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why does playstation have more mod slots than pc


Lieutenant_Dayann
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I was watching you tube and have a gyazo of a build on ps4 which shows 11 mod slots, shown here https://gyazo.com/388329ca137b6d2d3abd51bb5be8f6e7 .

Yet on pc we only get 10 slots, which to me is a little unfair, here is the pc mod example https://gyazo.com/e24a6f3862e53c487c749d1d60416b8e.  Why are they not the same and why do ps4 users have an extra slot that the original pc does not have?

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2 minutes ago, Shizzelle said:

I was watching you tube and have a gyazo of a build on ps4 which shows 11 mod slots, shown here https://gyazo.com/388329ca137b6d2d3abd51bb5be8f6e7 .

Yet on pc we only get 10 slots, which to me is a little unfair, here is the pc mod example https://gyazo.com/e24a6f3862e53c487c749d1d60416b8e.  Why are they not the same and why do ps4 users have an extra slot that the original pc does not have?

You need to complete the story quest: Natah.

Platform has nothing to do with it. Only progression in the game.

Spoiler

The 11th mod slot is the Exilus slot, unlocked after completing the quest: Natah. You acquire and use Exilus Adaptors, which can be used on a Warframe like a Catalyst to add that one additional mod slot that works on Exilus compatible mods, mostly utility mods. 

 

Edited by Gelkor
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Just now, Gelkor said:

You need to complete the story quest: Natah.

How does this have any effect on the number of mod slots we get? I have completed natah(every quest actually) and do not have this.

However, it looks to me like this is from a very old version of warframe; at one point in time, a warframe's abilities were actual mods that you had to place in your warframe's mod slots.

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2 minutes ago, redeyedtreefrog said:

How does this have any effect on the number of mod slots we get? I have completed natah(every quest actually) and do not have this.

However, it looks to me like this is from a very old version of warframe; at one point in time, a warframe's abilities were actual mods that you had to place in your warframe's mod slots.

This. You can see some of nyxs abilities slotted. 

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11 minutes ago, Stoner74 said:

That picture was before they removed ability mods.

Oh, hah, yeah, OP was looking at the old old screens from before they removed ability mods and removed two mod slots along with it. 

13 minutes ago, redeyedtreefrog said:

How does this have any effect on the number of mod slots we get? I have completed natah(every quest actually) and do not have this.

However, it looks to me like this is from a very old version of warframe; at one point in time, a warframe's abilities were actual mods that you had to place in your warframe's mod slots.

Yeah, I looked at the pictures in the wrong order and glossed over the fact that the other picture showed the old 10 mod slots prior to the power mod removal patch, I just assumed they were complaining about the exilus mod slot.

Edited by Gelkor
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On 6/7/2017 at 8:55 PM, Shizzelle said:

I was watching you tube and have a gyazo of a build on ps4 which shows 11 mod slots, shown here https://gyazo.com/388329ca137b6d2d3abd51bb5be8f6e7 .

Yet on pc we only get 10 slots, which to me is a little unfair, here is the pc mod example https://gyazo.com/e24a6f3862e53c487c749d1d60416b8e.  Why are they not the same and why do ps4 users have an extra slot that the original pc does not have?

Check your source. The PS4 Picture is from a long time ago when everyone had 11 and there were no exilus slots.

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On 6/7/2017 at 8:02 PM, Shizzelle said:

Now that i see that I wish that the sentinels got the same treatment!

Sorry but I have to disagree.

The order that you put abilities into sentinels determines their priority in using those abilities.
For example if on dethcube you put Vaporize first followed by Sanctuary you will see Dethcube putting up the sanctuary bubble around you when you start to revive someone then if an enemy comes near it will drop the sanctuary bubble to shoot them with vaporize leaving you unprotected until Sanctuary finishes its CD.
If on the other hand you have Sanctuary first followed by Vaporize that won't happen as Dethcube won't use vaporize until either you're done reviving or Sanctuary breaks.

Since we have no direct way to control what abilities sentinels use when exactly we need to be able to change the order of the mods.

Finally there are times when you don't want a sentinel to use one of its abilities.
For example again lets use Vaporize for dethcube.
In some missions it can actually hurt dethcubes DPS to use vaporize, such as against infested since its radiation, where instead you want it to just fire its weapon.  In cases like this you can just un-equip vaporize and it simply wont use this.
If it was a built in mod then that wouldn't be possible.

There are quite good reasons for keeping sentinels the way that they are.

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