KAHO16 Posted June 7, 2017 Share Posted June 7, 2017 3 hours ago, [DE]Megan said: Fixed a case where Ash’s Fatal Teleport target may move too far away during the casting animation for the finisher to succeed. Fixed a case where some tilesets would block Ash’s Fatal Teleport finishers. Finally! Link to comment Share on other sites More sharing options...
Tesseract7777 Posted June 7, 2017 Share Posted June 7, 2017 Since new update, I cannot activate Liset Air Support in rescue sortie. Normally it would activate and slow down, but not pause, the timer. As it has done for a long time now. After today's update, I tried to activate it in rescue sortie after timer started, it Ordis told me there were no security protocols active. What is going on with this? Was this left out of the patch notes? Because it's not there... or is it broken accidentally because of something else? Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted June 7, 2017 Share Posted June 7, 2017 Is it just me, or is no one ever going to use that Volt augment? How recklessly suicidal do you have to be to trust your teammates not to screw you over? Link to comment Share on other sites More sharing options...
WhiteCopain Posted June 7, 2017 Share Posted June 7, 2017 (edited) Excal's ult boils down to "Spam E" and is in a sore need of an update. The design council tosses you a bunch ideas half a year ago for fun things and you take this long to just give him something that is really boring to use? You ACTUALLY do this when doing stuff like giving Chroma an ult changing augment that changes the gameplay? Come on guys. Edited June 7, 2017 by WhiteCopain Link to comment Share on other sites More sharing options...
Eivy Posted June 7, 2017 Share Posted June 7, 2017 (edited) Idk if its me, this map, the update, or the quest. Doing solo corpus excavation on the final Limbo Theorem, it turned into a ghost town once I got to C. And I don't even mean just that extractor, no new mobs spawned anywhere. Luckily I had just enough energy things nearby to run to and run back and got the blueprint. Edited June 7, 2017 by Eivy Link to comment Share on other sites More sharing options...
drksde87 Posted June 7, 2017 Share Posted June 7, 2017 Thank's DE Link to comment Share on other sites More sharing options...
Kotsender_Quasimir Posted June 7, 2017 Share Posted June 7, 2017 Kinda surprised which shield augment idea finally made it, could've sworn it'd be shock / shield synergy making the latter stop enemies passing through at least once via electric proc, possibly comsuming the shock in the process... Well at least now since you've decided against that you can make it an inherent feature like alot of people hoped it to be before the rework ;) ... That being said i actually appreciate the idea of making Volt more supportive, i think this augment will prove useful... IF you readjust some of the severe penalties for holding a shield that is ;) (most favourably the immense energy drain). The bonus to his passive... Well, why not. 1000 max still won't even be noticable even midgame but hey, i'll take it. Speaking of Volt's shield, that makes me think of... hotfix 17.4.2.: "Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP." Sooo... any word on when "ASAP" is gonna be? :) Link to comment Share on other sites More sharing options...
ControversyB Posted June 7, 2017 Share Posted June 7, 2017 4 hours ago, [DE]Megan said: The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo. This enables you to change your matchmaking settings if you're playing Solo and try to invite someone. YAY! Thank you! <3 Link to comment Share on other sites More sharing options...
bladeofhatred Posted June 7, 2017 Share Posted June 7, 2017 (edited) me update is corrupted...cannot download update plz fix it.... Edited June 7, 2017 by bladeofhatred Link to comment Share on other sites More sharing options...
InterrobangTF2 Posted June 7, 2017 Share Posted June 7, 2017 (edited) 4 hours ago, Cinntax-Error said: Wanna hear an even bigger joke? Learn to play :D My Oberon build is solid. I'm speaking on behalf of all the players who can't afford to invest in Arcane Energize and can barely keep his 3 up during the entirety of a high level mission. Yes, you can definitely build him for efficiency, but you sacrifice his 2's duration (which, in end-game, is necessary for its status/knockdown/quick-thinking-stagger immunity) and your flat Armor buff and HPS become lackluster due to the lack of Blind Rage or Transient Fortitude. You rely on those two buffs to tank, say, a Kuva Flood while Rage spoonfeeds you energy. Else, you'll die or QT will activate and you'll lose more energy than you gained. Or your teammates will die because, well, your healing sucks. If you do manage to fit in a high strength build, you won't be able to do much apart from keep his 3 up. Even with Rage, in lower level missions you won't take enough damage for Rage to compensate for your energy consumption. I've bought Arcane Energize (Rank 3) and it gives you plenty of freedom in your build to replace efficiency mods with strength/quick thinking/what have you. Oberon is a hybrid Warframe. This freedom promotes and allows for build variety, and should not need to be purchased for thousands of plat, for a HYBRID frame no less. Also, your joke was bad. Edited June 7, 2017 by Jackal_Off Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 7, 2017 Share Posted June 7, 2017 4 hours ago, Jackal_Off said: Hey guys, wanna hear a joke? Oberon's energy economy! (unless you can afford Arcane Energize) use rage you casul Link to comment Share on other sites More sharing options...
