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Raid Idea - Boss Rush


TaleTeller
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Who doesn't love a good boss fight? And who doesn't love getting to the end of a game and finding all the bosses you've met along the way are back for a round 2, maybe even with a few buffs. I know I do. So I'm gonna try to put that concept on Warframe.

Just to clarify, these are raid ideas, so they're all 4-to-8 player missions.

GRINEER - WRAITH OF THE TWIN QUEENS

Spoiler

 

You have fought the Grineer for years. You have killed the elder queen. You have impaired the Worm in collecting Kuva to the best of your abilities. Alas, it has not been enough. The Worm now possesses all the Kuva she needs to bring her sister back. And there are rumors she's built a stronger body for her sister, one that will be able to match any Tenno. You must not let that happen. Dive into the heart of the Kuva Fortress and put an end to the queens' menace once and for all.

Location: Kuva Fortress

Playthrough: the queens are locked away in the center of the fortress, guarded behind six keys. Each key is stored in a different room defended by a reinforced Grineer boss:

Kuva Vay Hek alongside the Kuva Grustrag Three. He wields a Hek Wraith, and they have a Brakk Wraith;

Kuva Sargas Ruk wielding an Ogris Wraith and flanked by a platoon of Hyekka masters;

Kuva Kela de Thaym using the Twin Kohmak Wraith, joined by Ven'kra Tel with a Vulkar Wraith and Sprag with a Manticore Wraith (yes I know it's a skin, but if we can have prime weapons without the base weapon existing we can have wraith weapons based on skins);

Kuva Lech Kril holding the Gorgon Wraith and Brokk Wraith and joined by a group of Flameblades;

Kuva Tyl Regor using the Ack and Brunt Wraith and a platoon of Manics;

Kuva... there was a Grineer who was Vor's rival yes? Who got promoted to Admiral when Vor got downgraded, who fought Vor to get to the first Tenno. Well he got another promotion, a Kuva body and a Cronus Wraith and Seer Wraith.

The duels all work the same. Once all players are inside the same room, it will lock and the boss will appear. These bosses are stronger than their regular counterparts, have a 75% resistance to Warframe abilties and immunity to Corrosive Projection and Fatal damage. The mobs have no resistances or immunities.

As long as the Boss is alive the grunt mobs will continue to spawn. Once the boss is dead, kill all the mobs, claim the key and exit. Rinse and repeat six times until you've got all six keys. Unlock the door and enter the queens' room.

You are too late, Tenno. The elder queen lives, and her new body is aching for a fight. Take her on until she's at 25% health, at which point she will jump into a giant Kuva-fueled mecha piloted by herself and the Worm. Destroy it to complete the raid and gain access to Advanced Assassination missions, where you will fight Kuva bosses to obtain parts of their Wraith weapons.

 

CORPUS - ASSAULT ON SOL

Spoiler

 

The Grineer may ravage the system, but it is the CORPUS that provide them the equipment to do so. If we could take the CORPUS out, we could end the war. Fortunately, new intelligence tells us the CORPUS have a bank spaceship where they guard most of their credits. If you raid it and steal all those credits, you will deal the CORPUS a blow they might never recover from.

Location: Grinner Bank Citadel - Sol

Playthrough: The vault is locked, needing seven lines of code to be open. Each code is on a different room. Once all the players are inside a room a console will be revealed. Hack it and the room will lock and a boss will emerge:

Zanuka Vandal, now in the hands of a different master after Alad V got taken out;

Ambulas Vandal;

Hyena Pack Vandal;

Jackal Vandal;

Raptors Vandal;

Razorback Vandal;

Sergeant Vandal.

These bosses are stronger than their regular counterparts, have a 75% resistance to Warframe abilties and immunity to Corrosive Projection and Fatal damage. Each room is outfitted with a single special piece of CORPUS tech made to work against the Tenno - a room-wide nullifier bubble, a sapping floor, magnetic proc cannons, a group of Bursas, a perpetually regenerating shield, turrets and laser barriers.

All the rooms have four consoles that, when all four are hacked, turn the CORPUS tech against the boss. Once the boss is killed exit the room, repeat until all lines of code are gathered and proceed into the vault, where you will find a giant mecha remotely piloted by the CORPUS Board of Directors. Destroy it and hijack the vault. Unfortunately in all the commotion the CORPUs managed to move most of the money, but you still get a lot of credits, and destroyed a lot of very expensive CORPUS tech. Completing the raid will unlock the Advanced Assassination missions, where you can fight Vandal bosses and get brand-new Vandal weapons.

 

STALKER - LIGHT OF VENGEANCE

Spoiler

 

For years, he has hunted you. Hurt you. Attacked you at your most vulnerable. Now it's time to pay him back. We have managed to tag the Stalker and find out where he lies between attacks. It's time to take the fight to the Stalker and destroy his menace once and for all.

Location: Shadow Asteroid

Playthrough: As soon as you arrive to the asteroid you will be greeted by Angst who has with her two sentients for each Tenno on the mission. She's also got a 75% resistance to Warframe abilties and immunity to Corrosive Projection and Fatal damage.

When you bring her down to 25% health she will flee, leaving behind a piece of a map with a waypoint. Go to the waypoint, passing whatever traps there may be in the way, and you will find Malice, also escorted by sentients and sharing Angst's resistance and immunities.

Repeat this process, defeating all the acolytes until you get to the Stalker himself. But before you engage him, all the Acolytes step out and join him. It was a trap. The Stalker wanted you to follow him. And now, after fighting the six acolytes and dealing with the sentients and traps, you are weakened, and facing the entire Shadow faction all at once.

Up for the challenge, Tenno?

 

Now I realize these are all pretty much the same idea with minor tweaks, but I think boss rushes should be simple. No weak points, no invincibilities, just 8 Tenno blasting a boss with all they've got

Edited by TaleTeller
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32 minutes ago, Darkvramp said:

this would imply all the bosses are well designed and are fun to fight, which lets be honest many are not. good idea, but many things need to change about the bosses in the first place to make these ideas a reality.

True. I tried to make the best idea with what we have right now, but yeah the bosses need some redesigns to be viable for something like this

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