Noteybook Posted February 1, 2013 Share Posted February 1, 2013 So after playing through Warframe after patch 6, I've come across a range of issues that I think need some attention, or at least some Q&A. I will also be posting pictures(not a lot quite yet, but as I play I'll add some more). First of all, the skill tree setup as is, is really, really not optimal. Not in the sense that I can't max out my character-I am totally okay with the fact I can't have all my mods, or my health/energy maxed out if I want all my abilities maxed out. But in the sense that as a max level character, I cannot really do either of those things. Let me illustrate this with a picture. This is my Volt. I rather enjoy my Volt's abilities, so I try to max them out. However, I cannot reach all of Volt's abilities, despite being picky with my skill points(yes, there are some that are in non-skills, but if you count the ones that are not in the way of an ability you'll see I don't have enough to max out all abilities regardless). I have noticed this on my Ember, as well as my friend's Warframes. The way the skill tree is set up is odd and really puts no emphasis on anything. There is no actual skill 'tree', to speak of. If it was a skill tree, it would look like a tree. Or a fork. I could put focus on say, the 2 or 3 abilities I care for, and throw my extra skill points into health or energy.(this is assuming there are mod slots and such between skills and their upgrades). If I wanted to tank, I could throw points into health. If I wanted to be a power hog, I could throw points into energy. I am totally okay with not having a filled tree, but only if you let me pick the branches I want. Speaking of picking abilities, don't you think 60k in credits is rather steep for a respec? I mean, what happens if someone new joins the game and tries out a point in an ability and doesn't like it. Okay, so they think they need to upgrade it to make it good. So they level, and grind, and dutifully put skill points into that ability.. and then, finally, have it maxed out. What if they still don't like it? All that effort, and suddenly it's 60k every time you don't like an ability, 60k every time you want to try a new build and see if that works better for you. At least on a weapon you can max out the skill tree, so respecing isn't as big of a concern. In this vein of maxed out warframes I'll introduce another problem; the two new worlds, Ceres and Eris? They're kinda hard. And not in the "Oh man what a challenge way". In the, "How are we supposed to beat this?" way. I'll illustrate one aspect of this. I want you to count how many ancients are on this screen. I want you to also realize this is Xini on Eres, and that these guys are level 30-40. And that all players in this session are max, with max level weapons, and at least 40-50 hours of game time with mods to boot. Who had to restart this mission at least half a dozen times, and still could not complete it. You can blame this on ineptitude of the players, but the two new planets are clearly difficult. With the new skill tree, and the higher level areas, the assumption is that the Warframes themselves would also be allowed to gain levels to match these new trials. They haven't. If Warframe is to progress, it needs future content patches. Will those areas be more difficult? Will the warframes be allowed to gain more levels, and have larger skill trees? The complexity of each Warframe needs to be addressed, because with the addition of more difficult areas, each of our frames are considerably weaker in comparison. There is strategy, and then there is frustration. Some of these new areas lend themselves to frustration, with enemies that spawn en masse and stunlock you until death. I'm looking at you, Grinders. And Chargers. And Ancients. Shock Moas, too. At least give me some invincibility frames when I'm getting up, so I don't die for reasons outside of my skill. Speaking of Grinders, This is really not ok. I will admit my aim is not the best but hitting these guys is such a pain in the &#!, they stun you and they can jump at you, and-at this point, me and my friends just use powers to get rid of these things because they are such a nuisance and interrupt the flow of gameplay so badly. The moment you hear that sound, you jump up somewhere you hope is high enough and focus entirely on trying to kill these things because they will get you killed so incredibly easy. Just like shockwave moas, and chargers. God help you if one spawns right behind you, and then more appear and get you stunlocked into oblivion while shooting you. I'm also going to throw out there that when Grineer throw grenades, they REALLY need something to signify it rather than a really quick gesture. Especially since grenades can instantly down you. Another note; were the mods on power range and weapon damage changed? I'm noticing that my Volt's Overcharge, despite having somewhere around 100~200% power range seems to really not go as far as it used to. A friend of mine has noticed their Mag, with 200% or so power range now can't pick guys up that are that far away either. I'll add more to this, but it is late, and I am tired. Link to comment Share on other sites More sharing options...
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