InterrobangTF2 Posted June 7, 2017 Share Posted June 7, 2017 Just now, Nareg300062 said: use rage you casul Look at my response literally above you. Link to comment Share on other sites More sharing options...
bladeofhatred Posted June 7, 2017 Share Posted June 7, 2017 me update is corrupted...cannot download update plz fix it.... Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 7, 2017 Share Posted June 7, 2017 28 minutes ago, Jackal_Off said: Look at my response literally above you. i was joking..no frame has infinite energy. but I use zenurik+p flow+rage. no problems in long runs for me Link to comment Share on other sites More sharing options...
Insizer Posted June 7, 2017 Share Posted June 7, 2017 So with the new volt augment, can Volt get a better rework? One that makes him more viable for more players, one that isn't self-defeating? Link to comment Share on other sites More sharing options...
KiroTheTraveler Posted June 8, 2017 Share Posted June 8, 2017 16 minutes ago, Insizer said: So with the new volt augment, can Volt get a better rework? One that makes him more viable for more players, one that isn't self-defeating? #VoltRework Link to comment Share on other sites More sharing options...
TPtv Posted June 8, 2017 Share Posted June 8, 2017 No matter how you release AUGMENTS mode, it is useless. We do not have a modding slot to use it. Link to comment Share on other sites More sharing options...
Bladereap3r Posted June 8, 2017 Share Posted June 8, 2017 Dev's <3 Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 8, 2017 Share Posted June 8, 2017 1 hour ago, 1tsyB1tsyN1nj4 said: Is it just me, or is no one ever going to use that Volt augment? How recklessly suicidal do you have to be to trust your teammates not to screw you over? doubt you understood the mod Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 8, 2017 Share Posted June 8, 2017 46 minutes ago, CaptainStrawberry said: #VoltRework All he needs is a removal of damage cap on his 4, and maybe making the carry shield bigger and no slow effect. Then he would be perfect... I mean I could do this by myslef...De can do it for sure. Only takes a bit of consideration. Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 8, 2017 Share Posted June 8, 2017 (edited) 4 hours ago, Tesseract7777 said: The passive synergy is also pretty much a joke upon release, because static discharge has a damage cap, making it less than useful most of the time. I just don't get it.. nothing else I can think of in Warframe with such hard damage caps as static discharge and discharge. Its in DE's best intrests to keep Volt as useless as possible. That is why they implemented a damage cap to a CC ability, which is shorter duration than all CC abilities already, but with the damage cap it lasts an ASTOUNDING 4 seconds! Amazing. :D And now people can pick up his shield, and become slow like him! Win, win! Edited June 8, 2017 by Nareg300062 Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted June 8, 2017 Share Posted June 8, 2017 10 minutes ago, Nareg300062 said: doubt you understood the mod Your teammates can pick up and move your shields. Is there something I missed? Link to comment Share on other sites More sharing options...
Voltus-The-Shocking Posted June 8, 2017 Share Posted June 8, 2017 My bad, if you were suggesting trolling I understand lol. Teammates could troll Volt super hard with that aug lol. Link to comment Share on other sites More sharing options...
Melos-mevim Posted June 8, 2017 Share Posted June 8, 2017 not gonna lie but I can't help but feel that the mag augment should be part of her base ability Link to comment Share on other sites More sharing options...
Cytobel Posted June 8, 2017 Share Posted June 8, 2017 Good fixes. 'Bout time with those airlock doors, as I've seen that issue for YEARS. It was always funny to me. 3 interesting Augs there. I love the flavor to the Chroma mod, the Excal mod makes me jealous a bit, and Mag's mod looks like it might be usable. As I've mentioned for about a year now, Volt Augments are a waste of time and coding effort. Unless he sees MORE reworking (or unless we get more mod slots on 'Frames), he has NO SPACE for something that trivial. Moreover, he's not the only 'Frame with that issue. Look into the STILL undying rework thread for more on that. Link to comment Share on other sites More sharing options...
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