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Frames speed difference is a step in wrong direction.


nzzero
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I do not agree with recent run speed nerf of some of the frames.

While it makes sense in a logical point of view that some heavy frames would be slower than others, i dont believe its a good gameplay or balancing mechanic.

It takes away some fun from game, when my space takes a leisure jogging session, instead of rushing forward. It really feels clunky and uneasy to control.

It breaks the team apart, as it is hard to keep up after faster frames, even more after those with additional movement abilities (Dash, charge, teleport, etc)

It does not bring balance to the game.

Im would love to see the old system back, with every frame having the same base speed. It could still be increased by mods so speed freaks would have their fun.

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Gotta say I feel kinda useless in my Rhino with my group of friends now. We are skilled enough to not need a tank even on most bosses, so I end up a room behind after the first few rooms, and it only gets worse from then on unless I ask them to stop and let me catch up, or spam all my energy on charging all the time.

I can understand the changes, but I agree with OP.

Edited by Nitris
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When someone dies, I can't even run over fast enough to revive them.

I would understand if this were a competative or pvp game. But this is coop and dropping out speed this drastically only makes us lag behind the rest of the group and unable to contribute.

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+1

Agree with OP. I understand that it's common sense for a heavy warframe to be running slow, but for the current gameplay it doesn't balance out anything. I'm playing Rhino and in a team of 3, i'm always the last, impossible to complete bonus objectives since my friends alreay clear the way (also no exp for weapons/warframes)

Edited by matkiencan138
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I agree with the OP.

Of all the differences that can be applied to a frame movement speed does not have to be one that is used.

Let me be honest. Had the Rhino been a slow frame all along I wouldnt have bought him.

certainly things in a beta are subject to change but I got the sense that this game was about high speed manuverability as a basic trait.

Edited by Ronyn
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i do not agree with the OP

why should the turtle rhino run at the same speed as the squishy mag?

stacking 600+ hp with armor and useing new rhino helm for god mod still runs at the speed of light not very legit.

i would say its a other thing that makes each warframe abit more uniq. some offers mobility by runing faster but then there are heavy frames that are slower, and on these you gota use some powers for movement for example rhino charge. i think this is quite nice actualy.

Edited by Trancemaster
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why should the turtle rhino run at the same speed as the squishy mag?

To keep up with the rest of the team.

stacking 600+ hp with armor and useing new rhino helm for god mod still runs at the speed of light not very legit.

What? No, we just want the speeds to be equal, not "speed of light".

What is this godmode you speak of? The new helm is supposed to give more HP, but lowers sprint speed. Currently it doesn't give the HP (bug) but I expect it to only give 25-50 HP. Also, 600+ HP can still get ripped apart in no time in the harder worlds, even with armour mods.

i would say its a other thing that makes each warframe abit more uniq.

Different looks, skills, base stats, and upgrade trees aren't enough to make the warframes feel unique for you?

Right... Other than movement speeds, can you suggest any other things to make them more unique?

some offers mobility by runing faster but then there are heavy frames that are slower, and on these you gota use some powers for movement for example rhino charge. i think this is quite nice actualy.

So I've got to constantly burn energy just to keep up? No other classes need to, and what you are asking me to do is forfeit using any other skills that could be useful, or end up trailing behind. There is nothing fun about this.

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i do not agree with the OP

why should the turtle rhino run at the same speed as the squishy mag?

stacking 600+ hp with armor and useing new rhino helm for god mod still runs at the speed of light not very legit.

i would say its a other thing that makes each warframe abit more uniq. some offers mobility by runing faster but then there are heavy frames that are slower, and on these you gota use some powers for movement for example rhino charge. i think this is quite nice actualy.

Like others have said, it leaves you lagging behind others inthe group. It's not fun.

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even though it does make thematic sense that the heavier/tanky warframes more a bit slower

the current state of the game has Tenno running around like chickens with their heads cut off

I would like to see a huge increase in enemy toughness/difficulty/ai improvements and maybe even a global Tenno run/jump/dash/stamina/movespeed decrease to reduce the steady creep of the game from the current non-stop all speed-runs-all-the-time

frames like Rhino should be the walls that frames like Volt/Mag/Ember can hide behind in combat, not left in the later's dust and picking up the leftovers from a fight that is long over

as it stands right now, even the squishiest of frames can run through a map guns blazing non-stop with no fear, so the poor slower Rhino cant even catch up to contribute to the fighting, this seems WRONG

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For real... I feel like I can barely contribute to the fight with my Rhino. I only catch up to my team when they get bogged down a bit from a large group of enemies, and when I finally do catch up its just cleaning up an enemy or two here and there. Then I am left in the dust again. The variable base speeds do not lend well to co-op play. There are plenty of other attributes that can be used to differ frames and still keep the team rolling together.

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Health Shield and Armor don't mean jack if you didnt get to tank and you still die in 7 second in solo Pluto. Sure you tank 3-4 more shot with those armor, but you are so slow that you take 8 more shot compare to before.

The only thing ever goes on Rhino favor is Rhino Skin which is pretty much useless consider 1) We need energy to chrage after our team 2) There nothing to tank becuase there nothing alive to tank

And please, don't talk about specific MOD in a game with RNG. Or maybe you want to swap ID with me for a month and see how cool it is to be at the short end of the RNG stick?

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I agree that the rhino speed needs a buff now. I get the point that hes a heavy frame but since everyone I play with is always rushing I have to do the roll jump thing the entire time to keep up with everyone and doing this the whole mission gets really annoying and like it is mentioned above when theres a fight I get there late now

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I agree that the rhino speed needs a buff now. I get the point that hes a heavy frame but since everyone I play with is always rushing I have to do the roll jump thing the entire time to keep up with everyone and doing this the whole mission gets really annoying and like it is mentioned above when theres a fight I get there late now

I know exactly what you mean. I play melee trinity, when before i could easily keep up being in front of everyone, now im sadly trying to keep after after excas dashes and etc.

trinity has the same speed as rhino AND is the lightest armored frame. Where is logic in that? =)

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even though it does make thematic sense that the heavier/tanky warframes more a bit slower

the current state of the game has Tenno running around like chickens with their heads cut off

I would like to see a huge increase in enemy toughness/difficulty/ai improvements and maybe even a global Tenno run/jump/dash/stamina/movespeed decrease to reduce the steady creep of the game from the current non-stop all speed-runs-all-the-time

frames like Rhino should be the walls that frames like Volt/Mag/Ember can hide behind in combat, not left in the later's dust and picking up the leftovers from a fight that is long over

as it stands right now, even the squishiest of frames can run through a map guns blazing non-stop with no fear, so the poor slower Rhino cant even catch up to contribute to the fighting, this seems WRONG

I agree with this, the problem is the current difficulty that makes it possible to run ahead and murder everything in a second, if the game was hard enough that all players had to stop once they enter a new room, that low run speed wouldn't matter so much.

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