Replacement Posted May 30, 2017 Share Posted May 30, 2017 (edited) -Abilities that restore shields will almost certainly not affect the shield gate delay (if they're implementing it the way ME3 did, they had better understand why it's important to keep the shield gate recharge decoupled from the actual shield value). -Fast Deflection never sees any use that I'm aware of. I don't think having it apply directly to shield recharge and shield gate delay is a good idea, but as a second stat on the same mods would be ideal. For example, "Shield recharge +80%, Shield delay -20%" may actually result in these mods seeing some use. And as I specified in my first bullet point, shield delay need not necessarily mean shield gate recharge as well, though it's cleaner to keep them intact for modding purposes and maintain shield recharges (Harrow, Mag, Guardian mod) as exceptions. Edited May 30, 2017 by Replacement Link to comment Share on other sites More sharing options...
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