col5 : col; col = col6.a > col.a ? col6 : col; col = col7.a > col.a ? col7 : col; col = col8.a > col.a ? col8 : col; col = col9.a > col.a ? col9 : col; return col.rgb / col.a; } float3 PS_Kuwahara(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target { float n = pow(PaintRadius, -2.0); float4 col = 1.0; // Using vectors instead of arrays, otherwise temp register index gets exceeded very quickly float4 m0 = 0.0, m1 = 0.0, m2 = 0.0, m3 = 0.0; float3 s1 = 0.0, s2 = 0.0, s3 = 0.0, s4 = 0.0; for (int i = 0; i < PaintRadius; i++) { for (int j = 0; j < PaintRadius; j++) { col.rgb = tex2D(ReShade::BackBuffer, texcoord + float2(-i, -j) * ReShade::PixelSize).rgb; m0.rgb += col.rgb; s1 += col.rgb * col.rgb; col.rgb = tex2D(ReShade::BackBuffer, texcoord + float2( i, -j) * ReShade::PixelSize).rgb; m1.rgb += col.rgb; s2 += col.rgb * col.rgb; col.rgb = tex2D(ReShade::BackBuffer, texcoord + float2( i, j) * ReShade::PixelSize).rgb; m2.rgb += col.rgb; s3 += col.rgb * col.rgb; col.rgb = tex2D(ReShade::BackBuffer, texcoord + float2(-i, j) * ReShade::PixelSize).rgb; m3.rgb += col.rgb; s4 += col.rgb * col.rgb; } } m0.rgb *= n; m1.rgb *= n; m2.rgb *= n; m3.rgb *= n; // Sigma2 m0.a = dot(distance(s1.rgb * n, m0.rgb * m0.rgb), 1.0); m1.a = dot(distance(s2.rgb * n, m1.rgb * m1.rgb), 1.0); m2.a = dot(distance(s3.rgb * n, m2.rgb * m2.rgb), 1.0); m3.a = dot(distance(s4.rgb * n, m3.rgb * m3.rgb), 1.0); col = m0.a < col.a ? m0 : col; col = m1.a < col.a ? m1 : col; col = m2.a < col.a ? m2 : col; col = m3.a < col.a ? m3 : col; return col.rgb; } technique Kuwahara { pass Kuwahara { VertexShader = PostProcessVS; PixelShader = PS_Kuwahara; } } technique kingeric1992 { pass kingericPaint { VertexShader = PostProcessVS; PixelShader = PS_ModePaint; } } Edited May 26, 2017 by xD_1712 Link to comment Share on other sites More sharing options...
LandsHeer Posted May 26, 2017 Author Share Posted May 26, 2017 (edited) Alright everyone, sharing my files here: http://www.mediafire.com/file/9uvuti52lhidar3/Warframe.rar VirusTotal - Files are safe just copy everything into your Warframe Folder. This only works with the x64 bit version of the game. If you use another Rendering mode than Direct3D10+, rename the dxig.dll to the following, according to your api mode: - Direct3D8 => d3d8.dll - Direct3D9[Ex] => d3d9.dll - Direct3D10+ => dxgi.dll - OpenGL => opengl32.dll (for 64bit too) To deactivate and activate the effect press "F11", with the "PRINT"-Key you can make a screenshot which is saved in your Warframe folder. Current Issues: MXAO is not so nice with foggy scenes, but its rare (Cant be changed because of it being an injector) Some Buttons like Mods etc are letting through some AO from the background. Just in case you where wondering :P This is the version with MXAO activated. If you would like one without the effect, let me know and I will upload a performance friendly version. Like I said earlier, with this version you'll lose around 30fps. At least for me its from 137 down to 104. If you can barely get 60, I dont recommend this Reshade Version. Update: Attaching 3 settings here: Experimentel: Settings + AO + DOF - FPS heavy DOF leads to problems with the UI when on the star map or any other UI elements. Sometimes need to turn off effects with "F11" to see properly, but the DOF just looks nice in matches ^^ AO Version: Settings + AO - FPS Heavy Same version as above but with DOF turned off for best Visual/Gameplay Light Version: Settings - w/o DOF and AO (Recommended) Same Version as the others but without DOF and AO. So you get the same Color look and keep your FPS. FPS loss is maybe at 1-2 fps. Just rename the .ini file to "Warframe.ini" and copy it into your Warframe Main Folder. Feedback is welcome. Spoiler Warframe Default: Warframe Reshade: Default: Reshade: Edited May 27, 2017 by LandsHeer Updated installation isntruction Link to comment Share on other sites More sharing options...
LandsHeer Posted May 27, 2017 Author Share Posted May 27, 2017 Did some changes and messing around with MagicDOF. I deactivated Highpass Sharpening, because the overall Image Quality was too jittery. Increased Indirect Lightning a little bit and made AO a little bit stronger Deactivated HDR since the contrast was too high Enabled DPX for a some more lightning Enabled MagicBloom - To make Effects look more beautiful (still need to test around with it) Enabled Vibrance to have some stronger colors, but just a little bit stronger, since Warframe has some nice effects. (Needs to be tested in matches) Enabled MagicDOF (Looks interesting but needs to be tested in matches) Just a test with the DOF, where you look at it will concentrate and the background is blurred. Spoiler Warframe Default: Warframe Reshade with DOF: Link to comment Share on other sites More sharing options...
Sador1978 Posted May 27, 2017 Share Posted May 27, 2017 Just so I'm sure I'm understanding what's going on in these images, the lighting is...softer? My eyes might be too old to make out he differences. Link to comment Share on other sites More sharing options...
CeePee Posted May 27, 2017 Share Posted May 27, 2017 1 minute ago, Sador1978 said: Just so I'm sure I'm understanding what's going on in these images, the lighting is...softer? My eyes might be too old to make out he differences. The difference is a lot easier to see when you're personally playing, you clearly feel everything is different. It's a bit harder to see in a single screenshot. Link to comment Share on other sites More sharing options...
LandsHeer Posted May 27, 2017 Author Share Posted May 27, 2017 (edited) AO has been tweaked so that it has a FadeOut Range. Also IL and AO strengh has been tweaked. Tried another DOF Method, which works better with automatic focusing. So if you look at close objects the background gets blurry, if you look at the back of the room it gets sharp again. Attaching 3 settings here: Experimentel: Settings + AO + DOF - FPS heavy DOF leads to problems with the UI when on the star map or any other UI elements. Sometimes need to turn off effects with "F11" to see properly, but the DOF just looks nice in matches ^^ AO Version: Settings + AO - FPS Heavy Same version as above but with DOF turned off for best Visual/Gameplay Light Version: Settings - w/o DOF and AO (Recommended) Same Version as the others but without DOF and AO. So you get the same Color look and keep your FPS. FPS loss is maybe at 1-2 fps. Spoiler Edited May 27, 2017 by LandsHeer Link to comment Share on other sites More sharing options...
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