nanogenesis Posted July 15, 2013 Share Posted July 15, 2013 And where is Vor fix? Great logic. Instead of buffing the other artifacts Rifle Amp, the only worth artifact is nerfed. Great logic DE Link to comment Share on other sites More sharing options...
Penthe Posted July 15, 2013 Share Posted July 15, 2013 Any info on the vault room doors in the Orokin Void opening this time? Link to comment Share on other sites More sharing options...
Claaaaaaaaws Posted July 15, 2013 Share Posted July 15, 2013 Devs stop being so pro. Im not allowed to fall in love with companies. Link to comment Share on other sites More sharing options...
Triple_8 Posted July 15, 2013 Share Posted July 15, 2013 (edited) My reaction :D (I failed to embed the video D:) Edited July 15, 2013 by Triple_8 Link to comment Share on other sites More sharing options...
Ketec Posted July 15, 2013 Share Posted July 15, 2013 lame... no aura system fix - isntead they just nerfed one of the most useful auras -_-. Vampre rate boosted in nightmare.. really? iv run out of hp sooooo many times already - specially exterminate and similar missions where yo udont have endless amount of mobs to kill. And weapon restrictions? WTF - so i would be FORCED to BUY new weapon slots to get the weapons that ARE ALLOWED????? Link to comment Share on other sites More sharing options...
HUNK23 Posted July 15, 2013 Share Posted July 15, 2013 Thanks guys!Keep up the good work! Link to comment Share on other sites More sharing options...
JC-Jalokim Posted July 15, 2013 Share Posted July 15, 2013 (edited) When you logout from foundry you stay on the foundry screen. It should take you to the login screen. Other than that thanks for the update. The sobek was really pathetic, gotta test him out and see if the buffs help. Edit: oh and please fix elevators in the Void. In most of them when going down you fall through the floor and get crushed by the elevator itself. you black out a couple times, but other times you fall through the level and fall endlessly Edited July 15, 2013 by JC-Jalokim Link to comment Share on other sites More sharing options...
Toko Posted July 15, 2013 Share Posted July 15, 2013 (edited) Resource labels restored in UI mission screen. New UI back in Foundry. Squad information now again displays on the mission map. All the above is welcomed. Edited July 15, 2013 by Toko Link to comment Share on other sites More sharing options...
Oxyster Posted July 15, 2013 Share Posted July 15, 2013 thank you, nice to see you're on the ball this time around. Link to comment Share on other sites More sharing options...
CitizenV Posted July 15, 2013 Share Posted July 15, 2013 And weapon restrictions? WTF - so i would be FORCED to BUY new weapon slots to get the weapons that ARE ALLOWED????? I'm pretty sure weapon restrictions are like: "melee only" or "primary only." They talked about it in the livestreams. Link to comment Share on other sites More sharing options...
Darter90 Posted July 15, 2013 Share Posted July 15, 2013 I can't use the clan list; when I go on "offline" and "pending" list, I can't click on my members; can you fix plz? Link to comment Share on other sites More sharing options...
CptTibas Posted July 15, 2013 Share Posted July 15, 2013 CRASHING!!Cant play Link to comment Share on other sites More sharing options...
Diabolist Posted July 15, 2013 Share Posted July 15, 2013 Quick Feedback: The new foundry is pretty! But: - Under "My Components" it shows warframe components that we once owned in the past but no longer have any of. I don't think I need to know that I have 0 Rhino Systems if I already built my Rhino. - It's now harder to see which resources would be the most useful to farm considering what blueprints I own Other than that, top stuff! since you haven't played with it when it was released before for about 1hr, i'll tell you what it shows, Those part aren't telling you that you have them. There should be a number under it or near that indicates how many you currently own for example if you look at your own components like resources it will tell you a number rather than "0". Link to comment Share on other sites More sharing options...
cloud_leonhart Posted July 15, 2013 Share Posted July 15, 2013 (edited) why still aura there? and wheres the artifact? Edited July 15, 2013 by cloud_leonhart Link to comment Share on other sites More sharing options...
P1RAT3 Posted July 15, 2013 Share Posted July 15, 2013 Hotfix 9.1.1 Changes: Damage buff for Sobek, the new Shotgun. Resource labels restored in UI mission screen. Resource Drops now follow regular rarity logic. New UI back in Foundry. Increased difficulty of Nightmare mode. Vampire drain rate is higher, and weapon restrictions are now enabled... coming soon. MUHAHA! Mercury difficulty tweaks, now more new player friendly. Fix for Paris Prime blueprint not having icon or saving to inventory. Fix for Rifle Amp Aura stacking. A word from the designer: Rifle Amp, 45% damage buff stacking was too much, reduced to 27& (4.5% base).This was a typo on my part. NOOOOOOOOOOOOOOOOOOOOOOO..... MY RIFLE DAMAGE WHYYYYY D:::::. Link to comment Share on other sites More sharing options...
Darkstalix Posted July 15, 2013 Share Posted July 15, 2013 yeh right....this reminds me of another company with a shop in the same grinding style which i wont utter here :) Time to buy some neurodes and neural sencors from the shop yaaay!! ty for fixes tho Link to comment Share on other sites More sharing options...
SaberX Posted July 15, 2013 Share Posted July 15, 2013 My Rifle Amp Nerfed u.u Link to comment Share on other sites More sharing options...
Jedriden Posted July 15, 2013 Share Posted July 15, 2013 Any news on Loki's Invisibility cloaking Sentinels? I opened a support ticket and apparently it was supposed to be fix in U9, but it wasn't... Link to comment Share on other sites More sharing options...
TorrentWolf Posted July 15, 2013 Share Posted July 15, 2013 "Squad information now again displays on the mission map." Not for me.Not seeing anything except the Planet Information panel. Link to comment Share on other sites More sharing options...
WingedSwine Posted July 15, 2013 Share Posted July 15, 2013 Thanks for the hotfix, guys. Glad to see that my clan can finally get the salvage we need for dojo construction. All of our members have been completely tapped dry of our salvage since the drop rates bugged out. How exactly was the Sobek changed, may I ask? Link to comment Share on other sites More sharing options...
WarHounDS Posted July 15, 2013 Share Posted July 15, 2013 i think now the loot is kinda worse in 2 mission i didnt get a single material so far :$ Link to comment Share on other sites More sharing options...
Medition Posted July 15, 2013 Share Posted July 15, 2013 No changes to aura... :( Link to comment Share on other sites More sharing options...
HyHax Posted July 15, 2013 Share Posted July 15, 2013 still crash when "dismemberment mode" off Link to comment Share on other sites More sharing options...
warolderoy Posted July 15, 2013 Share Posted July 15, 2013 Yeah uh, we're going need a hotfix for the hotfix. I can't actually do anything to people who may or may not be completely inactive for long periods of time since the offline and pending sections of the clan list is bugged. +1 Thanks for the hotfix D.E., it is quite awesome, but it seems it brought it's lot of bugs too :P. Link to comment Share on other sites More sharing options...
Rayle Posted July 15, 2013 Share Posted July 15, 2013 We are still having negative values for some of our research projects in the dojo :( And occasionaly those mats we donate vanish and it returns to the original value My clan is also still having the negative values for research projects. Please fix this DE, we want to finish our Supra and our Acrid but it's going to take us weeks if those values don't get scaled down like the other weapons did :( Link to comment Share on other sites More sharing options...
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