Onigan Posted February 1, 2013 Share Posted February 1, 2013 you should never be stunlocked and die. its one of those mechanics that should never exist ina a game. you should never die and not have been able to do anything about it. suggestion is to add a 2 - 3 second invulnaribilty to being knock down if you were just knocked down. enough time to get a few melee hits in or escape somehow or something. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted February 1, 2013 Share Posted February 1, 2013 im ok with getting knocked down but i do find that my incredibly agile space-ninja Tenno gets up from getting knocked down like a 90 year old man does srsly having enemies knock me around like a ragdoll is fine, but let me get back on my feet like the badass that I am (recovery speed mods perhaps?) new recovery flip-up animations that draw stamina? have stamina play more a part in how easy it is to knock a warframe down? more stamina = you get up faster, less stamina = knockdown easier and slower to recover etc, etc I can do this all day =] Link to comment Share on other sites More sharing options...
UGFNeo Posted February 1, 2013 Share Posted February 1, 2013 Yeah, I find myself spamming shift to attempt to recover... I forget which game I got that from, but it was really nice to have some kind of recovery mechanic. Link to comment Share on other sites More sharing options...
Blatantfool Posted February 1, 2013 Share Posted February 1, 2013 I think you should be immune to CC effect while you are in the animation of standing up from being knocked over or in the process of recovering from a stun. Past that you should be vulnernable. By preventing the AI from stacking stuns as easily it would alleviate the worst of it and you don't have to make the invulnerability window too long. Link to comment Share on other sites More sharing options...
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