ZephyrPrime 336 Posted May 25, 2017 Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. NOBODY ASKED FOR THIS. We don't want to waste our energy healing extra units AT ALL. 12 Share this post Link to post Share on other sites
DJNeonNight 2,215 Posted May 25, 2017 6 minutes ago, [DE]Megan said: Eximus units can now be summoned as Inaros’ Sand Shadows. Oh, nice! 1 Share this post Link to post Share on other sites
UvBenServed 592 Posted May 25, 2017 6 minutes ago, [DE]Megan said: Octavia’s Anthem: Hotfix 20.6.1 Oberon Changes Obaeron, Broberon, Goat Lord...these are just a few of the names bestowed upon our faithful Oberon. With the dedicated amount of continued feedback and passionate discussions about Oberon’s changes, the time has come to release another round of changes! Oberon Prime is right around the corner so the spotlight will be on him like never before. The changes below were brought forth from Dev discussions and by you, our devoted Tenno. Our goal has always been to give synergy to Oberon’s abilities, while still giving him a way to fill multiple roles in battle. We hope these further changes do just that. Hallowed Ground Tweaked Hallowed Ground FX to reduce performance issues. Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before). Renewal Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them. Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior). Reckoning Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns). Mag Changes Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body. Removed the .75 second delay at the end of Mag’s Crush cast. Changes: Eximus units can now be summoned as Inaros’ Sand Shadows. ...huh. Neat Share this post Link to post Share on other sites
Stelker 5 Posted May 25, 2017 Quote Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body. Removed the .75 second delay at the end of Mag’s Crush cast. Put back the greedy pull mag and we'll be fine. Share this post Link to post Share on other sites
LSG501 10,054 Posted May 25, 2017 7 minutes ago, [DE]Megan said: Fixed extracting as the Operator not applying Boosters to obtained Kuva. hopefully this is the fix we need to get our x4 kuva.... Share this post Link to post Share on other sites
Karixolu 214 Posted May 25, 2017 Instant fixes to address current problems, and Oberon buffs, tweaks, and better feedback? DE, You shouldn't have. 2 Share this post Link to post Share on other sites
OVRKL 2 Posted May 25, 2017 Next is to make operator form have more uses than Kuva farming... I wish... 2 Share this post Link to post Share on other sites
MarrikBroom 3,859 Posted May 25, 2017 (edited) 8 minutes ago, [DE]Megan said: Octavia’s Anthem: Hotfix 20.6.1 Oberon Changes Obaeron, Broberon, Goat Lord...these are just a few of the names bestowed upon our faithful Oberon. With the dedicated amount of continued feedback and passionate discussions about Oberon’s changes, the time has come to release another round of changes! Oberon Prime is right around the corner so the spotlight will be on him like never before. The changes below were brought forth from Dev discussions and by you, our devoted Tenno. Our goal has always been to give synergy to Oberon’s abilities, while still giving him a way to fill multiple roles in battle. We hope these further changes do just that. Hallowed Ground Tweaked Hallowed Ground FX to reduce performance issues. Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before). Renewal Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them. Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior). Reckoning Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns). OK... I got super excited about the redtext have NOT tested this yet. Range Mod changes: This... this is great. Thank you. Iron Renewal: OK I'm hot HAPPY the dependency is still there, but it makes things a lot SIMPLER. You have renewal? Go find a patch of hallowed ground to receive armor. That's helpful. Thank you. Minion costs. This is one I"m on the fence on and will have to test out. However I want to be hopeful. Reckoning: THIS IS A GAME CHANGER! THANK YOU! Edit: I've been one of the louder voices in the oberon revisit thread and... OK I know how pushback and loudness can be taken so while on the one hand I am feeling kinda 'better late than never.' I feel somewhat vindicated in constantly pushing rather than giving up after the initial energy tweak. I've got an Oberon to test while farming mutagen. Will do as I can to provide feedback this weekend, even though I'm going to be busy with rennovations. Figures... rennovations hit right when Oberon prime is gonna drop. Edited May 25, 2017 by MarrikBroom 4 Share this post Link to post Share on other sites
AuroraSonicBoom 6,956 Posted May 25, 2017 With Banshee would have gotten some casting QoL improvements when her prime was released. Oh well. 2 Share this post Link to post Share on other sites
Fliktor06 215 Posted May 25, 2017 The oberon buff is real. Finally, they addressed the most annoying problem with oberon's healing and I can finally enjoy using him with nekros allies. I also love the change to allow armor buff to be easier to put on allies. Oberon is in a much better spot now. 6 Share this post Link to post Share on other sites
NightmareT12 9,569 Posted May 25, 2017 Is this the real life? Thanks for keeping tweaking Oberon team :) 4 Share this post Link to post Share on other sites
jamae 19 Posted May 25, 2017 Still no fix for un-scanable security camera and other codex related issues :/. Share this post Link to post Share on other sites
PsiWarp 7,384 Posted May 25, 2017 Nice! The changes to the summons healing and Iron Renewal feel so much more convenient and manageable, and more distance for Hallowed Ground is always welcomed. Thank goodness for the Armor debuff for Reckoning now properly scaling! 1 Share this post Link to post Share on other sites
Reaker 2 Posted May 25, 2017 those juicy broberon tweaks Share this post Link to post Share on other sites
BobbyD 46 Posted May 25, 2017 2 minutes ago, Epicagemo said: Just remove the x amount of allies and make the cost for renewal fixed. I mean, trinity doesn't drain per ally right?... Her ability isn't infinite and toggleable. This is the main reason for the change. 2 Share this post Link to post Share on other sites
Fluffysbeans 653 Posted May 25, 2017 8 minutes ago, DelterSkelter said: MAG IS BACK BABY Was Mag ever gone though? 3 Share this post Link to post Share on other sites
Soup2504 750 Posted May 25, 2017 holy cow these oberon buffs are really nice Share this post Link to post Share on other sites
Voidforged 1,232 Posted May 25, 2017 Wow. Great job. Share this post Link to post Share on other sites
TANTO_17 29 Posted May 25, 2017 Thanks DE. Nice changes! Share this post Link to post Share on other sites
KaeseSchnitte 654 Posted May 25, 2017 This is probably too late, but here is an idea for Oberon. Give Smite a "secondary fire" by holding the button, that acts exactly as the usual cast, but makes the projectiles seek out different targets. Each target gets a debuff for several seconds. If Hallowed Ground is casted, each debuffed enemy will spawn a small patch of Hallowed Ground beneath him. Share this post Link to post Share on other sites
Arkanno 46 Posted May 25, 2017 wow...getting 900bps download speed :/ Share this post Link to post Share on other sites
ADirtyMonk 826 Posted May 25, 2017 Those Oberon changes sound pretty damn good. 2 Share this post Link to post Share on other sites
maddragonmaster 913 Posted May 25, 2017 ummm did they yet again increased the power drain of renewal?? Share this post Link to post Share on other sites
PapaKrampus 84 Posted May 25, 2017 Thank you for giving more love to Oberon and some for Mag. Share this post Link to post Share on other sites