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[Updated] Nightmare Mode Roulette [Pics]


Sherbniz
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Updated 16.7.13

Added Ready Button to skip waiting

Difficulty Modifiers stack up to increase end-reward rarity as incentive to play harder combinations

Added the idea of a "Hidden" Mode, where Modifiers can be uncovered, or kept hidden for better end-rewards

I just LOVE nightmare mode!

The concept is amazing and has endless possibilities.

In this thread, here's a suggestion on how we can make the random selection of mutators exciting and give the players a chance to adjust to them as well, allowing for many more vile and dangerous mutators to be added to the bunch!

Your Doom is being determined:

Mutator Roulette

55gAexN.png

Before you embark on your Nightmare Mode Mission, you are greeted by the "Wheel of Misfortune" that determines the hardships that you will face during your mission.

The wheels each have a different category, environmental hazards, special game rules or other mutators.

Preparation Stage

qR5jw3h.png

Once the set of rules are determined, the squad gets to adjust their weapons and gear to the challenge. The screen explains each mutators, as well and lists their difficulty.

The difficulty will be added together to form your missions difficulty rating.

Higher difficulty means more awesome loot!

This could REALLY motivate players to play those extremely sadistic gamemodes in the hopes of snatching up some really epic Nightmare Mods!

They only have 5 minutes (or less, some suggested 1 minute should be enough, or a mutator could reduce that time too?), which creates an air of tension while everyone gets ready...

Of course this would go hand in hand with making many many new mutators!

And even some that even could be obscured by ??? for a little suprise ...

How do you feel about this implementation?

Forumite Suggestions:

Skytt, Krusial, Phatose, ...

As some suggested a Ready Button once everyone is done and ready would be needed and allow you to start the mission immedeatly!

Dankelzahn, Neoshroomish, Cestus, Phatose, ...

Some also showed concern regarding exploiting this system by somehow rerolling constantly to get the easiest combination!

I've adressed this by adding the "difficulty = loot" idea!

Thus there's an incentive to play those crazy combinations after all!

I also like the option for the host to reroll, maybe just once! And then the option is stuck on this mission for the rest of the day, or a few hours until it is actually played and completed!

Beelzebubbles, Vakain, Morgdred, ...

Some are concerned with what this system would do to the surprise element of Nightmare Mode and suggested that the wheels can be rolled "hidden" so that you only see the difficulty numbers or such.

How about this then! Introducing:

The Gamble

6JcJPSR.png

Once your difficulty is determined, players can vote on uncovering the different modifiers.

Naturally this will only get really thrilling once we have a buttload of them, where +10 Difficulty could mean Vampire Mode or giving every enemy knockdown abilities, etc etc!

Thus it stays a surprise.

If you want great prizes, you go in unprepared and get ready to receive pain.

Spot a modifier that could be scary? Maybe decide to unhide it and be prepared... or reap double points...

Naturally, the ammount of points could factor into a high-score system as well!

Edited by Sherbniz
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This is awesome! You win the internet today! Seriously, this is a great idea, good work. The "Wheel of Misfortune" plus put in the option to actually choose if you want to enter Nightmare Mode or Normal Mode would work great. 

 

I would say if you enter Nightmare Mode, you have 5 minutes to start and each enemy killed gives you 5 more seconds (I think that's how it currently is).

 

Once again, this is a great idea and I shall support it. 

 

The timer @ the bottom is good but I'd probably reduce the time to a minute or so, that way if someone is AFK, people are not waiting 5 minutes before the game starts. 

Edited by Auxilium1
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I think the wheel visual might be a bit much but the random element seems like a good idea with a sleeker UI. But I think the biggest addition here is the idea of the "equip change time." With the current system DE is somewhat restricted in what modes they can use because the resulting mission has to be completed by almost any decently equipped frame. If they give players a short time to react to the challenges, it lets them go to more extremes with weird or challenging modifiers.

To balance this though there would need to be some sort of system that prevents people from joining/dropping over and over to re-roll for whatever mod they feel is easiest.

Edited by Dankelzahn
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This is awesome! You win the internet today! Seriously, this is a great idea, good work. The "Wheel of Misfortune" plus put in the option to actually choose if you want to enter Nightmare Mode or Normal Mode would work great.

Thanks a lot! :D

Yes an option to change to "Normal Mode" will be crucial!

 

I would say if you enter Nightmare Mode, you have 5 minutes to start and each enemy killed gives you 5 more seconds (I think that's how it currently is).

 

Once again, this is a great idea and I shall support it.

Oh, you mean inside the mission? My concept was for the mission selection screen after everyone had voted for the mission! But giving the players a short "Preparation Stage" in the Nightmare Mission before the effects kick in would be great too!

 

Only thing I'd add is a ready button to bypass the adjustment time.

Good point! Definitely a thing to add!

 

I think the wheel visual might be a bit much but the random element seems like a good idea with a sleeker UI.

I thought it would make it a little more exiting!

 

But I think the biggest addition here is the idea of the "equip change time." With the current system DE is somewhat restricted in what modes they can use because the resulting mission has to be completed by almost any decently equipped frame. If they give players a short time to react to the challenges, it lets them go to more extremes with weird or challenging modifiers.

Yes, that was also an aspect I should perhaps make more clear!

The ability to adjust your equipment allows for crazy, reality-bending rules that only a quick mods & warframe change, or different prepared items can best!

 

To balance this though there would need to be some sort of system that prevents people from joining/dropping over and over to re-roll for whatever mod they feel is easiest.

Indeed! One would have to determine a way to do that!

I think it could work to lock the chosen mutators for 1/2hour after it has been rolled and until the mission has been completed, where you'll get another roll again.

That might give you way too much time to prepare than intended, though.

 

5 stalkers? yes please!

All at once!

 

Great idea, this looks awesome - 5 stalkers in low light, zombie mode resurrecting enemies. BRING IT ON!

I imagined zombie mode to be all enemies are melee, and only headshots can kill them (normal shots only ragdoll for a few minutes)!

We should make another thread for Mutator ideas!

 

Glorious. 100% support. Do want. All my internets.

<3

 

Reveal yourself, Ghostyghosts! :D

Edited by DERebecca
Removed nametags
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Giving you the option to prepare for the stage defeats the whole purpose of the random effects.

Then how about the option to reveal it or not?

If you hide it and you only see the effects like 5 seconds before the missions starts everyone could get extra money + exp?

I understand your point though =)

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